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-rw-r--r--src/UI/SlotArea.cpp286
-rw-r--r--src/UI/SlotArea.h23
-rw-r--r--src/UI/Window.cpp2
3 files changed, 212 insertions, 99 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 9ea2e0021..46ed493d8 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -135,12 +135,6 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
cItem tmp(DraggingItem);
DraggingItem = Slot;
Slot = tmp;
- int ItemPlaceCount = GetItemPlaceCount(Slot);
- if (Slot.m_ItemCount > ItemPlaceCount)
- {
- DraggingItem.m_ItemCount += Slot.m_ItemCount - ItemPlaceCount;
- Slot.m_ItemCount = ItemPlaceCount;
- }
}
else
{
@@ -154,12 +148,6 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
}
int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
- int ItemPlaceCount = GetItemPlaceCount(DraggingItem);
- if (Filling > ItemPlaceCount)
- {
- Filling = ItemPlaceCount;
- }
-
Slot.m_ItemCount += (char)Filling;
DraggingItem.m_ItemCount -= (char)Filling;
if (DraggingItem.m_ItemCount <= 0)
@@ -182,7 +170,6 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
{
m_ParentWindow.BroadcastWholeWindow();
}
-
}
@@ -328,16 +315,6 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool
-int cSlotArea::GetItemPlaceCount(cItem & a_Item)
-{
- cItemHandler * Handler = ItemHandler(a_Item.m_ItemType);
- return Handler->GetMaxStackSize();
-}
-
-
-
-
-
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaChest:
@@ -620,51 +597,200 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnchanting:
-cSlotAreaEnchanting::cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow) :
-cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
+cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) :
+ cSlotAreaTemporary(1, a_ParentWindow)
{
- cEnchantingWindow * Window = (cEnchantingWindow *)&m_ParentWindow;
- Window->m_SlotArea = this;
+ a_ParentWindow.m_SlotArea = this;
}
-void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
+void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
- // Toss the item in the enchanting slot
- TossItems(a_Player, 0, 1);
- // Player not found - that is acceptable
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ switch (a_ClickAction)
+ {
+ case caShiftLeftClick:
+ case caShiftRightClick:
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ case caDblClick:
+ {
+ DblClicked(a_Player, a_SlotNum);
+ return;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ switch (a_ClickAction)
+ {
+ case caRightClick:
+ {
+ // Right-clicked
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Slot.CopyOne();
+ Slot.Empty();
+ break;
+ }
+
+ if (Slot.IsEmpty())
+ {
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ else if ((!DraggingItem.IsEqual(Slot)) && (DraggingItem.m_ItemCount == 1))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ break;
+ }
+
+ case caLeftClick:
+ {
+ // Left-clicked
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Slot.CopyOne();
+ Slot.Empty();
+ break;
+ }
+
+ if (DraggingItem.IsEqual(Slot))
+ {
+ // Do nothing
+ break;
+ }
+
+ if (!Slot.IsEmpty())
+ {
+ if (DraggingItem.m_ItemCount == 1)
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ }
+ else
+ {
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ break;
+ }
+ default:
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+ } // switch (a_ClickAction
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+ UpdateResult(a_Player);
}
-void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+void cSlotAreaEnchanting::DblClicked(cPlayer & a_Player, int a_SlotNum)
{
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ cItem & Dragging = a_Player.GetDraggingItem();
+ if ((!Dragging.IsEmpty()) || (a_SlotNum != 0))
+ {
+ return;
+ }
+
+ cItem Item = *GetSlot(0, a_Player);
+ if (!m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, false))
+ {
+ m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, true);
+ }
+}
- // Check if Slot is in the Enchantment Table
- if (a_SlotNum == 0)
+
+
+
+
+void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
+{
+ const cItem * Slot = GetSlot(0, a_Player);
+ if (!Slot->IsEmpty())
{
- if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
- {
- ShiftClickedSlot(a_Player);
- }
- else
- {
- ClickedSlot(a_Player);
- }
+ return;
}
+
+ if (a_Apply)
+ {
+ SetSlot(0, a_Player, a_ItemStack.CopyOne());
+ }
+ a_ItemStack.m_ItemCount -= 1;
+ if (a_ItemStack.m_ItemCount <= 0)
+ {
+ a_ItemStack.Empty();
+ }
+
+ UpdateResult(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
+{
+ // Toss the item in the enchanting slot
+ TossItems(a_Player, 0, 1);
+ // Player not found - that is acceptable
}
-void cSlotAreaEnchanting::ClickedSlot(cPlayer & a_Player)
+void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
{
cItem Item = *GetSlot(0, a_Player);
@@ -676,43 +802,13 @@ void cSlotAreaEnchanting::ClickedSlot(cPlayer & a_Player)
}
else if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty())
{
- int PosX = 0;
- int PosY = 0;
- int PosZ = 0;
- cEnchantingWindow * Window = (cEnchantingWindow*)&m_ParentWindow;
- Window->GetBlockPos(PosX, PosY, PosZ);
-
- int bookshelves = 0;
- cBlockArea Area;
- Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
-
- for (int y = 0; y <= 2; y++)
- {
- for (int x = 0; x <= 4; x++)
- {
- for (int z = 0; z <= 4; z++)
- {
- if ((((x == 0) || (x == 4)) || ((z == 0) || (z == 4))) && ((y == 0) || y == 1))
- {
- if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE)
- {
- bookshelves++;
- }
- }
- }
- }
- }
-
- if (bookshelves > 15)
- {
- bookshelves = 15;
- }
+ int Bookshelves = GetBookshelvesCount(a_Player.GetWorld());
cFastRandom Random;
- int base = (Random.GenerateRandomInteger(1, 8) + floor(bookshelves / 2) + Random.GenerateRandomInteger(0, bookshelves));
+ int base = (Random.GenerateRandomInteger(1, 8) + floor(Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
int topSlot = std::max(base / 3, 1);
int middleSlot = (base * 2) / 3 + 1;
- int bottomSlot = std::max(base, bookshelves * 2);
+ int bottomSlot = std::max(base, Bookshelves * 2);
m_ParentWindow.SetProperty(0, topSlot, a_Player);
m_ParentWindow.SetProperty(1, middleSlot, a_Player);
@@ -730,20 +826,34 @@ void cSlotAreaEnchanting::ClickedSlot(cPlayer & a_Player)
-void cSlotAreaEnchanting::ShiftClickedSlot(cPlayer & a_Player)
+int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
{
- m_ParentWindow.SetProperty(0, 0, a_Player);
- m_ParentWindow.SetProperty(1, 0, a_Player);
- m_ParentWindow.SetProperty(2, 0, a_Player);
-}
-
-
+ int PosX, PosY, PosZ;
+ ((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
+ int Bookshelves = 0;
+ cBlockArea Area;
+ Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
-
-int cSlotAreaEnchanting::GetItemPlaceCount(cItem & a_Item)
-{
- return 1;
+ for (int y = 0; y <= 2; y++)
+ {
+ for (int x = 0; x <= 4; x++)
+ {
+ for (int z = 0; z <= 4; z++)
+ {
+ if ((((x == 0) || (x == 4)) || ((z == 0) || (z == 4))) && ((y == 0) || y == 1))
+ {
+ if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE)
+ {
+ Bookshelves++;
+ }
+ }
+ }
+ }
+ }
+
+ Bookshelves = std::min(Bookshelves, 15);
+ return Bookshelves;
}
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 431ad753c..bab1098bb 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -19,6 +19,8 @@ class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cCraftingRecipe;
+class cEnchantingWindow;
+class cWorld;
@@ -67,8 +69,6 @@ public:
/// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
- virtual int GetItemPlaceCount(cItem & a_Item);
-
protected:
int m_NumSlots;
cWindow & m_ParentWindow;
@@ -260,19 +260,22 @@ class cSlotAreaEnchanting :
typedef cSlotAreaTemporary super;
public:
- cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow);
+ cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow);
- // cSlotAreaTemporary overrides:
+ // cSlotArea overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ // cSlotAreaTemporary overrides:
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
- virtual int GetItemPlaceCount(cItem & a_Item) override;
-protected:
- /// Handles a click in the item slot.
- void ClickedSlot(cPlayer & a_Player);
+ /* Get the count of bookshelves who stand in the near of the enchanting table */
+ int GetBookshelvesCount(cWorld * a_World);
- /// Handles a shift-click in the item slot.
- void ShiftClickedSlot(cPlayer & a_Player);
+protected:
+ /** Handles a click in the item slot. */
+ void UpdateResult(cPlayer & a_Player);
};
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index c514e76e7..c7b9b6aaf 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -813,7 +813,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
{
- m_SlotAreas.push_back(new cSlotAreaEnchanting(1, *this));
+ m_SlotAreas.push_back(new cSlotAreaEnchanting(*this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}