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-rw-r--r--src/World.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/World.h b/src/World.h
index 274bd2dcf..e4fe2965f 100644
--- a/src/World.h
+++ b/src/World.h
@@ -33,6 +33,7 @@
class cFireSimulator;
class cFluidSimulator;
class cSandSimulator;
+template <class ChunkType, class WorldType>
class cRedstoneSimulator;
class cItem;
class cPlayer;
@@ -502,7 +503,7 @@ public:
inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
- inline cRedstoneSimulator * GetRedstoneSimulator(void) { return m_RedstoneSimulator; }
+ inline cRedstoneSimulator<cChunk, cWorld> * GetRedstoneSimulator(void) { return m_RedstoneSimulator; }
/** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -910,7 +911,7 @@ private:
cFluidSimulator * m_WaterSimulator;
cFluidSimulator * m_LavaSimulator;
cFireSimulator * m_FireSimulator;
- cRedstoneSimulator * m_RedstoneSimulator;
+ cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator;
cCriticalSection m_CSPlayers;
cPlayerList m_Players;
@@ -1051,7 +1052,7 @@ private:
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
/** Creates a new redstone simulator.*/
- cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile);
+ cRedstoneSimulator<cChunk, cWorld> * InitializeRedstoneSimulator(cIniFile & a_IniFile);
/** Adds the players queued in the m_PlayersToAdd queue into the m_Players list.
Assumes it is called from the Tick thread. */