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-rw-r--r--src/World.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/World.h b/src/World.h
index 4bf5a9d64..6649c4163 100644
--- a/src/World.h
+++ b/src/World.h
@@ -281,8 +281,9 @@ public:
/** Removes the player from the world.
Removes the player from the addition queue, too, if appropriate.
- If the player has a ClientHandle, the ClientHandle is removed from all chunks in the world and will not be ticked by this world anymore. */
- void RemovePlayer(cPlayer * a_Player);
+ If the player has a ClientHandle, the ClientHandle is removed from all chunks in the world and will not be ticked by this world anymore.
+ @param a_RemoveFromChunk determines if the entity should be removed from its chunk as well. Should be false when ticking from cChunk. */
+ void RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk);
/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS <<