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Diffstat (limited to 'src/UI/BeaconWindow.h')
-rw-r--r-- | src/UI/BeaconWindow.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/UI/BeaconWindow.h b/src/UI/BeaconWindow.h new file mode 100644 index 000000000..a2ec50f02 --- /dev/null +++ b/src/UI/BeaconWindow.h @@ -0,0 +1,87 @@ + +// BeaconWindow.h + +// Representing the UI window for the beacon block + + + + + +#pragma once + +#include "Window.h" +#include "../Entities/Player.h" + + + + + +class cBeaconWindow : + public cWindow +{ + typedef cWindow super; + +public: + cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) : + cWindow(wtBeacon, "Beacon"), + m_Beacon(a_Beacon) + { + m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); + } + + + cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; } + + + virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override + { + cSlotAreas AreasInOrder; + + if (a_ClickedArea == m_SlotAreas[0]) + { + // Beacon Area + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); + } + else + { + if (cSlotAreaBeacon::IsPlaceableItem(a_ItemStack.m_ItemType) && (a_ItemStack.m_ItemCount == 1)) + { + AreasInOrder.push_back(m_SlotAreas[0]); /* Beacon */ + } + + if (a_ClickedArea == m_SlotAreas[1]) + { + // Inventory Area + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + } + else + { + // Hotbar Area + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + } + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + } + + + // cWindow Overrides: + virtual void OpenedByPlayer(cPlayer & a_Player) override + { + super::OpenedByPlayer(a_Player); + + a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel()); + a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect()); + a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect()); + } + +protected: + cBeaconEntity * m_Beacon; +}; + + + + |