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-rw-r--r--src/ClientHandle.cpp2
-rw-r--r--src/Entities/Player.cpp8
2 files changed, 4 insertions, 6 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 18e3d560e..68bf28af7 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -620,7 +620,7 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
}
else
{
- SendChat(Printf("%s[INFO]%s Command blocks are not enabled on this server", cChatColor::Green.c_str(), cChatColor::White.c_str()));
+ SendChat(Printf("%s[INFO]%s Command blocks are not enabled on this server", cChatColor::Yellow.c_str(), cChatColor::White.c_str()));
}
}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 71e304967..82e31ae65 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -463,10 +463,8 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (Damage > 0)
{
- if (!IsGameModeCreative())
- {
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- }
+ // cPlayer makes sure damage isn't applied in creative, no need to check here
+ TakeDamage(dtFalling, NULL, Damage, Damage, 0);
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
@@ -790,7 +788,7 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (IsGameModeCreative())
{
- // No damage / health in creative mode
+ // No damage / health in creative mode if not void damage
return;
}
}