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-rw-r--r--src/WorldStorage/NBTChunkSerializer.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index f30cd59d5..956738911 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -67,7 +67,7 @@ public:
cNBTChunkSerializer(cFastNBTWriter & a_Writer);
- /// Close NBT tags that we've opened
+ /** Close NBT tags that we've opened */
void Finish(void);
bool IsLightValid(void) const {return m_IsLightValid; }
@@ -78,8 +78,7 @@ protected:
- m_BlockTypes[]
- m_BlockMetas[]
- m_BlockLight[]
- - m_BlockSkyLight[]
- */
+ - m_BlockSkyLight[] */
cFastNBTWriter & m_Writer;
@@ -89,10 +88,10 @@ protected:
bool m_IsLightValid; // True if the chunk lighting is valid
- /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
+ /** Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested. */
void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
- /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag
+ /** Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag */
void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
// Block entities: