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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp28
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp34
3 files changed, 59 insertions, 5 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 3c9da6de7..08ed893f5 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -81,6 +81,18 @@ void cNBTChunkSerializer::Finish(void)
memset(m_BlockLight, 0, sizeof(m_BlockLight));
memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
}
+
+ // Check if "Entity" and "TileEntities" lists exists. MCEdit requires this.
+ if (!m_HasHadEntity)
+ {
+ m_Writer.BeginList("Entities", TAG_Compound);
+ m_Writer.EndList();
+ }
+ if (!m_HasHadBlockEntity)
+ {
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ m_Writer.EndList();
+ }
}
@@ -765,6 +777,22 @@ void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
+void cNBTChunkSerializer::HeightMap(const cChunkDef::HeightMap * a_HeightMap)
+{
+ for (int RelX = 0; RelX < cChunkDef::Width; RelX++)
+ {
+ for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++)
+ {
+ int Height = cChunkDef::GetHeight(*a_HeightMap, RelX, RelZ);
+ m_VanillaHeightMap[(RelZ << 4) | RelX] = Height;
+ }
+ }
+}
+
+
+
+
+
void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
{
memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 4c229a65c..5ffab8cc5 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -59,6 +59,7 @@ class cNBTChunkSerializer :
public:
cChunkDef::BiomeMap m_Biomes;
unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
+ int m_VanillaHeightMap[cChunkDef::Width * cChunkDef::Width];
bool m_BiomesAreValid;
@@ -125,6 +126,7 @@ protected:
// cChunkDataSeparateCollector overrides:
virtual void LightIsValid(bool a_IsLightValid) override;
+ virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) override;
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
virtual void Entity(cEntity * a_Entity) override;
virtual void BlockEntity(cBlockEntity * a_Entity) override;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index be526e74e..bd814e2c7 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -51,6 +51,7 @@
#include "../Entities/ItemFrame.h"
#include "../Protocol/MojangAPI.h"
+#include "Server.h"
@@ -96,10 +97,26 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
if (!cFile::Exists(fnam))
{
cFastNBTWriter Writer;
- Writer.BeginCompound("");
- Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
- Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
- Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
+ Writer.BeginCompound("Data");
+ Writer.AddByte("allowCommands", 1);
+ Writer.AddByte("Difficulty", 2);
+ Writer.AddByte("hardcore", cRoot::Get()->GetServer()->IsHardcore() ? 1 : 0);
+ Writer.AddByte("initialized", 1);
+ Writer.AddByte("MapFeatures", 1);
+ Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0);
+ Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0);
+ Writer.AddInt("GameType", (int)a_World->GetGameMode());
+ Writer.AddInt("generatorVersion", 1);
+ Writer.AddInt("SpawnX", (int)a_World->GetSpawnX());
+ Writer.AddInt("SpawnY", (int)a_World->GetSpawnY());
+ Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ());
+ Writer.AddInt("version", 19133);
+ Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay());
+ Writer.AddLong("Time", a_World->GetWorldAge());
+ Writer.AddLong("SizeOnDisk", 0);
+ Writer.AddString("generatorName", "default");
+ Writer.AddString("generatorOptions", "");
+ Writer.AddString("LevelName", a_World->GetName());
Writer.EndCompound();
Writer.Finish();
@@ -440,6 +457,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.BeginCompound("Level");
a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
+
cNBTChunkSerializer Serializer(a_Writer);
if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
{
@@ -454,7 +472,10 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
}
-
+
+ // Save heightmap (Vanilla require this):
+ a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap));
+
// Save blockdata:
a_Writer.BeginList("Sections", TAG_Compound);
size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
@@ -485,6 +506,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
{
a_Writer.AddByte("MCSIsLightValid", 1);
}
+
+ // Save the world age to the chunk data. Required by vanilla and mcedit.
+ a_Writer.AddLong("LastUpdate", m_World->GetWorldAge());
// Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete.
a_Writer.AddByte("TerrainPopulated", 1);