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-rw-r--r--src/UI/SlotArea.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 865e9cb44..d093bb337 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -21,6 +21,7 @@
#include "../BlockArea.h"
#include "../EffectID.h"
#include "../ClientHandle.h"
+#include "Mobs/Horse.h"
@@ -2596,3 +2597,121 @@ cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player)
+////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaHorse:
+
+cSlotAreaHorse::cSlotAreaHorse(cHorse & a_Horse, cWindow & a_ParentWindow) :
+ cSlotArea(2, a_ParentWindow),
+ m_Horse(a_Horse)
+{
+}
+
+
+
+
+
+void cSlotAreaHorse::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+
+ switch (a_ClickAction)
+ {
+ case caLeftClick:
+ case caRightClick:
+ case caDblClick:
+ {
+ // Check for invalid item types
+ if (DraggingItem.IsEmpty())
+ {
+ break;
+ }
+
+ switch (a_SlotNum)
+ {
+ case SaddleSlot:
+ {
+ if (DraggingItem.m_ItemType != E_ITEM_SADDLE)
+ {
+ return;
+ }
+ }
+ case ArmorSlot:
+ {
+ if (!ItemCategory::IsHorseArmor(DraggingItem.m_ItemType))
+ {
+ return;
+ }
+ }
+ default: break;
+ }
+ }
+ default: break;
+ }
+
+ cSlotArea::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+}
+
+
+
+
+
+const cItem * cSlotAreaHorse::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ static const cItem InvalidItem;
+ switch (a_SlotNum)
+ {
+ case SaddleSlot: return &m_Horse.GetHorseSaddle();
+ case ArmorSlot: return &m_Horse.GetHorseArmorItem();
+ default:
+ {
+ LOGWARN("cSlotAreaHorse::GetSlot: Invalid slot number %d", a_SlotNum);
+ return &InvalidItem;
+ }
+ }
+}
+
+
+
+
+
+void cSlotAreaHorse::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ switch (a_SlotNum)
+ {
+ case SaddleSlot: m_Horse.SetHorseSaddle(a_Item); break;
+ case ArmorSlot: m_Horse.SetHorseArmor(a_Item); break;
+ default:
+ {
+ LOGWARN("cSlotAreaHorse::SetSlot: Invalid slot number %d", a_SlotNum);
+ }
+ }
+}
+
+
+
+
+
+void cSlotAreaHorse::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
+{
+ if (ItemCategory::IsHorseArmor(a_ItemStack.m_ItemType) && m_Horse.GetHorseArmorItem().IsEmpty())
+ {
+ if (a_ShouldApply)
+ {
+ m_Horse.SetHorseArmor(a_ItemStack.CopyOne());
+ }
+ --a_ItemStack.m_ItemCount;
+ }
+ else if ((a_ItemStack.m_ItemType == E_ITEM_SADDLE) && !m_Horse.IsSaddled())
+ {
+ if (a_ShouldApply)
+ {
+ m_Horse.SetHorseSaddle(a_ItemStack.CopyOne());
+ }
+ --a_ItemStack.m_ItemCount;
+ }
+}
+
+
+
+
+