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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 7ce85616c..e96acccef 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -1252,7 +1252,7 @@ void NBTChunkSerializer::Serialize(const cWorld & aWorld, cChunkCoords aCoords,
}
// Save the world age to the chunk data. Required by vanilla and mcedit.
- aWriter.AddLong("LastUpdate", aWorld.GetWorldAge());
+ aWriter.AddLong("LastUpdate", aWorld.GetWorldAge().count());
// Store the flag that the chunk has all the ores, trees, dungeons etc. Cuberite chunks are always complete.
aWriter.AddByte("TerrainPopulated", 1);
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index dae1ca825..18c4f13b6 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -109,8 +109,8 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
Writer.AddInt("SpawnY", FloorC(a_World->GetSpawnY()));
Writer.AddInt("SpawnZ", FloorC(a_World->GetSpawnZ()));
Writer.AddInt("version", 19133);
- Writer.AddLong("DayTime", a_World->GetTimeOfDay());
- Writer.AddLong("Time", a_World->GetWorldAge());
+ Writer.AddLong("DayTime", a_World->GetWorldDate().count());
+ Writer.AddLong("Time", a_World->GetWorldAge().count());
Writer.AddLong("SizeOnDisk", 0);
Writer.AddString("generatorName", "default");
Writer.AddString("generatorOptions", "");