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-rw-r--r--src/WorldStorage/WorldStorage.cpp6
-rw-r--r--src/WorldStorage/WorldStorage.h3
2 files changed, 4 insertions, 5 deletions
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 29fe78d4f..7be710c29 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -60,13 +60,11 @@ cWorldStorage::~cWorldStorage()
-bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor)
+void cWorldStorage::Initialize(cWorld & a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor)
{
- m_World = a_World;
+ m_World = &a_World;
m_StorageSchemaName = a_StorageSchemaName;
InitSchemas(a_StorageCompressionFactor);
-
- return super::Start();
}
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index 5b8a1b8ba..a7d3bb1d4 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -69,7 +69,8 @@ public:
The callback, if specified, will be called with the result of the save operation. */
void QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr);
- bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args
+ /** Initializes the storage schemas, ready to be started. */
+ void Initialize(cWorld & a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor);
void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
void WaitForFinish(void);
void WaitForLoadQueueEmpty(void);