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-rw-r--r--src/Bindings/LuaWindow.cpp18
-rw-r--r--src/Bindings/LuaWindow.h1
-rw-r--r--src/Bindings/ManualBindings.cpp200
-rw-r--r--src/Bindings/Plugin.h5
-rw-r--r--src/Bindings/PluginLua.cpp29
-rw-r--r--src/Bindings/PluginLua.h5
-rw-r--r--src/Bindings/PluginManager.cpp24
-rw-r--r--src/Bindings/PluginManager.h4
-rw-r--r--src/BiomeDef.cpp127
-rw-r--r--src/BiomeDef.h3
-rw-r--r--src/BlockEntities/BeaconEntity.cpp3
-rw-r--r--src/BlockEntities/ChestEntity.cpp2
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp1
-rw-r--r--src/BlockEntities/EnderChestEntity.cpp2
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp2
-rw-r--r--src/BlockEntities/HopperEntity.cpp1
-rw-r--r--src/Blocks/BlockAnvil.h1
-rw-r--r--src/Blocks/BlockDirt.h14
-rw-r--r--src/Blocks/BlockEnchantmentTable.h2
-rw-r--r--src/Blocks/BlockOre.h59
-rw-r--r--src/Blocks/BlockWorkbench.h2
-rw-r--r--src/CMakeLists.txt4
-rw-r--r--src/Chunk.cpp141
-rw-r--r--src/ChunkData.cpp2
-rw-r--r--src/ClientHandle.cpp11
-rw-r--r--src/Entities/Entity.cpp22
-rw-r--r--src/Entities/Minecart.cpp1
-rw-r--r--src/Entities/Player.cpp107
-rw-r--r--src/Entities/Player.h18
-rw-r--r--src/FurnaceRecipe.cpp16
-rw-r--r--src/FurnaceRecipe.h3
-rw-r--r--src/Generating/BioGen.cpp2
-rw-r--r--src/Generating/CompoGenBiomal.cpp14
-rw-r--r--src/Generating/ComposableGenerator.cpp5
-rw-r--r--src/Generating/FinishGen.cpp175
-rw-r--r--src/Generating/FinishGen.h23
-rw-r--r--src/Generating/HeiGen.cpp64
-rw-r--r--src/Generating/ProtIntGen.h344
-rw-r--r--src/Generating/Trees.cpp16
-rw-r--r--src/Items/ItemDoor.h21
-rw-r--r--src/Protocol/Protocol18x.cpp14
-rw-r--r--src/Server.cpp2
-rw-r--r--src/StringUtils.cpp48
-rw-r--r--src/StringUtils.h5
-rw-r--r--src/UI/AnvilWindow.cpp83
-rw-r--r--src/UI/AnvilWindow.h45
-rw-r--r--src/UI/BeaconWindow.cpp76
-rw-r--r--src/UI/BeaconWindow.h40
-rw-r--r--src/UI/CMakeLists.txt23
-rw-r--r--src/UI/ChestWindow.cpp141
-rw-r--r--src/UI/ChestWindow.h45
-rw-r--r--src/UI/CraftingWindow.cpp61
-rw-r--r--src/UI/CraftingWindow.h31
-rw-r--r--src/UI/DropSpenserWindow.cpp46
-rw-r--r--src/UI/DropSpenserWindow.h32
-rw-r--r--src/UI/EnchantingWindow.cpp100
-rw-r--r--src/UI/EnchantingWindow.h44
-rw-r--r--src/UI/EnderChestWindow.cpp71
-rw-r--r--src/UI/EnderChestWindow.h38
-rw-r--r--src/UI/FurnaceWindow.cpp74
-rw-r--r--src/UI/FurnaceWindow.h32
-rw-r--r--src/UI/HopperWindow.cpp48
-rw-r--r--src/UI/HopperWindow.h32
-rw-r--r--src/UI/InventoryWindow.cpp73
-rw-r--r--src/UI/InventoryWindow.h34
-rw-r--r--src/UI/MinecartWithChestWindow.h67
-rw-r--r--src/UI/SlotArea.cpp130
-rw-r--r--src/UI/SlotArea.h22
-rw-r--r--src/UI/Window.cpp437
-rw-r--r--src/UI/Window.h204
70 files changed, 2655 insertions, 937 deletions
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp
index 35730878d..d4014059b 100644
--- a/src/Bindings/LuaWindow.cpp
+++ b/src/Bindings/LuaWindow.cpp
@@ -167,6 +167,24 @@ void cLuaWindow::Destroy(void)
+void cLuaWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer& a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas Areas;
+ for (auto Area : m_SlotAreas)
+ {
+ if (Area != a_ClickedArea)
+ {
+ Areas.push_back(Area);
+ }
+ }
+
+ super::DistributeStackToAreas(a_ItemStack, a_Player, Areas, a_ShouldApply, false);
+}
+
+
+
+
+
void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
if (a_ItemGrid != &m_Contents)
diff --git a/src/Bindings/LuaWindow.h b/src/Bindings/LuaWindow.h
index dab99a2e2..76530d99d 100644
--- a/src/Bindings/LuaWindow.h
+++ b/src/Bindings/LuaWindow.h
@@ -84,6 +84,7 @@ protected:
// cWindow overrides:
virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
virtual void Destroy(void) override;
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 69d16ac2b..40ac12b41 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -31,6 +31,7 @@
#include "../LineBlockTracer.h"
