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-rw-r--r--src/UI/CMakeLists.txt5
-rw-r--r--src/UI/ChestWindow.cpp6
-rw-r--r--src/UI/SlotArea.cpp56
-rw-r--r--src/UI/SlotArea.h2
-rw-r--r--src/UI/Window.cpp16
5 files changed, 42 insertions, 43 deletions
diff --git a/src/UI/CMakeLists.txt b/src/UI/CMakeLists.txt
index 178498479..b907919c8 100644
--- a/src/UI/CMakeLists.txt
+++ b/src/UI/CMakeLists.txt
@@ -35,9 +35,8 @@ SET (HDRS
WindowOwner.h)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
- set_source_files_properties(SlotArea.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion -Wno-error=old-style-cast")
- set_source_files_properties(Window.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion -Wno-error=old-style-cast")
- set_source_files_properties(ChestWindow.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
+ set_source_files_properties(SlotArea.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion ")
+ set_source_files_properties(Window.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion ")
endif()
if(NOT MSVC)
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp
index 3766b132d..44992453e 100644
--- a/src/UI/ChestWindow.cpp
+++ b/src/UI/ChestWindow.cpp
@@ -26,7 +26,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
// Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+ m_World->BroadcastSoundEffect("random.chestopen", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
// Send out the chest-open packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
@@ -50,7 +50,7 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
// Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+ m_World->BroadcastSoundEffect("random.chestopen", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
// Send out the chest-open packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
@@ -65,7 +65,7 @@ cChestWindow::~cChestWindow()
// Send out the chest-close packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
- m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+ m_World->BroadcastSoundEffect("random.chestclosed", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
}
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 5b58b18b6..478c004fb 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -116,7 +116,7 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
{
DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc.
- DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
+ DraggingItem.m_ItemCount = static_cast<char>(static_cast<float>(Slot.m_ItemCount) / 2.f + 0.5f);
Slot.m_ItemCount -= DraggingItem.m_ItemCount;
if (Slot.m_ItemCount <= 0)
@@ -173,10 +173,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?");
FreeSlots = 0;
}
- int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
+ char Filling = static_cast<char>((FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots);
- Slot.m_ItemCount += (char)Filling;
- DraggingItem.m_ItemCount -= (char)Filling;
+ Slot.m_ItemCount += Filling;
+ DraggingItem.m_ItemCount -= Filling;
if (DraggingItem.m_ItemCount <= 0)
{
DraggingItem.Empty();
@@ -306,7 +306,7 @@ void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_
return;
}
- int HotbarSlot = (int)a_ClickAction - (int)caNumber1;
+ int HotbarSlot = static_cast<int>(a_ClickAction - caNumber1);
cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot));
cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player));
@@ -980,13 +980,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
{
SetSlot(1, a_Player, cItem());
}
- m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
+ m_ParentWindow.SetProperty(0, static_cast<short>(m_MaximumCost), a_Player);
m_MaximumCost = 0;
- ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", nullptr);
+ reinterpret_cast<cAnvilWindow &>(m_ParentWindow).SetRepairedItemName("", nullptr);
int PosX, PosY, PosZ;
- ((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
+ reinterpret_cast<cAnvilWindow &>(m_ParentWindow).GetBlockPos(PosX, PosY, PosZ);
BLOCKTYPE Block;
NIBBLETYPE BlockMeta;
@@ -1002,13 +1002,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
if (AnvilDamage > 2)
{
// Anvil will break
- a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, (NIBBLETYPE)0);
+ a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0);
a_Player.CloseWindow(false);
}
else
{
- a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, Orientation | (AnvilDamage << 2));
+ a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2)));
a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
}
}
@@ -1075,7 +1075,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithRawMaterial(SecondInput.m_ItemType))
{
// Tool and armor repair with special item (iron / gold / diamond / ...)
