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-rw-r--r--src/World.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/World.h b/src/World.h
index bf5dd3d1e..eafe7b9b6 100644
--- a/src/World.h
+++ b/src/World.h
@@ -173,7 +173,7 @@ public:
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
- void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
+ void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle);
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); // tolua_export
void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
@@ -191,6 +191,7 @@ public:
void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle);
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);