summaryrefslogtreecommitdiffstats
path: root/src/UI/SlotArea.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/UI/SlotArea.cpp')
-rw-r--r--src/UI/SlotArea.cpp27
1 files changed, 22 insertions, 5 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 728692f2a..4df04c9e2 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -468,6 +468,20 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
+void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ // Update the recipe after setting the slot, if the slot is not the result slot:
+ super::SetSlot(a_SlotNum, a_Player, a_Item);
+ if (a_SlotNum != 0)
+ {
+ UpdateRecipe(a_Player);
+ }
+}
+
+
+
+
+
void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
{
UNUSED(a_ItemStack);
@@ -545,16 +559,20 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
// Distribute the result, this time for real:
ResultCopy = Result;
m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true);
-
+
// Remove the ingredients from the crafting grid and update the recipe:
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
UpdateRecipe(a_Player);
+
+ // Broadcast the window, we sometimes move items to different locations than Vanilla, causing needless desyncs:
+ m_ParentWindow.BroadcastWholeWindow();
+
+ // If the recipe has changed, bail out:
if (!Recipe.GetResult().IsEqual(Result))
{
- // The recipe has changed, bail out
return;
}
}
@@ -1341,8 +1359,7 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind
const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
{
- // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
- return &(m_EnderChest->GetSlot(a_SlotNum));
+ return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum));
}
@@ -1351,7 +1368,7 @@ const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) co
void cSlotAreaEnderChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
- m_EnderChest->SetSlot(a_SlotNum, a_Item);
+ a_Player.GetEnderChestContents().SetSlot(a_SlotNum, a_Item);
}