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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp7
-rw-r--r--src/WorldStorage/SchematicFileSerializer.cpp2
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp3
3 files changed, 9 insertions, 3 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index eb04e54e2..f53dba68b 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -883,6 +883,10 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
m_Writer.EndCompound();
}
+
+
+
+
void cNBTChunkSerializer::AddLeashKnotEntity(cLeashKnot * a_LeashKnot)
{
m_Writer.BeginCompound("");
@@ -892,6 +896,9 @@ void cNBTChunkSerializer::AddLeashKnotEntity(cLeashKnot * a_LeashKnot)
}
+
+
+
void cNBTChunkSerializer::AddPaintingEntity(cPainting * a_Painting)
{
m_Writer.BeginCompound("");
diff --git a/src/WorldStorage/SchematicFileSerializer.cpp b/src/WorldStorage/SchematicFileSerializer.cpp
index e72f58fa3..37d5a0c77 100644
--- a/src/WorldStorage/SchematicFileSerializer.cpp
+++ b/src/WorldStorage/SchematicFileSerializer.cpp
@@ -50,7 +50,6 @@ bool cSchematicFileSerializer::LoadFromSchematicFile(cBlockArea & a_BlockArea, c
-
bool cSchematicFileSerializer::LoadFromSchematicString(cBlockArea & a_BlockArea, const AString & a_SchematicData)
{
// Uncompress the data:
@@ -105,7 +104,6 @@ bool cSchematicFileSerializer::SaveToSchematicFile(const cBlockArea & a_BlockAre
-
bool cSchematicFileSerializer::SaveToSchematicString(const cBlockArea & a_BlockArea, AString & a_Out)
{
// Serialize into NBT data:
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 048220a31..30e90f536 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -75,7 +75,6 @@ Since only the header is actually in the memory, this number can be high, but st
-
////////////////////////////////////////////////////////////////////////////////
// cWSSAnvil:
@@ -476,6 +475,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
+
void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, size_t a_Length)
{
int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
@@ -2081,6 +2081,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
+
void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cSplashPotionEntity> SplashPotion = cpp14::make_unique<cSplashPotionEntity>(nullptr, 0, 0, 0, Vector3d(0, 0, 0), cItem());