- int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4);
+ int DamageDiff = std::min(static_cast<int>(Input.m_ItemDamage), static_cast<int>(Input.GetMaxDamage()) / 4);
if (DamageDiff <= 0)
{
// No enchantment
@@ -1089,12 +1089,12 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount))
{
Input.m_ItemDamage -= DamageDiff;
- NeedExp += std::max(1, DamageDiff / 100) + (int)Input.m_Enchantments.Count();
- DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4);
+ NeedExp += std::max(1, DamageDiff / 100) + static_cast<int>(Input.m_Enchantments.Count());
+ DamageDiff = std::min(static_cast<int>(Input.m_ItemDamage), static_cast<int>(Input.GetMaxDamage()) / 4);
++x;
}
- m_StackSizeToBeUsedInRepair = x;
+ m_StackSizeToBeUsedInRepair = static_cast<char>(x);
}
else
{
@@ -1122,7 +1122,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
if (NewItemDamage < Input.m_ItemDamage)
{
- Input.m_ItemDamage = NewItemDamage;
+ Input.m_ItemDamage = static_cast<short>(NewItemDamage);
NeedExp += std::max(1, Damage / 100);
}
}
@@ -1132,7 +1132,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
}
int NameChangeExp = 0;
- const AString & RepairedItemName = ((cAnvilWindow*)&m_ParentWindow)->GetRepairedItemName();
+ const AString & RepairedItemName = reinterpret_cast<cAnvilWindow*>(&m_ParentWindow)->GetRepairedItemName();
if (RepairedItemName.empty())
{
// Remove custom name
@@ -1188,7 +1188,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
}
SetSlot(2, a_Player, Input);
- m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
+ m_ParentWindow.SetProperty(0, static_cast<Int16>(m_MaximumCost), a_Player);
}
@@ -1569,14 +1569,14 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
cFastRandom Random;
- int Base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
+ int Base = (Random.GenerateRandomInteger(1, 8) + static_cast<int>(floor(static_cast<float>(Bookshelves / 2)) + Random.GenerateRandomInteger(0, Bookshelves)));
int TopSlot = std::max(Base / 3, 1);
int MiddleSlot = (Base * 2) / 3 + 1;
int BottomSlot = std::max(Base, Bookshelves * 2);
- m_ParentWindow.SetProperty(0, TopSlot, a_Player);
- m_ParentWindow.SetProperty(1, MiddleSlot, a_Player);
- m_ParentWindow.SetProperty(2, BottomSlot, a_Player);
+ m_ParentWindow.SetProperty(0, static_cast<short>(TopSlot), a_Player);
+ m_ParentWindow.SetProperty(1, static_cast<short>(MiddleSlot), a_Player);
+ m_ParentWindow.SetProperty(2, static_cast<short>(BottomSlot), a_Player);
}
else
{
@@ -1803,7 +1803,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
case caRightClick:
{
DraggingItem = Slot.CopyOne();
- DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
+ DraggingItem.m_ItemCount = static_cast<char>(static_cast<float>(Slot.m_ItemCount) / 2.f + 0.5f);
Slot.m_ItemCount -= DraggingItem.m_ItemCount;
if (Slot.m_ItemCount <= 0)
@@ -2241,14 +2241,14 @@ const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) con
return nullptr;
}
- if (a_SlotNum >= (int)(itr->second.size()))
+ if (a_SlotNum >= static_cast<int>(itr->second.size()))
{
LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!");
return nullptr;
}
- return &(itr->second[a_SlotNum]);
+ return &(itr->second[static_cast<size_t>(a_SlotNum)]);
}
@@ -2265,13 +2265,13 @@ void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem
return;
}
- if (a_SlotNum >= (int)(itr->second.size()))
+ if (a_SlotNum >= static_cast<int>(itr->second.size()))
{
LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
return;
}
- itr->second[a_SlotNum] = a_Item;
+ itr->second[static_cast<size_t>(a_SlotNum)] = a_Item;
}
@@ -2281,7 +2281,7 @@ void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem
void cSlotAreaTemporary::OnPlayerAdded(cPlayer & a_Player)
{
ASSERT(m_Items.find(a_Player.GetUniqueID()) == m_Items.end()); // The player shouldn't be in the itemmap, otherwise we probably have a leak
- m_Items[a_Player.GetUniqueID()].resize(m_NumSlots); // Make the vector the specified size of empty items
+ m_Items[a_Player.GetUniqueID()].resize(static_cast<size_t>(m_NumSlots)); // Make the vector the specified size of empty items
}
@@ -2311,7 +2311,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
cItems Drops;
for (int i = a_Begin; i < a_End; i++)
{
- cItem & Item = itr->second[i];
+ cItem & Item = itr->second[static_cast<size_t>(i)];
if (!Item.IsEmpty())
{
Drops.push_back(Item);
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 664c6502c..cd340408a 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -216,7 +216,7 @@ public:
void TossItems(cPlayer & a_Player, int a_Begin, int a_End);
protected:
- typedef std::map<int, std::vector<cItem> > cItemMap; // Maps EntityID -> items
+ typedef std::map<UInt32, std::vector<cItem> > cItemMap; // Maps EntityID -> items
cItemMap m_Items;
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index dbdcbeaa8..d0b963e13 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -173,7 +173,7 @@ bool cWindow::IsSlotInPlayerInventory(int a_SlotNum) const
void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
{
a_Slots.clear();
- a_Slots.reserve(GetNumSlots());
+ a_Slots.reserve(static_cast<size_t>(GetNumSlots()));
for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
{
int NumSlots = (*itr)->GetNumSlots();
@@ -482,7 +482,7 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ
}
a_Player.GetClientHandle()->SendInventorySlot(
- m_WindowID, a_RelativeSlotNum + SlotBase, *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player))
+ m_WindowID, static_cast<short>(a_RelativeSlotNum + SlotBase), *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player))
);
}
@@ -593,7 +593,7 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player)
const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
cItem ToDistribute(a_Player.GetDraggingItem());
- int ToEachSlot = (int)ToDistribute.m_ItemCount / (int)SlotNums.size();
+ int ToEachSlot = static_cast<int>(ToDistribute.m_ItemCount) / static_cast<int>(SlotNums.size());
int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums);
@@ -645,9 +645,9 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player)
int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums)
{
- if ((size_t)(a_Item.m_ItemCount) < a_SlotNums.size())
+ if (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size())
{
- LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size());
+ LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, static_cast<int>(a_Item.m_ItemCount), a_SlotNums.size());
// This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now
return 0;
}
@@ -671,14 +671,14 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
{
// Empty, just move all of it there:
cItem ToStore(a_Item);
- ToStore.m_ItemCount = std::min(a_NumToEachSlot, (int)MaxStack);
+ ToStore.m_ItemCount = static_cast<char>(std::min(a_NumToEachSlot, static_cast<int>(MaxStack)));
Area->SetSlot(LocalSlotNum, a_Player, ToStore);
NumDistributed += ToStore.m_ItemCount;
}
else if (AtSlot.IsEqual(a_Item))
{
// Occupied, add and cap at MaxStack:
- int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);
+ int CanStore = std::min(a_NumToEachSlot, static_cast<int>(MaxStack) - AtSlot.m_ItemCount);
AtSlot.m_ItemCount += CanStore;
Area->SetSlot(LocalSlotNum, a_Player, AtSlot);
NumDistributed += CanStore;
@@ -717,7 +717,7 @@ void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum)
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
{
- (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, SlotNum, *a_Area->GetSlot(a_LocalSlotNum, **itr));
+ (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, static_cast<short>(SlotNum), *a_Area->GetSlot(a_LocalSlotNum, **itr));
} // for itr - m_OpenedBy[]
}