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-rw-r--r--src/World.cpp80
1 files changed, 40 insertions, 40 deletions
diff --git a/src/World.cpp b/src/World.cpp
index f7647aba3..3b52bd9aa 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -270,9 +270,9 @@ cWorld::cWorld(
if (m_IsSpawnExplicitlySet)
{
LOGD("Spawnpoint explicitly set!");
- m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX);
- m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY);
- m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ);
+ m_SpawnX = IniFile.GetValueI("SpawnPosition", "X", m_SpawnX);
+ m_SpawnY = IniFile.GetValueI("SpawnPosition", "Y", m_SpawnY);
+ m_SpawnZ = IniFile.GetValueI("SpawnPosition", "Z", m_SpawnZ);
}
m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
@@ -626,27 +626,27 @@ void cWorld::SetNextBlockToTick(const Vector3i a_BlockPos)
-bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z)
+bool cWorld::SetSpawn(int a_X, int a_Y, int a_Z)
{
- cIniFile IniFile;
+ cIniFile IniFile;
- IniFile.ReadFile(m_IniFileName);
- IniFile.SetValueF("SpawnPosition", "X", a_X);
- IniFile.SetValueF("SpawnPosition", "Y", a_Y);
- IniFile.SetValueF("SpawnPosition", "Z", a_Z);
- if (IniFile.WriteFile(m_IniFileName))
- {
- m_SpawnX = a_X;
- m_SpawnY = a_Y;
- m_SpawnZ = a_Z;
- FLOGD("Spawn set at {0}", Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ});
- return true;
- }
- else
- {
- LOGWARNING("Couldn't write new spawn settings to \"%s\".", m_IniFileName.c_str());
- }
- return false;
+ IniFile.ReadFile(m_IniFileName);
+ IniFile.SetValueI("SpawnPosition", "X", a_X);
+ IniFile.SetValueI("SpawnPosition", "Y", a_Y);
+ IniFile.SetValueI("SpawnPosition", "Z", a_Z);
+ if (IniFile.WriteFile(m_IniFileName))
+ {
+ m_SpawnX = a_X;
+ m_SpawnY = a_Y;
+ m_SpawnZ = a_Z;
+ FLOGD("Spawn set at {}", Vector3i{m_SpawnX, m_SpawnY, m_SpawnZ});
+ return true;
+ }
+ else
+ {
+ LOGWARNING("Couldn't write new spawn settings to \"%s\".", m_IniFileName.c_str());
+ }
+ return false;
}
@@ -674,7 +674,7 @@ void cWorld::InitializeSpawn(void)
IniFile.WriteFile(m_IniFileName);
int ChunkX = 0, ChunkZ = 0;
- cChunkDef::BlockToChunk(FloorC(m_SpawnX), FloorC(m_SpawnZ), ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(m_SpawnX, m_SpawnZ, ChunkX, ChunkZ);
cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, ViewDist);
}
@@ -724,17 +724,17 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius)
}
// Check 0, 0 first.
