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-rw-r--r--src/World.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/World.h b/src/World.h
index 8cf860ff5..bc4e411cc 100644
--- a/src/World.h
+++ b/src/World.h
@@ -33,7 +33,7 @@
class cFireSimulator;
class cFluidSimulator;
class cSandSimulator;
-class cRedstoneSimulator;
+class cRedstoneManager;
class cItem;
class cPlayer;
class cClientHandle;
@@ -432,7 +432,7 @@ public:
inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
- inline cRedstoneSimulator * GetRedstoneSimulator(void) { return m_RedstoneSimulator; }
+ inline cRedstoneManager * GetRedstoneSimulator(void) { return m_RedstoneSimulator; }
/** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -759,7 +759,7 @@ private:
cFluidSimulator * m_WaterSimulator;
cFluidSimulator * m_LavaSimulator;
cFireSimulator * m_FireSimulator;
- cRedstoneSimulator * m_RedstoneSimulator;
+ cRedstoneManager * m_RedstoneSimulator;
cCriticalSection m_CSPlayers;
cPlayerList m_Players;
@@ -858,6 +858,9 @@ private:
/** Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) */
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
+
+ /** Creates a new redstone simulator.*/
+ cRedstoneManager * InitializeRedstoneSimulator(cIniFile & a_IniFile);
}; // tolua_export