diff options
Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r-- | src/UI/Window.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 81704d6f0..89f3812d6 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -636,9 +636,9 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player) const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots(); cItem ToDistribute(a_Player.GetDraggingItem()); - int ToEachSlot = static_cast<int>(ToDistribute.m_ItemCount) / static_cast<int>(SlotNums.size()); + char ToEachSlot = ToDistribute.m_ItemCount / static_cast<char>(SlotNums.size()); - int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums); + char NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums); // Remove the items distributed from the dragging item: a_Player.GetDraggingItem().m_ItemCount -= NumDistributed; @@ -666,7 +666,7 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player) const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots(); cItem ToDistribute(a_Player.GetDraggingItem()); - int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums); + char NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums); // Remove the items distributed from the dragging item: a_Player.GetDraggingItem().m_ItemCount -= NumDistributed; @@ -710,7 +710,7 @@ void cWindow::OnMiddlePaintEnd(cPlayer & a_Player) -int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems) +char cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, char a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems) { if (a_LimitItems && (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size())) { @@ -720,7 +720,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int } // Distribute to individual slots, keep track of how many items were actually distributed (full stacks etc.) - int NumDistributed = 0; + char NumDistributed = 0; for (cSlotNums::const_iterator itr = a_SlotNums.begin(), end = a_SlotNums.end(); itr != end; ++itr) { int LocalSlotNum = 0; @@ -733,19 +733,19 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int // Modify the item at the slot cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player)); - int MaxStack = AtSlot.GetMaxStackSize(); + char MaxStack = AtSlot.GetMaxStackSize(); if (AtSlot.IsEmpty()) { // Empty, just move all of it there: cItem ToStore(a_Item); - ToStore.m_ItemCount = static_cast<char>(std::min(a_NumToEachSlot, static_cast<int>(MaxStack))); + ToStore.m_ItemCount = std::min<char>(a_NumToEachSlot, MaxStack); Area->SetSlot(LocalSlotNum, a_Player, ToStore); NumDistributed += ToStore.m_ItemCount; } else if (AtSlot.IsEqual(a_Item)) { // Occupied, add and cap at MaxStack: - int CanStore = std::min(a_NumToEachSlot, static_cast<int>(MaxStack) - AtSlot.m_ItemCount); + char CanStore = std::min<char>(a_NumToEachSlot, MaxStack - AtSlot.m_ItemCount); AtSlot.m_ItemCount += CanStore; Area->SetSlot(LocalSlotNum, a_Player, AtSlot); NumDistributed += CanStore; |