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-rw-r--r--src/UI/SlotArea.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index a6af72273..431ad753c 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -66,6 +66,8 @@ public:
/// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting.
/// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
+
+ virtual int GetItemPlaceCount(cItem & a_Item);
protected:
int m_NumSlots;
@@ -263,6 +265,7 @@ public:
// cSlotAreaTemporary overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+ virtual int GetItemPlaceCount(cItem & a_Item) override;
protected:
/// Handles a click in the item slot.