diff options
Diffstat (limited to 'src/WorldStorage')
-rw-r--r-- | src/WorldStorage/FastNBT.cpp | 16 | ||||
-rw-r--r-- | src/WorldStorage/FireworksSerializer.cpp | 18 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 4 | ||||
-rw-r--r-- | src/WorldStorage/WSSCompact.cpp | 3 |
4 files changed, 20 insertions, 21 deletions
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index 8f80c3f75..be25fd1a4 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -506,22 +506,18 @@ void cFastNBTWriter::AddIntArray(const AString & a_Name, const int * a_Value, si { TagCommon(a_Name, TAG_IntArray); Int32 len = htonl(a_NumElements); + size_t cap = m_Result.capacity(); + size_t size = m_Result.length(); + if ((cap - size) < (4 + a_NumElements * 4)) + { + m_Result.reserve(size + 4 + (a_NumElements * 4)); + } m_Result.append((const char *)&len, 4); -#if defined(ANDROID_NDK) - // Android has alignment issues - cannot byteswap (htonl) an int that is not 32-bit-aligned, which happens in the regular version for (size_t i = 0; i < a_NumElements; i++) { int Element = htonl(a_Value[i]); m_Result.append((const char *)&Element, 4); } -#else - int * Elements = (int *)(m_Result.data() + m_Result.size()); - m_Result.append(a_NumElements * 4, (char)0); - for (size_t i = 0; i < a_NumElements; i++) - { - Elements[i] = htonl(a_Value[i]); - } -#endif } diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp index 1f05b470d..3c97ae0a2 100644 --- a/src/WorldStorage/FireworksSerializer.cpp +++ b/src/WorldStorage/FireworksSerializer.cpp @@ -90,30 +90,34 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB if (ExplosionName == "Colors") { // Divide by four as data length returned in bytes - int DataLength = a_NBT.GetDataLength(explosiontag) / 4; + int DataLength = a_NBT.GetDataLength(explosiontag); + // round to the next highest multiple of four + DataLength -= DataLength % 4; if (DataLength == 0) { continue; } - const int * ColourData = (const int *)(a_NBT.GetData(explosiontag)); - for (int i = 0; i < DataLength; i++) + const char * ColourData = (a_NBT.GetData(explosiontag)); + for (int i = 0; i < DataLength; i += 4 /* Size of network int*/) { - a_FireworkItem.m_Colours.push_back(ntohl(ColourData[i])); + a_FireworkItem.m_Colours.push_back(GetBEInt(ColourData + i)); } } else if (ExplosionName == "FadeColors") { int DataLength = a_NBT.GetDataLength(explosiontag) / 4; + // round to the next highest multiple of four + DataLength -= DataLength % 4; if (DataLength == 0) { continue; } - const int * FadeColourData = (const int *)(a_NBT.GetData(explosiontag)); - for (int i = 0; i < DataLength; i++) + const char * FadeColourData = (a_NBT.GetData(explosiontag)); + for (int i = 0; i < DataLength; i += 4 /* Size of network int*/) { - a_FireworkItem.m_FadeColours.push_back(ntohl(FadeColourData[i])); + a_FireworkItem.m_FadeColours.push_back(GetBEInt(FadeColourData + i)); } } } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index eb159f28d..070738164 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -507,10 +507,10 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio // The biomes stored don't match in size return NULL; } - const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx)); + const char * BiomeData = (a_NBT.GetData(a_TagIdx)); for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++) { - (*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i])); + (*a_BiomeMap)[i] = (EMCSBiome)(GetBEInt(&BiomeData[i * 4])); if ((*a_BiomeMap)[i] == 0xff) { // Unassigned biomes diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index 5e49e4909..1e84fb4ad 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -39,7 +39,7 @@ struct cWSSCompact::sChunkHeader /// The maximum number of PAK files that are cached -const int MAX_PAK_FILES = 16; +const size_t MAX_PAK_FILES = 16; /// The maximum number of unsaved chunks before the cPAKFile saves them to disk const int MAX_DIRTY_CHUNKS = 16; @@ -764,7 +764,6 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() // Cannot use cChunk::MakeIndex because it might change again????????? // For compatibility, use what we know is current - #define MAKE_2_INDEX( x, y, z ) ( y + (z * 256) + (x * 256 * 16) ) #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) ) unsigned int InChunkOffset = 0; |