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-rw-r--r--src/World.cpp46
1 files changed, 26 insertions, 20 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 87209e4c2..e93d6bb26 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -57,7 +57,7 @@
#include <stdlib.h>
#endif
-
+#include "Broadcaster.h"
@@ -176,7 +176,7 @@ protected:
{
float PercentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx;
float ChunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / std::chrono::duration_cast<std::chrono::milliseconds>(Now - m_LastReportTime).count();
- LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks/s)",
+ LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks / sec)",
m_World.GetName().c_str(), PercentDone, m_NumPrepared, m_MaxIdx, ChunkSpeed
);
m_LastReportTime = Now;
@@ -621,18 +621,18 @@ void cWorld::Start(void)
InitialiseAndLoadMobSpawningValues(IniFile);
SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay()));
- m_ChunkMap = make_unique<cChunkMap>(this);
+ m_ChunkMap = cpp14::make_unique<cChunkMap>(this);
// preallocate some memory for ticking blocks so we don't need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
// Simulators:
- m_SimulatorManager = make_unique<cSimulatorManager>(*this);
+ m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this);
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
- m_SandSimulator = make_unique<cSandSimulator>(*this, IniFile);
- m_FireSimulator = make_unique<cFireSimulator>(*this, IniFile);
+ m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile);
+ m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile);
m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
// Water, Lava and Redstone simulators get registered in their initialize function.
@@ -767,7 +767,7 @@ eWeather cWorld::ChooseNewWeather()
case eWeather_Rain:
{
- // 1/8 chance of turning into a thunderstorm
+ // 1 / 8 chance of turning into a thunderstorm
return ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
}
}
@@ -800,7 +800,7 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile)
a_IniFile.GetValueSet("Generator", "BiomeGen", "Grown");
a_IniFile.GetValueSet("Generator", "ShapeGen", "BiomalNoise3D");
a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal");
- a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals");
+ a_IniFile.GetValueSet("Generator", "Finishers", "RoughRavines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, TallGrass, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals");
break;
}
case dimNether:
@@ -1019,7 +1019,7 @@ void cWorld::TickWeather(float a_Dt)
// 0.5% chance per tick of thunderbolt
if (m_TickRand.randInt() % 199 == 0)
{
- CastThunderbolt(0, 0, 0); // TODO: find random possitions near players to cast thunderbolts.
+ CastThunderbolt(0, 0, 0); // TODO: find random positions near players to cast thunderbolts.
}
}
}
@@ -1119,7 +1119,7 @@ void cWorld::TickScheduledTasks(void)
auto WorldAge = m_WorldAge;
// Move all the due tasks from m_ScheduledTasks into Tasks:
- for (auto itr = m_ScheduledTasks.begin(); itr != m_ScheduledTasks.end();) // Cannot use range-basd for, we're modifying the container
+ for (auto itr = m_ScheduledTasks.begin(); itr != m_ScheduledTasks.end();) // Cannot use range-based for, we're modifying the container
{
if ((*itr)->m_TargetTick < std::chrono::duration_cast<cTickTimeLong>(WorldAge).count())
{
@@ -1351,7 +1351,7 @@ bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc
-bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback& a_Callback)
+bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback)
{
return m_ChunkMap->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1459,6 +1459,15 @@ bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback
+bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback)
+{
+ return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback);
+}
+
+
+
+
+
void cWorld::GrowTree(int a_X, int a_Y, int a_Z)
{
if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING)
@@ -2241,14 +2250,6 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
-void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude);
-}
-
-
-
-
void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
@@ -2679,7 +2680,7 @@ void cWorld::UnloadUnusedChunks(void)
void cWorld::QueueUnloadUnusedChunks(void)
{
- QueueTask(make_unique<cWorld::cTaskUnloadUnusedChunks>());
+ QueueTask(cpp14::make_unique<cWorld::cTaskUnloadUnusedChunks>());
}
@@ -3770,5 +3771,10 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch
+cBroadcaster cWorld::GetBroadcaster()
+{
+ return cBroadcaster(this);
+}
+