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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp22
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp44
2 files changed, 11 insertions, 55 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index c87397542..4f78dd245 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -726,24 +726,10 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
{
- m_Writer.AddInt("TileX", a_Hanging->GetBlockX());
- m_Writer.AddInt("TileY", a_Hanging->GetBlockY());
- m_Writer.AddInt("TileZ", a_Hanging->GetBlockZ());
- switch (a_Hanging->GetFacing())
- {
- case BLOCK_FACE_XM: m_Writer.AddByte("Facing", 1); break;
- case BLOCK_FACE_XP: m_Writer.AddByte("Facing", 3); break;
- case BLOCK_FACE_ZM: m_Writer.AddByte("Facing", 2); break;
- case BLOCK_FACE_ZP: m_Writer.AddByte("Facing", 0); break;
-
- case BLOCK_FACE_YM:
- case BLOCK_FACE_YP:
- case BLOCK_FACE_NONE:
- {
- // These directions are invalid, but they may have been previously loaded, so keep them.
- break;
- }
- }
+ m_Writer.AddInt("TileX", FloorC(a_Hanging->GetPosX()));
+ m_Writer.AddInt("TileY", FloorC(a_Hanging->GetPosY()));
+ m_Writer.AddInt("TileZ", FloorC(a_Hanging->GetPosZ()));
+ m_Writer.AddByte("Facing", a_Hanging->GetProtocolFacing());
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index cc8b8d3f5..0aa26834c 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1747,52 +1747,22 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT
{
// "Facing" tag is the prime source of the Facing; if not available, translate from older "Direction" or "Dir"
int Facing = a_NBT.FindChildByName(a_TagIdx, "Facing");
- if (Facing > 0)
+ if (Facing < 0)
{
- Facing = (int)a_NBT.GetByte(Facing);
- if ((Facing >= 2) && (Facing <= 5))
- {
- a_Hanging.SetFacing(static_cast<eBlockFace>(Facing));
- }
- }
- else
- {
- Facing = a_NBT.FindChildByName(a_TagIdx, "Direction");
- if (Facing > 0)
- {
- switch ((int)a_NBT.GetByte(Facing))
- {
- case 0: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
- case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
- case 2: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
- case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
- }
- }
- else
- {
- Facing = a_NBT.FindChildByName(a_TagIdx, "Dir"); // Has values 0 and 2 swapped
- if (Facing > 0)
- {
- switch ((int)a_NBT.GetByte(Facing))
- {
- case 0: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
- case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
- case 2: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
- case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
- }
- }
- }
+ return;
}
+ a_Hanging.SetProtocolFacing(a_NBT.GetByte(Facing));
+
int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX");
int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY");
int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ");
if ((TileX > 0) && (TileY > 0) && (TileZ > 0))
{
a_Hanging.SetPosition(
- (double)a_NBT.GetInt(TileX),
- (double)a_NBT.GetInt(TileY),
- (double)a_NBT.GetInt(TileZ)
+ static_cast<double>(a_NBT.GetInt(TileX)),
+ static_cast<double>(a_NBT.GetInt(TileY)),
+ static_cast<double>(a_NBT.GetInt(TileZ))
);
}
}