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-rw-r--r--src/UI/SlotArea.h39
1 files changed, 20 insertions, 19 deletions
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 1eeeb9836..0e7ba2a50 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -17,12 +17,10 @@ class cWindow;
class cPlayer;
class cBeaconEntity;
class cChestEntity;
-class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cMinecartWithChest;
class cCraftingRecipe;
-class cEnchantingWindow;
class cWorld;
@@ -73,7 +71,7 @@ public:
if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled
*/
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots);
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill);
/// Called on DblClicking to collect all stackable items into hand.
/// The items are accumulated in a_Dragging and removed from the slots immediately.
@@ -158,7 +156,7 @@ public:
}
/** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
/** Called when a player clicks in the window. Parameters taken from the click packet. */
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
@@ -246,32 +244,35 @@ public:
virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
// Distributing items into this area is completely disabled
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
protected:
- /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params
- typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap;
+ /** Maps player's EntityID -> current recipe.
+ Not a std::map because cCraftingGrid needs proper constructor params. */
+ typedef std::list<std::pair<UInt32, cCraftingRecipe> > cRecipeMap;
int m_GridSize;
cRecipeMap m_Recipes;
- /// Handles a click in the result slot. Crafts using the current recipe, if possible
+ /** Handles a click in the result slot.
+ Crafts using the current recipe, if possible. */
void ClickedResult(cPlayer & a_Player);
- /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
+ /** Handles a shift-click in the result slot.
+ Crafts using the current recipe until it changes or no more space for result. */
void ShiftClickedResult(cPlayer & a_Player);
/** Handles a drop-click in the result slot. */
void DropClickedResult(cPlayer & a_Player);
- /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player
+ /** Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player. */
void UpdateRecipe(cPlayer & a_Player);
- /// Retrieves the recipe for the specified player from the map, or creates one if not found
+ /** Retrieves the recipe for the specified player from the map, or creates one if not found. */
cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player);
- /// Called after an item has been crafted to handle statistics e.t.c.
+ /** Called after an item has been crafted to handle statistics e.t.c. */
void HandleCraftItem(const cItem & a_Result, cPlayer & a_Player);
} ;
@@ -285,12 +286,12 @@ class cSlotAreaAnvil :
typedef cSlotAreaTemporary super;
public:
- cSlotAreaAnvil(cAnvilWindow & a_ParentWindow);
+ cSlotAreaAnvil(cWindow & a_ParentWindow);
// cSlotArea overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
// cSlotAreaTemporary overrides:
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
@@ -326,10 +327,10 @@ public:
cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow);
virtual ~cSlotAreaBeacon();
- bool IsPlaceableItem(short a_ItemType);
+ static bool IsPlaceableItem(short a_ItemType);
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
@@ -350,11 +351,11 @@ class cSlotAreaEnchanting :
typedef cSlotAreaTemporary super;
public:
- cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
// cSlotArea overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
// cSlotAreaTemporary overrides:
@@ -439,7 +440,7 @@ public:
virtual ~cSlotAreaFurnace();
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;