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-rw-r--r--src/UI/InventoryWindow.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/UI/InventoryWindow.h b/src/UI/InventoryWindow.h
index af44dec98..a6ea7c793 100644
--- a/src/UI/InventoryWindow.h
+++ b/src/UI/InventoryWindow.h
@@ -30,6 +30,50 @@ public:
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
+
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
+ {
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Crafting Area
+ if (a_Slot == 0)
+ {
+ // Result Slot
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ }
+ else
+ {
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ }
+ super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
+ }
+ else if (a_ClickedArea == m_SlotAreas[1])
+ {
+ // Armor Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ else if (a_ClickedArea == m_SlotAreas[2])
+ {
+ // Inventory Area
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ else
+ {
+ // Hotbar
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ }
protected:
cPlayer & m_Player;