diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 411 |
1 files changed, 277 insertions, 134 deletions
diff --git a/src/World.cpp b/src/World.cpp index 6bcd1391a..348498693 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -11,6 +11,7 @@ #include "ChunkMap.h" #include "Generating/ChunkDesc.h" #include "OSSupport/Timer.h" +#include "SetChunkData.h" // Serializers #include "WorldStorage/ScoreboardSerializer.h" @@ -70,7 +71,7 @@ const int TIME_SPAWN_DIVISOR = 148; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorldLoadProgress: /// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn() @@ -99,7 +100,7 @@ protected: { for (;;) { - LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate", + LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate", m_World->GetStorage().GetLoadQueueLength(), m_World->GetGenerator().GetQueueLength() ); @@ -122,7 +123,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorldLightingProgress: /// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn() @@ -172,7 +173,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cLock: cWorld::cLock::cLock(cWorld & a_World) : @@ -184,7 +185,7 @@ cWorld::cLock::cLock(cWorld & a_World) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTickThread: cWorld::cTickThread::cTickThread(cWorld & a_World) : @@ -226,11 +227,12 @@ void cWorld::cTickThread::Execute(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld: -cWorld::cWorld(const AString & a_WorldName) : +cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName) : m_WorldName(a_WorldName), + m_OverworldName(a_OverworldName), m_IniFileName(m_WorldName + "/world.ini"), m_StorageSchema("Default"), #ifdef __arm__ @@ -238,6 +240,7 @@ cWorld::cWorld(const AString & a_WorldName) : #else m_StorageCompressionFactor(6), #endif + m_Dimension(a_Dimension), m_IsSpawnExplicitlySet(false), m_WorldAgeSecs(0), m_TimeOfDaySecs(0), @@ -267,12 +270,12 @@ cWorld::cWorld(const AString & a_WorldName) : cWorld::~cWorld() { - delete m_SimulatorManager; - delete m_SandSimulator; - delete m_WaterSimulator; - delete m_LavaSimulator; - delete m_FireSimulator; - delete m_RedstoneSimulator; + delete m_SimulatorManager; m_SimulatorManager = NULL; + delete m_SandSimulator; m_SandSimulator = NULL; + delete m_WaterSimulator; m_WaterSimulator = NULL; + delete m_LavaSimulator; m_LavaSimulator = NULL; + delete m_FireSimulator; m_FireSimulator = NULL; + delete m_RedstoneSimulator; m_RedstoneSimulator = NULL; UnloadUnusedChunks(); @@ -375,22 +378,20 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) void cWorld::InitializeSpawn(void) { - if (!m_IsSpawnExplicitlySet) // Check if spawn position was already explicitly set or not + if (!m_IsSpawnExplicitlySet) { - GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration - + // Spawn position wasn't already explicitly set, enerate random solid-land coordinate and then write it to the world configuration: + GenerateRandomSpawn(); cIniFile IniFile; IniFile.ReadFile(m_IniFileName); - IniFile.SetValueF("SpawnPosition", "X", m_SpawnX); IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY); IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ); - IniFile.WriteFile(m_IniFileName); } - int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ); + int ChunkX = 0, ChunkZ = 0; + cChunkDef::BlockToChunk((int)m_SpawnX, (int)m_SpawnZ, ChunkX, ChunkZ); // For the debugging builds, don't make the server build too much world upon start: #if defined(_DEBUG) || defined(ANDROID_NDK) @@ -519,9 +520,18 @@ void cWorld::Start(void) if (!IniFile.ReadFile(m_IniFileName)) { LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str()); + + // TODO: More descriptions for each key + IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points"); + IniFile.AddKeyComment(" LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation"); } - AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); - m_Dimension = StringToDimension(Dimension); + + // The presence of a configuration value overrides everything + // If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value + m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension()))); + + m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true); + m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true); // Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found int KeyNum = IniFile.FindKey("SpawnPosition"); @@ -529,8 +539,8 @@ void cWorld::Start(void) ( (KeyNum >= 0) && ( - (IniFile.FindValue(KeyNum, "X") >= 0) || - (IniFile.FindValue(KeyNum, "Y") >= 0) || + (IniFile.FindValue(KeyNum, "X") >= 0) && + (IniFile.FindValue(KeyNum, "Y") >= 0) && (IniFile.FindValue(KeyNum, "Z") >= 0) ) ); @@ -566,35 +576,26 @@ void cWorld::Start(void) m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true); int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode); - - // Adjust the enum-backed variables into their respective bounds: - m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure); - m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); + int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather); + m_TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay); - // Load allowed mobs: - const char * DefaultMonsters = ""; - switch (m_Dimension) + if (GetDimension() == dimOverworld) { - case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; - case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; - case dimEnd: DefaultMonsters = "enderman"; break; + m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", GetName() + "_nether"); + m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", GetName() + "_end"); } - m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true); - AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); - AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); - for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) + else { - cMonster::eType ToAdd = cMonster::StringToMobType(*itr); - if (ToAdd != cMonster::mtInvalidType) - { - m_AllowedMobs.insert(ToAdd); - LOGD("Allowed mob: %s", itr->c_str()); - } - else - { - LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str()); - } + m_OverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName()); } + + // Adjust the enum-backed variables into their respective bounds: + m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure); + m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); + m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm); + + InitialiseGeneratorDefaults(IniFile); + InitialiseAndLoadMobSpawningValues(IniFile); m_ChunkMap = new cChunkMap(this); @@ -618,7 +619,7 @@ void cWorld::Start(void) m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); m_Lighting.Start(this); - m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor ); + m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); m_ChunkSender.Start(this); m_TickThread.Start(); @@ -648,7 +649,7 @@ void cWorld::GenerateRandomSpawn(void) while (IsBlockWaterOrIce(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ))) { - if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords + if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords { m_SpawnX += cChunkDef::Width; } @@ -658,7 +659,7 @@ void cWorld::GenerateRandomSpawn(void) } } - m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height + m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height LOGD("Generated random spawnpoint %i %i %i", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); } @@ -691,6 +692,82 @@ eWeather cWorld::ChooseNewWeather() +void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile) +{ + switch (GetDimension()) + { + case dimEnd: + { + a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant"); + a_IniFile.GetValueSet("Generator", "ConstantBiome", "End"); + a_IniFile.GetValueSet("Generator", "HeightGen", "Biomal"); + a_IniFile.GetValueSet("Generator", "CompositionGen", "End"); + break; + } + case dimOverworld: + { + a_IniFile.GetValueSet("Generator", "BiomeGen", "MultiStepMap"); + a_IniFile.GetValueSet("Generator", "HeightGen", "DistortedHeightmap"); + a_IniFile.GetValueSet("Generator", "CompositionGen", "DistortedHeightmap"); + a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator"); + break; + } + case dimNether: + { + a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant"); + a_IniFile.GetValueSet("Generator", "ConstantBiome", "Nether"); + a_IniFile.GetValueSet("Generator", "HeightGen", "Flat"); + a_IniFile.GetValueSet("Generator", "FlatHeight", "128"); + a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether"); + a_IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator"); + a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30"); + break; + } + } +} + + + + + +void cWorld::InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile) +{ + AString DefaultMonsters; + switch (m_Dimension) + { + case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; + case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; + case dimEnd: DefaultMonsters = "enderman"; break; + } + + m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true); + AString AllMonsters = a_IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); + + if (!m_bAnimals) + { + return; + } + + AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); + for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) + { + cMonster::eType ToAdd = cMonster::StringToMobType(*itr); + if (ToAdd != cMonster::mtInvalidType) + { + m_AllowedMobs.insert(ToAdd); + LOGD("Allowed mob: %s", itr->c_str()); + } + else + { + LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str()); + } + } +} + + + + + void cWorld::Stop(void) { // Delete the clients that have been in this world: @@ -703,6 +780,25 @@ void cWorld::Stop(void) } // for itr - m_Clients[] m_Clients.clear(); } + + // Write settings to file; these are all plugin changeable values - keep updated! + cIniFile IniFile; + IniFile.ReadFile(m_IniFileName); + if (GetDimension() == dimOverworld) + { + IniFile.SetValue("LinkedWorlds", "NetherWorldName", m_NetherWorldName); + IniFile.SetValue("LinkedWorlds", "EndWorldName", m_EndWorldName); + } + else + { + IniFile.SetValue("LinkedWorlds", "OverworldName", m_OverworldName); + } + IniFile.SetValueI("Physics", "TNTShrapnelLevel", (int)m_TNTShrapnelLevel); + IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled); + IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes); + IniFile.SetValueI("General", "Weather", (int)m_Weather); + IniFile.SetValueI("General", "TimeInTicks", m_TimeOfDay); + IniFile.WriteFile(m_IniFileName); m_TickThread.Stop(); m_Lighting.Stop(); @@ -720,6 +816,17 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) // Call the plugins cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec); + // Set any chunk data that has been queued for setting: + cSetChunkDataPtrs SetChunkDataQueue; + { + cCSLock Lock(m_CSSetChunkDataQueue); + std::swap(SetChunkDataQueue, m_SetChunkDataQueue); + } + for (cSetChunkDataPtrs::iterator itr = SetChunkDataQueue.begin(), end = SetChunkDataQueue.end(); itr != end; ++itr) + { + SetChunkData(**itr); + } // for itr - SetChunkDataQueue[] + // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it m_WorldAgeSecs += (double)a_Dt / 1000.0; m_TimeOfDaySecs += (double)a_Dt / 1000.0; @@ -770,12 +877,12 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) m_ChunkMap->FastSetQueuedBlocks(); - if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes + if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes { SaveAllChunks(); } - if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds + if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds { UnloadUnusedChunks(); } @@ -861,19 +968,19 @@ void cWorld::TickMobs(float a_Dt) SpawnMobFinalize(*itr2); } } - } // for i - AllFamilies[] - } // if (Spawning enabled) + } // for i - AllFamilies[] + } // if (Spawning enabled) // move close mobs cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) + for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) { itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); } // remove too far mobs cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr) + for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr) { itr->second.m_Monster.Destroy(true); } @@ -944,11 +1051,7 @@ void cWorld::TickClients(float a_Dt) // Add clients scheduled for adding: for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr) { - if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end()) - { - ASSERT(!"Adding a client that is already in the clientlist"); - continue; - } + ASSERT(std::find(m_Clients.begin(), m_Clients.end(), *itr) == m_Clients.end()); m_Clients.push_back(*itr); } // for itr - m_ClientsToRemove[] m_ClientsToAdd.clear(); @@ -972,7 +1075,7 @@ void cWorld::TickClients(float a_Dt) for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) { delete *itr; - } // for itr - RemoveClients[] + } // for itr - RemoveClients[] } @@ -1088,7 +1191,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); cVector3iArray BlocksAffected; m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); - BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f); + BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f); { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -1877,9 +1980,9 @@ void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer -void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); + m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude); } @@ -2074,9 +2177,9 @@ void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard: -void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) +void cWorld::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); + m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch, a_Exclude); } @@ -2182,9 +2285,18 @@ void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa -void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) +void cWorld::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ) +{ + m_ChunkMap->MarkRedstoneDirty(a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty) { - m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ); + m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ, a_MarkRedstoneDirty); } @@ -2209,47 +2321,59 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) -void cWorld::SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty -) +void cWorld::QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData) { // Validate biomes, if needed: - cChunkDef::BiomeMap BiomeMap; - const cChunkDef::BiomeMap * Biomes = a_BiomeMap; - if (a_BiomeMap == NULL) + if (!a_SetChunkData->AreBiomesValid()) { // The biomes are not assigned, get them from the generator: - Biomes = &BiomeMap; - m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap); + m_Generator.GenerateBiomes(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ(), a_SetChunkData->GetBiomes()); + a_SetChunkData->MarkBiomesValid(); } - m_ChunkMap->SetChunkData( - a_ChunkX, a_ChunkZ, - a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, - a_HeightMap, *Biomes, - a_BlockEntities, - a_MarkDirty - ); + // Validate heightmap, if needed: + if (!a_SetChunkData->IsHeightMapValid()) + { + a_SetChunkData->CalculateHeightMap(); + } + + // Store a copy of the data in the queue: + // TODO: If the queue is too large, wait for it to get processed. Not likely, though. + cCSLock Lock(m_CSSetChunkDataQueue); + m_SetChunkDataQueue.push_back(a_SetChunkData); +} + + + + + +void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) +{ + ASSERT(a_SetChunkData.AreBiomesValid()); + ASSERT(a_SetChunkData.IsHeightMapValid()); + + m_ChunkMap->SetChunkData(a_SetChunkData); // Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347): - for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr) + cEntityList Entities; + std::swap(a_SetChunkData.GetEntities(), Entities); + for (cEntityList::iterator itr = Entities.begin(), end = Entities.end(); itr != end; ++itr) { (*itr)->Initialize(*this); } // If a client is requesting this chunk, send it to them: - if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) + int ChunkX = a_SetChunkData.GetChunkX(); + int ChunkZ = a_SetChunkData.GetChunkZ(); + if (m_ChunkMap->HasChunkAnyClients(ChunkX, ChunkZ)) + { + m_ChunkSender.ChunkReady(ChunkX, ChunkZ); + } + + // Save the chunk right after generating, so that we don't have to generate it again on next run + if (a_SetChunkData.ShouldMarkDirty()) { - m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ); + m_Storage.QueueSaveChunk(ChunkX, 0, ChunkZ); } } @@ -2344,17 +2468,21 @@ void cWorld::AddPlayer(cPlayer * a_Player) -void cWorld::RemovePlayer(cPlayer * a_Player) +void cWorld::RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk) { - - m_ChunkMap->RemoveEntity(a_Player); + if (a_RemoveFromChunk) + { + // To prevent iterator invalidations when an entity goes through a portal and calls this function whilst being ticked by cChunk + // we should not change cChunk's entity list if asked not to + m_ChunkMap->RemoveEntity(a_Player); + } { cCSLock Lock(m_CSPlayersToAdd); m_PlayersToAdd.remove(a_Player); } { cCSLock Lock(m_CSPlayers); - LOGD("Removing player \"%s\" from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str()); + LOGD("Removing