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-rw-r--r--src/UI/SlotArea.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 84e6efb77..5c00c918e 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -543,7 +543,7 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction
return;
}
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
UpdateRecipe(a_Player);
}
@@ -558,7 +558,7 @@ void cSlotAreaCrafting::DblClicked(cPlayer & a_Player, int a_SlotNum)
// Dbl-clicking the crafting result slot shouldn't collect items to hand
return;
}
- super::DblClicked(a_Player, a_SlotNum);
+ Super::DblClicked(a_Player, a_SlotNum);
}
@@ -590,7 +590,7 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
// Update the recipe after setting the slot, if the slot is not the result slot:
- super::SetSlot(a_SlotNum, a_Player, a_Item);
+ Super::SetSlot(a_SlotNum, a_Player, a_Item);
if (a_SlotNum != 0)
{
UpdateRecipe(a_Player);
@@ -799,7 +799,7 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
if (a_SlotNum != 2)
{
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
UpdateResult(a_Player);
return;
}
@@ -895,7 +895,7 @@ void cSlotAreaAnvil::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem
{
if (a_SlotNum != 2)
{
- super::ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ Super::ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
UpdateResult(a_Player);
return;
}
@@ -1052,7 +1052,7 @@ bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player)
void cSlotAreaAnvil::OnPlayerRemoved(cPlayer & a_Player)
{
TossItems(a_Player, 0, 2);
- super::OnPlayerRemoved(a_Player);
+ Super::OnPlayerRemoved(a_Player);
}
@@ -1580,7 +1580,7 @@ void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Playe
void cSlotAreaEnchanting::OnPlayerAdded(cPlayer & a_Player)
{
- super::OnPlayerAdded(a_Player);
+ Super::OnPlayerAdded(a_Player);
UpdateResult(a_Player);
}
@@ -1593,7 +1593,7 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
// Toss the item in the enchanting slot, as well as lapis
TossItems(a_Player, 0, m_NumSlots);
- super::OnPlayerRemoved(a_Player);
+ Super::OnPlayerRemoved(a_Player);
}
@@ -1602,7 +1602,7 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaEnchanting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
- super::SetSlot(a_SlotNum, a_Player, a_Item);
+ Super::SetSlot(a_SlotNum, a_Player, a_Item);
UpdateResult(a_Player);
}
@@ -1878,7 +1878,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
return;
}
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
}
@@ -2056,7 +2056,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct
{
HandleBrewedItem(a_Player, Slot);
}
- super::ShiftClicked(a_Player, a_SlotNum, Slot);
+ Super::ShiftClicked(a_Player, a_SlotNum, Slot);
break;
}
default:
@@ -2079,7 +2079,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct
case caShiftLeftClick:
case caShiftRightClick:
{
- super::ShiftClicked(a_Player, a_SlotNum, Slot);
+ Super::ShiftClicked(a_Player, a_SlotNum, Slot);
break;
}
default:
@@ -2102,7 +2102,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct
case caShiftLeftClick:
case caShiftRightClick:
{
- super::ShiftClicked(a_Player, a_SlotNum, Slot);
+ Super::ShiftClicked(a_Player, a_SlotNum, Slot);
break;
}
default:
@@ -2117,7 +2117,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct
}
}
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
}
@@ -2296,7 +2296,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc
}
// Survival inventory and all other windows' inventory has the same handling as normal slot areas
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
return;
}
@@ -2469,7 +2469,7 @@ bool cSlotAreaArmor::CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item)
// cSlotAreaItemGrid:
cSlotAreaItemGrid::cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow) :
- super(a_ItemGrid.GetNumSlots(), a_ParentWindow),
+ Super(a_ItemGrid.GetNumSlots(), a_ParentWindow),
m_ItemGrid(a_ItemGrid)
{
m_ItemGrid.AddListener(*this);