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-rw-r--r--src/ClientHandle.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index d47ceff0e..77f3b274a 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1089,18 +1089,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
cWorld * World = m_Player->GetWorld();
if (
- (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
- (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
- (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
+ (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block
+ (
+ (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away
+ (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
+ (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
+ )
)
{
- if (a_BlockFace != BLOCK_FACE_NONE)
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ if (a_BlockY < cChunkDef::Height - 1)
{
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
- m_Player->GetInventory().SendEquippedSlot();
}
+ if (a_BlockY > 0)
+ {
+ World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things
+ }
+ m_Player->GetInventory().SendEquippedSlot();
return;
}