player %s from world \"%s\"", a_Player->GetName().c_str(), m_WorldName.c_str()); m_Players.remove(a_Player); } @@ -2459,10 +2587,13 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, if (Distance < ClosestDistance) { - if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) + if (a_CheckLineOfSight) { - ClosestDistance = Distance; - ClosestPlayer = *itr; + if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length())) + { + ClosestDistance = Distance; + ClosestPlayer = *itr; + } } else { @@ -2767,10 +2898,8 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk void cWorld::SaveAllChunks(void) { - LOGINFO("Saving all chunks..."); m_LastSave = m_WorldAge; m_ChunkMap->SaveAllChunks(); - m_Storage.QueueSavedMessage(); } @@ -2849,20 +2978,11 @@ bool cWorld::HasEntity(int a_UniqueID) -void cWorld::RemoveEntity(cEntity * a_Entity) -{ - m_ChunkMap->RemoveEntity(a_Entity); -} - - - - - /* unsigned int cWorld::GetNumPlayers(void) { cCSLock Lock(m_CSPlayers); - return m_Players.size(); + return m_Players.size(); } */ @@ -2906,11 +3026,11 @@ void cWorld::TickQueuedBlocks(void) { // TODO: Handle the case when the chunk is already unloaded m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z); - delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick + delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick } else { - m_BlockTickQueue.push_back(Block); // Keep the block in the queue + m_BlockTickQueue.push_back(Block); // Keep the block in the queue } } // for itr - m_BlockTickQueueCopy[] } @@ -2966,19 +3086,31 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp int cWorld::SpawnMobFinalize(cMonster * a_Monster) { + // Invalid cMonster object. Bail out. if (!a_Monster) + { return -1; + } + + // Give the mob full health. a_Monster->SetHealth(a_Monster->GetMaxHealth()); + + // A plugin doesn't agree with the spawn. bail out. if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) { delete a_Monster; + a_Monster = NULL; return -1; } + + // Initialize the monster into the current world. if (!a_Monster->Initialize(*this)) { delete a_Monster; + a_Monster = NULL; return -1; } + BroadcastSpawnEntity(*a_Monster); cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster); @@ -2989,7 +3121,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster) -int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed) +int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed) { cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed); if (Projectile == NULL) @@ -2999,6 +3131,7 @@ int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProje if (!Projectile->Initialize(*this)) { delete Projectile; + Projectile = NULL; return -1; } return Projectile->GetUniqueID(); @@ -3013,18 +3146,18 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr) { - size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space + size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space - AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word + AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word AString PlayerName ((*itr)->GetName()); - size_t Found = PlayerName.find(LastWord); // Try to find last word in playername + size_t Found = PlayerName.find(LastWord); // Try to find last word in playername if (Found == AString::npos) { - continue; // No match + continue; // No match } - a_Results.push_back(PlayerName); // Match! + a_Results.push_back(PlayerName); // Match! } } @@ -3032,6 +3165,15 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul +void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked) +{ + m_ChunkMap->SetChunkAlwaysTicked(a_ChunkX, a_ChunkZ, a_AlwaysTicked); +} + + + + + cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile) { AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", ""); @@ -3142,7 +3284,8 @@ void cWorld::AddQueuedPlayers(void) cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr) { - ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW? + ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW? + LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str()); m_Players.push_back(*itr); (*itr)->SetWorld(this); @@ -3172,6 +3315,9 @@ void cWorld::AddQueuedPlayers(void) if (Client != NULL) { Client->StreamChunks(); + Client->SendPlayerMoveLook(); + Client->SendHealth(); + Client->SendWholeInventory(*(*itr)->GetWindow()); } } // for itr - PlayersToAdd[] } @@ -3180,7 +3326,7 @@ void cWorld::AddQueuedPlayers(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskSaveAllChunks: void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) @@ -3192,7 +3338,7 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskUnloadUnusedChunks void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) @@ -3204,7 +3350,7 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskSendBlockTo cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) : @@ -3247,7 +3393,7 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cChunkGeneratorCallbacks: cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) : @@ -3264,17 +3410,14 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc cChunkDef::BlockNibbles BlockMetas; a_ChunkDesc.CompressBlockMetas(BlockMetas); - m_World->SetChunkData( + m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), a_ChunkDesc.GetBlockTypes(), BlockMetas, NULL, NULL, // We don't have lighting, chunk will be lighted when needed &a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(), a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(), true - ); - - // Save the chunk right after generating, so that we don't have to generate it again on next run - m_World->GetStorage().QueueSaveChunk(a_ChunkDesc.GetChunkX(), 0, a_ChunkDesc.GetChunkZ()); + ))); } |