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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp28
-rw-r--r--src/WorldStorage/WSSAnvil.cpp11
2 files changed, 21 insertions, 18 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index bff515386..317ace795 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -589,20 +589,19 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
Vector3d Pos = a_Projectile->GetPosition();
- m_Writer.AddShort("xTile", (Int16)floor(Pos.x));
- m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
- m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
- m_Writer.AddShort("inTile", 0); // TODO: Query the block type
- m_Writer.AddShort("shake", 0); // TODO: Any shake?
- m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0);
+ m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind())
{
case cProjectileEntity::pkArrow:
{
- m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?)
- m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState());
- m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff());
+ cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
+
+ m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x);
+ m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y);
+ m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z);
+ m_Writer.AddByte("pickup", Arrow->GetPickupState());
+ m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
break;
}
case cProjectileEntity::pkGhastFireball:
@@ -620,14 +619,11 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
ASSERT(!"Unsaved projectile entity!");
}
- } // switch (ProjectileKind)
- cEntity * Creator = a_Projectile->GetCreator();
- if (Creator != NULL)
+ } // switch (ProjectileKind)
+
+ if (!a_Projectile->GetCreatorName().empty())
{
- if (Creator->GetEntityType() == cEntity::etPlayer)
- {
- m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName());
- }
+ m_Writer.AddString("ownerName", a_Projectile->GetCreatorName());
}
m_Writer.EndCompound();
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 9870c144a..f13c4d4d2 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1642,6 +1642,15 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
}
+ // Load block hit:
+ int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile");
+ int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile");
+ int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
+ if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
+ {
+ Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
+ }
+
// Store the new arrow in the entities list:
a_Entities.push_back(Arrow.release());
}
@@ -2474,8 +2483,6 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP
}
a_Entity.SetIsInGround(IsInGround);
- // TODO: Load inTile, TileCoords
-
return true;
}