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-rw-r--r--src/UI/ChestWindow.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp
index 7b3fe15af..67582b786 100644
--- a/src/UI/ChestWindow.cpp
+++ b/src/UI/ChestWindow.cpp
@@ -16,9 +16,7 @@
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"),
m_World(a_Chest->GetWorld()),
- m_BlockX(a_Chest->GetPosX()),
- m_BlockY(a_Chest->GetPosY()),
- m_BlockZ(a_Chest->GetPosZ()),
+ m_BlockPos(a_Chest->GetPos()),
m_PrimaryChest(a_Chest),
m_SecondaryChest(nullptr)
{
@@ -27,10 +25,10 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
// Play the opening sound:
- m_World->BroadcastSoundEffect("block.chest.open", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
+ m_World->BroadcastSoundEffect("block.chest.open", m_BlockPos, 1, 1);
// Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
+ m_World->BroadcastBlockAction(m_BlockPos, 1, 1, a_Chest->GetBlockType());
}
@@ -40,9 +38,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"),
m_World(a_PrimaryChest->GetWorld()),
- m_BlockX(a_PrimaryChest->GetPosX()),
- m_BlockY(a_PrimaryChest->GetPosY()),
- m_BlockZ(a_PrimaryChest->GetPosZ()),
+ m_BlockPos(a_PrimaryChest->GetPos()),
m_PrimaryChest(a_PrimaryChest),
m_SecondaryChest(a_SecondaryChest)
{
@@ -51,10 +47,10 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
// Play the opening sound:
- m_World->BroadcastSoundEffect("block.chest.open", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
+ m_World->BroadcastSoundEffect("block.chest.open", m_BlockPos, 1, 1);
// Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
+ m_World->BroadcastBlockAction(m_BlockPos, 1, 1, a_PrimaryChest->GetBlockType());
}
@@ -64,9 +60,9 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon
cChestWindow::~cChestWindow()
{
// Send out the chest-close packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
+ m_World->BroadcastBlockAction(m_BlockPos, 1, 0, m_PrimaryChest->GetBlockType());
- m_World->BroadcastSoundEffect("block.chest.close", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
+ m_World->BroadcastSoundEffect("block.chest.close", m_BlockPos, 1, 1);
}