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-rw-r--r--src/WorldStorage/WorldStorage.cpp28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 55555d731..7c7bb4bfd 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -156,6 +156,7 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallba
{
ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ));
+ m_World->MarkChunkSaving(a_ChunkX, a_ChunkZ);
m_SaveQueue.EnqueueItem(cChunkCoordsWithCallback(a_ChunkX, a_ChunkZ, a_Callback));
m_Event.Set();
}
@@ -259,16 +260,18 @@ bool cWorldStorage::SaveOneChunk(void)
return false;
}
- // Save the chunk, if it's valid:
+ cChunkCoords SaveCoordinates(ToSave.m_ChunkX, ToSave.m_ChunkZ);
bool Status = false;
- if (m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
+
+ // Save the chunk; validity is checked inside a cWorld task:
+ if (m_SaveSchema->SaveChunk(SaveCoordinates))
{
- m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
- if (m_SaveSchema->SaveChunk(cChunkCoords(ToSave.m_ChunkX, ToSave.m_ChunkZ)))
- {
- m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
- Status = true;
- }
+ Status = true;
+ m_World->QueueTask([SaveCoordinates](cWorld & a_World)
+ {
+ a_World.MarkChunkSaved(SaveCoordinates.m_ChunkX, SaveCoordinates.m_ChunkZ);
+ }
+ );
}
// Call the callback, if specified:
@@ -285,8 +288,6 @@ bool cWorldStorage::SaveOneChunk(void)
bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
-
cChunkCoords Coords(a_ChunkX, a_ChunkZ);
// First try the schema that is used for saving
@@ -305,7 +306,12 @@ bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkZ)
}
// Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
- m_World->ChunkLoadFailed(a_ChunkX, a_ChunkZ);
+ m_World->QueueTask(
+ [a_ChunkX, a_ChunkZ](cWorld & a_World)
+ {
+ a_World.ChunkLoadFailed(a_ChunkX, a_ChunkZ);
+ }
+ );
return false;
}