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-rw-r--r--src/UI/HorseWindow.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/UI/HorseWindow.cpp b/src/UI/HorseWindow.cpp
new file mode 100644
index 000000000..ab060609d
--- /dev/null
+++ b/src/UI/HorseWindow.cpp
@@ -0,0 +1,61 @@
+
+// HorseWindow.cpp
+
+// Representing the UI window for a horse entity
+
+#include "Globals.h"
+#include "Mobs/Horse.h"
+#include "UI/HorseWindow.h"
+#include "UI/SlotArea.h"
+
+
+
+
+
+cHorseWindow::cHorseWindow(cHorse & a_Horse):
+ Super(wtAnimalChest, "Horse"),
+ m_Horse(a_Horse)
+{
+ m_SlotAreas.push_back(new cSlotAreaHorse(a_Horse, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cHorseWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Horse Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Inventory or Hotbar
+ if (ItemCategory::IsHorseArmor(a_ItemStack.m_ItemType) || (a_ItemStack.m_ItemType == E_ITEM_SADDLE))
+ {
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Horse */
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ }
+}
+
+
+
+
+
+UInt32 cHorseWindow::GetHorseID() const
+{
+ return m_Horse.GetUniqueID();
+}
+
+
+
+