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-rw-r--r--src/WorldStorage/WSSAnvil.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index f58e876e0..c84763ac2 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -2454,9 +2454,16 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
a_Monster.SetDropChanceChestplate(DropChance[2]);
a_Monster.SetDropChanceLeggings(DropChance[3]);
a_Monster.SetDropChanceBoots(DropChance[4]);
- bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1);
- a_Monster.SetCanPickUpLoot(CanPickUpLoot);
- a_Monster.SetHealth(a_NBT.GetShort(a_NBT.FindChildByName(a_TagIdx, "Health")));
+
+ int LootTag = a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot");
+ if (LootTag > 0)
+ {
+ bool CanPickUpLoot = (a_NBT.GetByte(LootTag) == 1);
+ a_Monster.SetCanPickUpLoot(CanPickUpLoot);
+ }
+
+ int HealthTag = a_NBT.FindChildByName(a_TagIdx, "Health");
+ a_Monster.SetHealth(HealthTag > 0 ? a_NBT.GetShort(HealthTag) : a_Monster.GetMaxHealth());
return true;
}