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-rw-r--r--src/UI/BeaconWindow.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/UI/BeaconWindow.h b/src/UI/BeaconWindow.h
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+++ b/src/UI/BeaconWindow.h
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+
+// BeaconWindow.h
+
+// Representing the UI window for the beacon block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBeaconWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
+ cWindow(wtBeacon, "Beacon"),
+ m_Beacon(a_Beacon)
+ {
+ m_ShouldDistributeToHotbarFirst = true;
+ m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+ }
+
+ cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }
+
+ // cWindow Overrides:
+ virtual void OpenedByPlayer(cPlayer & a_Player) override
+ {
+ super::OpenedByPlayer(a_Player);
+
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
+ }
+
+protected:
+ cBeaconEntity * m_Beacon;
+};
+
+
+
+