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-rw-r--r--src/WorldStorage/WSSAnvil.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 541371560..4acf3f2a1 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -10,6 +10,7 @@
#include "WorldStorage.h"
#include "FastNBT.h"
+#include "../Mobs/Monster.h"
@@ -194,12 +195,18 @@ protected:
/// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
+ /// Loads monster common data from the NBT compound; returns true if successful
+ bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx);
+
/// Loads projectile common data from the NBT compound; returns true if successful
bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx);
/// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);
+ /// Loads an array of floats of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
+ bool LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx);
+
/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);