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-rw-r--r--src/World.h94
1 files changed, 53 insertions, 41 deletions
diff --git a/src/World.h b/src/World.h
index 5f4466603..eee0ced54 100644
--- a/src/World.h
+++ b/src/World.h
@@ -157,14 +157,14 @@ public:
}
virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
- virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
+ virtual int GetTimeOfDay(void) const override { return m_TimeOfDay; }
void SetTicksUntilWeatherChange(int a_WeatherInterval)
{
m_WeatherInterval = a_WeatherInterval;
}
- virtual void SetTimeOfDay(Int64 a_TimeOfDay) override
+ virtual void SetTimeOfDay(int a_TimeOfDay) override
{
m_TimeOfDay = a_TimeOfDay;
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
@@ -188,6 +188,9 @@ public:
/** Returns true if the world is in Adventure mode */
bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); }
+ /** Returns true if the world is in Spectator mode */
+ bool IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator); }
+
bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }
@@ -223,33 +226,37 @@ public:
void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end
- void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastPlayerListItem (const AString & a_PlayerName, bool a_IsOnline, short a_Ping = 0, const cClientHandle * a_Exclude = NULL);
- void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
- void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
- void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
- void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
+ void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude = NULL);
+ void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
+ void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
+ void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
virtual cBroadcastInterface & GetBroadcastManager(void) override
{
@@ -279,7 +286,12 @@ public:
/** Gets the chunk's blocks, only the block types */
bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes);
- bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const;
+ /** Returns true iff the chunk is in the loader / generator queue. */
+ bool IsChunkQueued(int a_ChunkX, int a_ChunkZ) const;
+
+ /** Returns true iff the chunk is present and valid. */
+ bool IsChunkValid(int a_ChunkX, int a_ChunkZ) const;
+
bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const;
/** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/
@@ -324,6 +336,11 @@ public:
/** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+ /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
+ Returns true if all entities processed, false if the callback aborted by returning true.
+ If any chunk in the box is missing, ignores the entities in that chunk silently. */
+ bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+
/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. */
bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -351,16 +368,10 @@ public:
void RemoveClientFromChunkSender(cClientHandle * a_Client);
/** Touches the chunk, causing it to be loaded or generated */
- void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */
- void LoadChunks(const cChunkCoordsList & a_Chunks);
+ void TouchChunk(int a_ChunkX, int a_ChunkZ);
/** Marks the chunk as failed-to-load: */
- void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
/** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign() */
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
@@ -380,7 +391,7 @@ public:
/** Regenerate the given chunk: */
void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
- /** Generates the given chunk, if not already generated */
+ /** Generates the given chunk */
void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
/** Queues a chunk for lighting; a_Callback is called after the chunk is lighted */
@@ -465,7 +476,7 @@ public:
int SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1);
/** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */
- int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
+ virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) override;
/** Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided */
void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1);
@@ -817,6 +828,7 @@ private:
virtual void OnChunkGenerated (cChunkDesc & a_ChunkDesc) override;
virtual bool IsChunkValid (int a_ChunkX, int a_ChunkZ) override;
virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) override;
+ virtual bool IsChunkQueued (int a_ChunkX, int a_ChunkZ) override;
// cPluginInterface overrides:
virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) override;
@@ -883,7 +895,7 @@ private:
double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins.
double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day.
Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs
- Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs
+ int m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs
Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent.
Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred