diff options
Diffstat (limited to 'src/UI')
-rw-r--r-- | src/UI/SlotArea.cpp | 44 | ||||
-rw-r--r-- | src/UI/Window.cpp | 61 | ||||
-rw-r--r-- | src/UI/Window.h | 21 | ||||
-rw-r--r-- | src/UI/WindowOwner.h | 4 |
4 files changed, 57 insertions, 73 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 999bed989..9113ec343 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -48,9 +48,9 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -714,7 +714,7 @@ void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player) { cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize); cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); - cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe); + cRoot::Get()->GetCraftingRecipes()->GetRecipe(a_Player, Grid, Recipe); SetSlot(0, a_Player, Recipe.GetResult()); m_ParentWindow.SendSlot(a_Player, this, 0); } @@ -736,7 +736,7 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player) // Not found. Add a new one: cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize); cCraftingRecipe Recipe(Grid); - cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe); + cRoot::Get()->GetCraftingRecipes()->GetRecipe(a_Player, Grid, Recipe); m_Recipes.push_back(std::make_pair(a_Player.GetUniqueID(), Recipe)); return m_Recipes.back().second; } @@ -791,9 +791,9 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C } bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -980,7 +980,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); m_MaximumCost = 0; - ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", NULL); + ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", nullptr); int PosX, PosY, PosZ; ((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); @@ -1238,9 +1238,9 @@ void cSlotAreaBeacon::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -1408,9 +1408,9 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -1709,19 +1709,19 @@ cSlotAreaFurnace::~cSlotAreaFurnace() void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - if (m_Furnace == NULL) + if (m_Furnace == nullptr) { - LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL"); - ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL"); + LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == nullptr"); + ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == nullptr"); return; } if (a_SlotNum == 2) { bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -2071,9 +2071,9 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C } bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + if (GetSlot(a_SlotNum, a_Player) == nullptr) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum); return; } @@ -2223,15 +2223,15 @@ const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) con LOGERROR("cSlotAreaTemporary: player \"%s\" not found for slot %d!", a_Player.GetName().c_str(), a_SlotNum); ASSERT(!"cSlotAreaTemporary: player not found!"); - // Player not found, this should not happen, ever! Return NULL, but things may break by this. - return NULL; + // Player not found, this should not happen, ever! Return nullptr, but things may break by this. + return nullptr; } if (a_SlotNum >= (int)(itr->second.size())) { LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!"); ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!"); - return NULL; + return nullptr; } return &(itr->second[a_SlotNum]); @@ -2320,7 +2320,7 @@ cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player) cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID()); if (itr == m_Items.end()) { - return NULL; + return nullptr; } return &(itr->second[0]); } diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index d83336f75..1598dd3e7 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -33,7 +33,7 @@ cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) : m_WindowTitle(a_WindowTitle), m_IsDestroyed(false), m_ShouldDistributeToHotbarFirst(true), - m_Owner(NULL) + m_Owner(nullptr) { if (a_WindowType == wtInventory) { @@ -105,10 +105,10 @@ const cItem * cWindow::GetSlot(cPlayer & a_Player, int a_SlotNum) const // Return the item at the specified slot for the specified player int LocalSlotNum = 0; const cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum); - if (Area == NULL) + if (Area == nullptr) { - LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning NULL.", __FUNCTION__, a_SlotNum); - return NULL; + LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning nullptr.", __FUNCTION__, a_SlotNum); + return nullptr; } return Area->GetSlot(LocalSlotNum, a_Player); } @@ -122,7 +122,7 @@ void cWindow::SetSlot(cPlayer & a_Player, int a_SlotNum, const cItem & a_Item) // Set the item to the specified slot for the specified player int LocalSlotNum = 0; cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum); - if (Area == NULL) + if (Area == nullptr) { LOGWARNING("%s: requesting write to an invalid SlotArea (SlotNum %d), ignoring.", __FUNCTION__, a_SlotNum); return; @@ -177,7 +177,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const for (int i = 0; i < NumSlots; i++) { const cItem * Item = (*itr)->GetSlot(i, a_Player); - if (Item == NULL) + if (Item == nullptr) { a_Slots.push_back(cItem()); } @@ -311,7 +311,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) } cClientHandle * ClientHandle = a_Player.GetClientHandle(); - if (ClientHandle != NULL) + if (ClientHandle != nullptr) { ClientHandle->SendWindowClose(*this); } @@ -345,7 +345,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) void cWindow::OwnerDestroyed() { - m_Owner = NULL; + m_Owner = nullptr; // Close window for each player. Note that the last one needs special handling while (m_OpenedBy.size() > 1) { @@ -511,10 +511,10 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ void cWindow::Destroy(void) { - if (m_Owner != NULL) + if (m_Owner != nullptr) { m_Owner->CloseWindow(); - m_Owner = NULL; + m_Owner = nullptr; } m_IsDestroyed = true; } @@ -529,7 +529,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) { LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1); ASSERT(!"Invalid SlotNum"); - return NULL; + return nullptr; } // Iterate through all the SlotAreas, find the correct one @@ -547,7 +547,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) // We shouldn't be here - the check at the beginnning should prevent this. Log and assert LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum); ASSERT(!"Invalid GetNumSlots"); - return NULL; + return nullptr; } @@ -560,7 +560,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum { LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1); ASSERT(!"Invalid SlotNum"); - return NULL; + return nullptr; } // Iterate through all the SlotAreas, find the correct one @@ -578,7 +578,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum // We shouldn't be here - the check at the beginnning should prevent this. Log and assert LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum); ASSERT(!"Invalid GetNumSlots"); - return NULL; + return nullptr; } @@ -669,7 +669,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int { int LocalSlotNum = 0; cSlotArea * Area = GetSlotArea(*itr, LocalSlotNum); - if (Area == NULL) + if (Area == nullptr) { LOGWARNING("%s: Bad SlotArea for slot %d", __FUNCTION__, *itr); continue; @@ -758,20 +758,7 @@ void cWindow::BroadcastWholeWindow(void) -void cWindow::BroadcastProgress(int a_Progressbar, int a_Value) -{ - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) - { - (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value); - } // for itr - m_OpenedBy[] -} - - - - - -void cWindow::SetProperty(int a_Property, int a_Value) +void cWindow::SetProperty(short a_Property, short a_Value) { cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) @@ -784,7 +771,7 @@ void cWindow::SetProperty(int a_Property, int a_Value) -void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) +void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) { a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); } @@ -849,7 +836,7 @@ void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Playe { m_RepairedItemName = a_Name; - if (a_Player != NULL) + if (a_Player != nullptr) { m_AnvilSlotArea->UpdateResult(*a_Player); } @@ -919,7 +906,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : -void cEnchantingWindow::SetProperty(int a_Property, int a_Value) +void cEnchantingWindow::SetProperty(short a_Property, short a_Value) { if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) { @@ -935,7 +922,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value) -void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) +void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) { if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) { @@ -951,7 +938,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla -int cEnchantingWindow::GetPropertyValue(int a_Property) +short cEnchantingWindow::GetPropertyValue(short a_Property) { if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) { @@ -976,7 +963,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : m_BlockY(a_Chest->GetPosY()), m_BlockZ(a_Chest->GetPosZ()), m_PrimaryChest(a_Chest), - m_SecondaryChest(NULL) + m_SecondaryChest(nullptr) { m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -1027,7 +1014,7 @@ void cChestWindow::OpenedByPlayer(cPlayer & a_Player) cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); - if (m_SecondaryChest != NULL) + if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); @@ -1049,7 +1036,7 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); - if (m_SecondaryChest != NULL) + if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); diff --git a/src/UI/Window.h b/src/UI/Window.h index 6b6dce346..e62176d50 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -90,7 +90,7 @@ public: // tolua_begin - /// Returns the item at the specified slot for the specified player. Returns NULL if invalid SlotNum requested + /// Returns the item at the specified slot for the specified player. Returns nullptr if invalid SlotNum requested const cItem * GetSlot(cPlayer & a_Player, int a_SlotNum) const; /// Sets the item to the specified slot for the specified player @@ -130,9 +130,6 @@ public: /// Sends the contents of the whole window to all clients of this window. void BroadcastWholeWindow(void); - - /// Sends the progressbar to all clients of this window (same as SetProperty) - void BroadcastProgress(int a_Progressbar, int a_Value); // tolua_begin @@ -140,10 +137,10 @@ public: void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; } /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window - virtual void SetProperty(int a_Property, int a_Value); + virtual void SetProperty(short a_Property, short a_Value); /// Sends the UpdateWindowPropert(0x69) packet to the specified player - virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player); + virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player); // tolua_end @@ -192,13 +189,13 @@ protected: /** Returns the correct slot area for the specified window-global SlotNum Also returns the area-local SlotNum corresponding to the GlobalSlotNum - If the global SlotNum is out of range, returns NULL + If the global SlotNum is out of range, returns nullptr */ cSlotArea * GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum); /** Returns the correct slot area for the specified window-global SlotNum Also returns the area-local SlotNum corresponding to the GlobalSlotNum - If the global SlotNum is out of range, returns NULL. + If the global SlotNum is out of range, returns nullptr. Const version. */ const cSlotArea * GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) const; @@ -287,16 +284,16 @@ class cEnchantingWindow : typedef cWindow super; public: cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ); - virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override; - virtual void SetProperty(int a_Property, int a_Value) override; + virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override; + virtual void SetProperty(short a_Property, short a_Value) override; /** Return the Value of a Property */ - int GetPropertyValue(int a_Property); + short GetPropertyValue(short a_Property); cSlotArea * m_SlotArea; protected: - int m_PropertyValue[3]; + short m_PropertyValue[3]; int m_BlockX, m_BlockY, m_BlockZ; }; diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h index 6845a161b..4dc3cf080 100644 --- a/src/UI/WindowOwner.h +++ b/src/UI/WindowOwner.h @@ -22,7 +22,7 @@ class cWindowOwner { public: cWindowOwner() : - m_Window(NULL) + m_Window(nullptr) { } @@ -32,7 +32,7 @@ public: void CloseWindow(void) { - m_Window = NULL; + m_Window = nullptr; } void OpenWindow(cWindow * a_Window) |