diff options
Diffstat (limited to '')
-rw-r--r-- | src/World.h | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/src/World.h b/src/World.h index b0ffc2b07..ba4e5ee58 100644 --- a/src/World.h +++ b/src/World.h @@ -999,10 +999,7 @@ public: bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } /** Returns true if it is sunny at the specified location. This takes into account biomes. */ - bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) - { - return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); - } + bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const; /** Returns true if the current weather is rainy. */ bool IsWeatherRain(void) const { return (m_Weather == wRain); } @@ -1027,15 +1024,11 @@ public: /** Returns true if it is raining or storming at the specified location. This takes into account biomes. */ - virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) override - { - auto Biome = GetBiomeAt(a_BlockX, a_BlockZ); - return (IsWeatherWet() && !IsBiomeNoDownfall(Biome) && !IsBiomeCold(Biome)); - } + virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) override; /** Returns true if it is raining or storming at the specified location, and the rain reaches (the bottom of) the specified block position. */ - virtual bool IsWeatherWetAtXYZ(Vector3i a_Pos) override; + virtual bool IsWeatherWetAtXYZ(Vector3i a_Position) override; /** Returns the seed of the world. */ int GetSeed(void) { return m_Generator.GetSeed(); } |