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-rw-r--r--src/UI/SlotArea.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index c8653a1e5..bfcad3d92 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -911,7 +911,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
} // for i - itr->second[]
double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-a_Player.GetRot().x, a_Player.GetPitch(), vZ, vX, vY);
+ EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
}