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-rw-r--r--src/UI/SlotArea.cpp35
-rw-r--r--src/UI/SlotArea.h20
-rw-r--r--src/UI/Window.cpp30
-rw-r--r--src/UI/Window.h15
-rw-r--r--src/UI/WindowOwner.h59
5 files changed, 118 insertions, 41 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index b4facb2d3..999bed989 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -10,6 +10,7 @@
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
+#include "../Entities/Minecart.h"
#include "../Items/ItemHandler.h"
#include "Window.h"
#include "../CraftingRecipes.h"
@@ -1920,6 +1921,40 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe
////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaMinecartWithChest:
+
+cSlotAreaMinecartWithChest::cSlotAreaMinecartWithChest(cMinecartWithChest * a_Chest, cWindow & a_ParentWindow) :
+ cSlotArea(27, a_ParentWindow),
+ m_Chest(a_Chest)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaMinecartWithChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ // a_SlotNum ranges from 0 to 26, use that to index the minecart chest entity's inventory directly:
+ UNUSED(a_Player);
+ return &(m_Chest->GetSlot(a_SlotNum));
+}
+
+
+
+
+
+void cSlotAreaMinecartWithChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ UNUSED(a_Player);
+ m_Chest->SetSlot(a_SlotNum, a_Item);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cSlotAreaInventoryBase:
cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow) :
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 6bbc87b76..1eeeb9836 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -20,6 +20,7 @@ class cChestEntity;
class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
+class cMinecartWithChest;
class cCraftingRecipe;
class cEnchantingWindow;
class cWorld;
@@ -448,10 +449,27 @@ protected:
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
- /// Called after an item has been smelted to handle statistics e.t.c.
+ /// Called after an item has been smelted to handle statistics etc.
void HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player);
} ;
+
+class cSlotAreaMinecartWithChest :
+ public cSlotArea
+{
+public:
+ cSlotAreaMinecartWithChest(cMinecartWithChest * a_ChestCart, cWindow & a_ParentWindow);
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cMinecartWithChest * m_Chest;
+};
+
+
+
+
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 1b7b07f77..d83336f75 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -14,6 +14,7 @@
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/HopperEntity.h"
+#include "../Entities/Minecart.h"
#include "../Root.h"
#include "../Bindings/PluginManager.h"
@@ -1076,6 +1077,34 @@ cChestWindow::~cChestWindow()
////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithChestWindow:
+
+cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
+ cWindow(wtChest, "Minecart with Chest"),
+ m_ChestCart(a_ChestCart)
+{
+ m_ShouldDistributeToHotbarFirst = false;
+ m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
+}
+
+
+
+
+
+cMinecartWithChestWindow::~cMinecartWithChestWindow()
+{
+ m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cDropSpenserWindow:
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
@@ -1101,6 +1130,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
m_BlockY(a_EnderChest->GetPosY()),
m_BlockZ(a_EnderChest->GetPosZ())
{
+ m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
diff --git a/src/UI/Window.h b/src/UI/Window.h
index bc5becf11..6b6dce346 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -23,6 +23,7 @@ class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cHopperEntity;
+class cMinecartWithChest;
class cBeaconEntity;
class cSlotArea;
class cSlotAreaAnvil;
@@ -361,6 +362,20 @@ protected:
+class cMinecartWithChestWindow :
+ public cWindow
+{
+public:
+ cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart);
+ ~cMinecartWithChestWindow();
+private:
+ cMinecartWithChest * m_ChestCart;
+};
+
+
+
+
+
class cEnderChestWindow :
public cWindow
{
diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h
index 7a7941e37..6845a161b 100644
--- a/src/UI/WindowOwner.h
+++ b/src/UI/WindowOwner.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "../BlockEntities/BlockEntity.h"
@@ -16,12 +15,6 @@ for entities / players in motion to close their windows when they get too far aw
-// class cWindow;
-
-
-
-
-
/**
Base class for the window owning
*/
@@ -32,16 +25,16 @@ public:
m_Window(NULL)
{
}
-
+
virtual ~cWindowOwner()
{
}
-
+
void CloseWindow(void)
{
m_Window = NULL;
}
-
+
void OpenWindow(cWindow * a_Window)
{
m_Window = a_Window;
@@ -54,11 +47,11 @@ public:
}
/// Returns the block position at which the element owning the window is
- virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) = 0;
-
+ virtual Vector3i GetBlockPos(void) = 0;
+
private:
cWindow * m_Window;
-} ;
+};
@@ -71,26 +64,19 @@ class cBlockEntityWindowOwner :
public cWindowOwner
{
public:
- cBlockEntityWindowOwner(void) :
- m_BlockEntity(NULL)
- {
- }
-
- void SetBlockEntity(cBlockEntity * a_BlockEntity)
+ cBlockEntityWindowOwner(cBlockEntity * a_BlockEntity) :
+ m_BlockEntity(a_BlockEntity)
{
- m_BlockEntity = a_BlockEntity;
}
-
- virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
+
+ virtual Vector3i GetBlockPos(void) override
{
- a_BlockX = m_BlockEntity->GetPosX();
- a_BlockY = m_BlockEntity->GetPosY();
- a_BlockZ = m_BlockEntity->GetPosZ();
+ return Vector3i(m_BlockEntity->GetPosX(), m_BlockEntity->GetPosY(), m_BlockEntity->GetPosZ());
}
-
+
private:
cBlockEntity * m_BlockEntity;
-} ;
+};
@@ -103,26 +89,19 @@ class cEntityWindowOwner :
public cWindowOwner
{
public:
- cEntityWindowOwner(void) :
- m_Entity(NULL)
- {
- }
-
- void SetEntity(cEntity * a_Entity)
+ cEntityWindowOwner(cEntity * a_Entity) :
+ m_Entity(a_Entity)
{
- m_Entity = a_Entity;
}
- virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
+ virtual Vector3i GetBlockPos(void) override
{
- a_BlockX = (int)floor(m_Entity->GetPosX() + 0.5);
- a_BlockY = (int)floor(m_Entity->GetPosY() + 0.5);
- a_BlockZ = (int)floor(m_Entity->GetPosZ() + 0.5);
+ return m_Entity->GetPosition().Floor();
}
-
+
private:
cEntity * m_Entity;
-} ;
+};