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-rw-r--r--src/UI/EnchantingWindow.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/UI/EnchantingWindow.h b/src/UI/EnchantingWindow.h
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+++ b/src/UI/EnchantingWindow.h
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+
+// EnchantingWindow.h
+
+// Representing the UI window for the enchanting block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cEnchantingWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtEnchantment, "Enchant"),
+ m_SlotArea(),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+ {
+ m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ);
+ m_SlotAreas.push_back(m_SlotArea);
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+ }
+
+ virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override
+ {
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return;
+ }
+
+ m_PropertyValue[a_Property] = a_Value;
+ super::SetProperty(a_Property, a_Value, a_Player);
+ }
+
+ virtual void SetProperty(short a_Property, short a_Value) override
+ {
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return;
+ }
+
+ m_PropertyValue[a_Property] = a_Value;
+ super::SetProperty(a_Property, a_Value);
+ }
+
+ /** Return the Value of a Property */
+ short GetPropertyValue(short a_Property)
+ {
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return 0;
+ }
+
+ return m_PropertyValue[a_Property];
+ }
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
+ {
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Enchanting Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Inventory or Hotbar
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Enchanting */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ }
+
+ cSlotArea * m_SlotArea;
+
+protected:
+ short m_PropertyValue[3];
+ int m_BlockX, m_BlockY, m_BlockZ;
+};
+
+
+
+