diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 36 |
1 files changed, 25 insertions, 11 deletions
diff --git a/src/World.cpp b/src/World.cpp index 3e00e2fd5..e0f0b6c1c 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -91,7 +91,7 @@ namespace World //////////////////////////////////////////////////////////////////////////////// // cWorld::cLock: -cWorld::cLock::cLock(cWorld & a_World) : +cWorld::cLock::cLock(const cWorld & a_World) : Super(&(a_World.m_ChunkMap.GetCS())) { } @@ -168,7 +168,7 @@ cWorld::cWorld( m_IsDaylightCycleEnabled(true), m_WorldAge(0), m_TimeOfDay(0), - m_LastTimeUpdate(0), + m_WorldTickAge(0), m_LastChunkCheck(0), m_LastSave(0), m_SkyDarkness(0), @@ -959,33 +959,38 @@ void cWorld::Stop(cDeadlockDetect & a_DeadlockDetect) void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) { - // Call the plugins + // Notify the plugins: cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec); m_WorldAge += a_Dt; + m_WorldTickAge += 1; if (m_IsDaylightCycleEnabled) { - // We need sub-tick precision here, that's why we store the time in milliseconds and calculate ticks off of it m_TimeOfDay += a_Dt; - // Wrap time of day each 20 minutes (1200 seconds) + // Wrap time of day every 20 minutes (1200 seconds): if (m_TimeOfDay > std::chrono::minutes(20)) { m_TimeOfDay -= std::chrono::minutes(20); } - // Updates the sky darkness based on current time of day + // Updates the sky darkness based on current time of day: UpdateSkyDarkness(); - // Broadcast time update every 40 ticks (2 seconds) - if (m_LastTimeUpdate < m_WorldAge - cTickTime(40)) + // Broadcast time update every 64 ticks (3.2 seconds): + if ((m_WorldTickAge % 64) == 0) { BroadcastTimeUpdate(); - m_LastTimeUpdate = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); } } + // Broadcast player list pings every 256 ticks (12.8 seconds): + if ((m_WorldTickAge % 256) == 0) + { + BroadcastPlayerListUpdatePing(); + } + TickQueuedChunkDataSets(); TickQueuedBlocks(); m_ChunkMap.Tick(a_Dt); @@ -993,11 +998,10 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La TickQueuedEntityAdditions(); m_MapManager.TickMaps(); TickQueuedTasks(); + TickWeather(static_cast<float>(a_Dt.count())); GetSimulatorManager()->Simulate(static_cast<float>(a_Dt.count())); - TickWeather(static_cast<float>(a_Dt.count())); - if (m_WorldAge - m_LastChunkCheck > std::chrono::seconds(10)) { // Unload every 10 seconds @@ -2535,6 +2539,16 @@ bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback a_Ca +size_t cWorld::GetPlayerCount() const +{ + cLock Lock(*this); + return m_Players.size(); +} + + + + + bool cWorld::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback) { // First check the entities-to-add: |