- double SpawnY = 0.0;
+ int SpawnY = 0;
if (CanSpawnAt(BiomeOffset.x, SpawnY, BiomeOffset.z))
{
- SetSpawn(BiomeOffset.x + 0.5, SpawnY, BiomeOffset.z + 0.5);
+ SetSpawn(BiomeOffset.x, SpawnY, BiomeOffset.z);
- FLOGINFO("World \"{0}\": Generated spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ});
+ FLOGINFO("World \"{}\": Generated spawnpoint position at {}", m_WorldName, Vector3i{m_SpawnX, m_SpawnY, m_SpawnZ});
return;
}
// A search grid (searches clockwise around the origin)
- static const int HalfChunk = static_cast<int>(cChunkDef::Width / 2.0f);
+ static const int HalfChunk = cChunkDef::Width / 2;
static const Vector3i ChunkOffset[] =
{
Vector3i(0, 0, HalfChunk),
@@ -757,27 +757,27 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius)
if (CanSpawnAt(PotentialSpawn.x, SpawnY, PotentialSpawn.z))
{
- SetSpawn(PotentialSpawn.x + 0.5, SpawnY, PotentialSpawn.z + 0.5);
+ SetSpawn(PotentialSpawn.x, SpawnY, PotentialSpawn.z);
int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ), ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(m_SpawnX, m_SpawnZ, ChunkX, ChunkZ);
cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, a_MaxSpawnRadius);
- FLOGINFO("World \"{0}\":Generated spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ});
+ FLOGINFO("World \"{}\":Generated spawnpoint position at {}", m_WorldName, Vector3i{m_SpawnX, m_SpawnY, m_SpawnZ});
return;
}
}
}
- m_SpawnY = GetHeight(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ));
- FLOGWARNING("World \"{0}\": Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {1:.2f}", m_WorldName, Vector3d{m_SpawnX, m_SpawnY, m_SpawnZ});
+ m_SpawnY = GetHeight(m_SpawnX, m_SpawnZ);
+ FLOGWARNING("World \"{}\": Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {}", m_WorldName, Vector3i{m_SpawnX, m_SpawnY, m_SpawnZ});
}
-bool cWorld::CanSpawnAt(double a_X, double & a_Y, double a_Z)
+bool cWorld::CanSpawnAt(int a_X, int & a_Y, int a_Z)
{
// All this blocks can only be found above ground.
// Apart from netherrack (as the Nether is technically a massive cave)
@@ -793,12 +793,12 @@ bool cWorld::CanSpawnAt(double a_X, double & a_Y, double a_Z)
static const int ValidSpawnBlocksCount = ARRAYCOUNT(ValidSpawnBlocks);
// Increase this by two, because we need two more blocks for body and head
- static const int HighestSpawnPoint = GetHeight(static_cast<int>(a_X), static_cast<int>(a_Z)) + 2;
- static const int LowestSpawnPoint = static_cast<int>(HighestSpawnPoint / 2.0f);
+ static const int HighestSpawnPoint = GetHeight(a_X, a_Z) + 2;
+ static const int LowestSpawnPoint = HighestSpawnPoint / 2;
for (int PotentialY = HighestSpawnPoint; PotentialY > LowestSpawnPoint; --PotentialY)
{
- BLOCKTYPE HeadBlock = GetBlock({ static_cast<int>(a_X), PotentialY, static_cast<int>(a_Z) });
+ BLOCKTYPE HeadBlock = GetBlock({ a_X, PotentialY, a_Z });
// Is this block safe for spawning
if (HeadBlock != E_BLOCK_AIR)
@@ -806,7 +806,7 @@ bool cWorld::CanSpawnAt(double a_X, double & a_Y, double a_Z)
continue;
}
- BLOCKTYPE BodyBlock = GetBlock({ static_cast<int>(a_X), PotentialY - 1, static_cast<int>(a_Z) });
+ BLOCKTYPE BodyBlock = GetBlock({ a_X, PotentialY - 1, a_Z });
// Is this block safe for spawning
if (BodyBlock != E_BLOCK_AIR)
@@ -814,7 +814,7 @@ bool cWorld::CanSpawnAt(double a_X, double & a_Y, double a_Z)
continue;
}
- BLOCKTYPE FloorBlock = GetBlock({ static_cast<int>(a_X), PotentialY - 2, static_cast<int>(a_Z) });
+ BLOCKTYPE FloorBlock = GetBlock({ a_X, PotentialY - 2, a_Z });
// Early out - Is the floor block air
if (FloorBlock == E_BLOCK_AIR)
@@ -834,12 +834,12 @@ bool cWorld::CanSpawnAt(double a_X, double & a_Y, double a_Z)
continue;
}
- if (!CheckPlayerSpawnPoint(static_cast<int>(a_X), PotentialY - 1, static_cast<int>(a_Z)))
+ if (!CheckPlayerSpawnPoint(a_X, PotentialY - 1, a_Z))
{
continue;
}
- a_Y = PotentialY - 1.0;
+ a_Y = PotentialY - 1;
return true;
}