diff options
Diffstat (limited to 'src/UI')
-rw-r--r-- | src/UI/ChestWindow.cpp | 8 | ||||
-rw-r--r-- | src/UI/SlotArea.h | 3 | ||||
-rw-r--r-- | src/UI/Window.h | 2 |
3 files changed, 7 insertions, 6 deletions
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp index e889f9c44..7b3fe15af 100644 --- a/src/UI/ChestWindow.cpp +++ b/src/UI/ChestWindow.cpp @@ -76,12 +76,12 @@ cChestWindow::~cChestWindow() bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) { m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1); - m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ()); + m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPos()); if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); - m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ()); + m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPos()); } cWindow::ClosedByPlayer(a_Player, a_CanRefuse); @@ -95,12 +95,12 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) void cChestWindow::OpenedByPlayer(cPlayer & a_Player) { m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1); - m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ()); + m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPos()); if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); - m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ()); + m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPos()); } cWindow::OpenedByPlayer(a_Player); diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 5a94a26af..be21cdada 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -9,7 +9,8 @@ #pragma once #include "../Inventory.h" -#include "Window.h" + + diff --git a/src/UI/Window.h b/src/UI/Window.h index 5bb90a75e..d7a29dc47 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -113,7 +113,7 @@ public: void GetSlots(cPlayer & a_Player, cItems & a_Slots) const; /** Handles a click event from a player */ - void Clicked( + virtual void Clicked( cPlayer & a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem |