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-rw-r--r--src/UI/SlotArea.cpp30
-rw-r--r--src/UI/SlotArea.h6
-rw-r--r--src/UI/Window.cpp2
-rw-r--r--src/UI/WindowOwner.h4
4 files changed, 38 insertions, 4 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index bfcad3d92..88977e005 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -224,6 +224,24 @@ void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum)
+void cSlotArea::OnPlayerAdded(cPlayer & a_Player)
+{
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cSlotArea::OnPlayerRemoved(cPlayer & a_Player)
+{
+ UNUSED(a_Player);
+}
+
+
+
+
+
void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
{
for (int i = 0; i < m_NumSlots; i++)
@@ -447,6 +465,18 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
+
+void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+{
+ UNUSED(a_ItemStack);
+ UNUSED(a_Player);
+ UNUSED(a_ShouldApply);
+ UNUSED(a_KeepEmptySlots);
+}
+
+
+
+
void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
{
cItem & DraggingItem = a_Player.GetDraggingItem();
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index d31c87e0c..25b367cff 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -48,10 +48,10 @@ public:
virtual void DblClicked(cPlayer & a_Player, int a_SlotNum);
/// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
- virtual void OnPlayerAdded(cPlayer & a_Player) {} ;
+ virtual void OnPlayerAdded(cPlayer & a_Player);
/// Called when one of the players closes the parent window. The window already doesn't track the player. CS-locked.
- virtual void OnPlayerRemoved(cPlayer & a_Player) {} ;
+ virtual void OnPlayerRemoved(cPlayer & a_Player);
/** Called to store as much of a_ItemStack in the area as possible. a_ItemStack is modified to reflect the change.
The default implementation searches each slot for available space and distributes the stack there.
@@ -226,7 +226,7 @@ public:
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
// Distributing items into this area is completely disabled
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override {}
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
protected:
/// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 1a8456f70..aae7b99a3 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -637,7 +637,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
{
if ((size_t)(a_Item.m_ItemCount) < a_SlotNums.size())
{
- LOGWARNING("%s: Distributing less items (%d) than slots (%u)", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size());
+ LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size());
// This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now
return 0;
}
diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h
index d41abf66d..e3c73edc4 100644
--- a/src/UI/WindowOwner.h
+++ b/src/UI/WindowOwner.h
@@ -33,6 +33,10 @@ public:
{
}
+ virtual ~cWindowOwner()
+ {
+ }
+
void CloseWindow(void)
{
m_Window = NULL;