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-rw-r--r--src/UI/ChestWindow.h21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/UI/ChestWindow.h b/src/UI/ChestWindow.h
index f4f5e8f29..852ec28ef 100644
--- a/src/UI/ChestWindow.h
+++ b/src/UI/ChestWindow.h
@@ -56,8 +56,6 @@ public:
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
- m_ShouldDistributeToHotbarFirst = false;
-
// Play the opening sound:
m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
@@ -109,6 +107,25 @@ public:
cWindow::OpenedByPlayer(a_Player);
}
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
+ {
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Chest Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Hotbar or Inventory
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
+ super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ }
protected:
cWorld * m_World;