#include "../WorldStorage/SchematicFileSerializer.h"
#include "../CompositeChat.h"
+#include "../StringCompression.h"
@@ -110,6 +111,146 @@ static int tolua_Clamp(lua_State * tolua_S)
+static int tolua_CompressStringZLIB(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ (
+ !S.CheckParamNumber(2) &&
+ !S.CheckParamEnd(2)
+ )
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToCompress;
+ int CompressionLevel = 5;
+ S.GetStackValues(1, ToCompress, CompressionLevel);
+
+ // Compress the string:
+ AString res;
+ CompressString(ToCompress.data(), ToCompress.size(), res, CompressionLevel);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+static int tolua_UncompressStringZLIB(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ !S.CheckParamNumber(2)
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToUncompress;
+ int UncompressedSize;
+ S.GetStackValues(1, ToUncompress, UncompressedSize);
+
+ // Compress the string:
+ AString res;
+ UncompressString(ToUncompress.data(), ToUncompress.size(), res, UncompressedSize);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+static int tolua_CompressStringGZIP(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToCompress;
+ S.GetStackValues(1, ToCompress);
+
+ // Compress the string:
+ AString res;
+ CompressStringGZIP(ToCompress.data(), ToCompress.size(), res);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+static int tolua_UncompressStringGZIP(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToUncompress;
+ S.GetStackValues(1, ToUncompress);
+
+ // Compress the string:
+ AString res;
+ UncompressStringGZIP(ToUncompress.data(), ToUncompress.size(), res);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+static int tolua_InflateString(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToUncompress;
+ S.GetStackValues(1, ToUncompress);
+
+ // Compress the string:
+ AString res;
+ InflateString(ToUncompress.data(), ToUncompress.size(), res);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
static int tolua_StringSplit(lua_State * tolua_S)
{
cLuaState LuaState(tolua_S);
@@ -125,6 +266,24 @@ static int tolua_StringSplit(lua_State * tolua_S)
+static int tolua_StringSplitWithQuotes(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+
+ AString str;
+ AString delim;
+
+ S.GetStackValues(1, str, delim);
+
+ AStringVector Split = StringSplitWithQuotes(str, delim);
+ S.Push(Split);
+ return 1;
+}
+
+
+
+
+
static int tolua_StringSplitAndTrim(lua_State * tolua_S)
{
cLuaState LuaState(tolua_S);
@@ -2251,10 +2410,10 @@ static int tolua_md5HexString(lua_State * tolua_S)
// Convert the md5 checksum to hex string:
std::stringstream Output;
- Output << std::hex << std::setw(2) << std::setfill('0');
+ Output << std::hex << std::setfill('0');
for (size_t i = 0; i < ARRAYCOUNT(md5Output); i++)
{
- Output << static_cast<unsigned short>(md5Output[i]); // Need to cast to a number, otherwise a char is output
+ Output << std::setw(2) << static_cast<unsigned short>(md5Output[i]); // Need to cast to a number, otherwise a char is output
}
lua_pushlstring(tolua_S, Output.str().c_str(), Output.str().size());
return 1;
@@ -2297,10 +2456,10 @@ static int tolua_sha1HexString(lua_State * tolua_S)
// Convert the sha1 checksum to hex string:
std::stringstream Output;
- Output << std::hex << std::setw(2) << std::setfill('0');
+ Output << std::hex << std::setfill('0');
for (size_t i = 0; i < ARRAYCOUNT(sha1Output); i++)
{
- Output << static_cast<unsigned short>(sha1Output[i]); // Need to cast to a number, otherwise a char is output
+ Output << std::setw(2) << static_cast<unsigned short>(sha1Output[i]); // Need to cast to a number, otherwise a char is output
}
lua_pushlstring(tolua_S, Output.str().c_str(), Output.str().size());
return 1;
@@ -3516,19 +3675,22 @@ void ManualBindings::Bind(lua_State * tolua_S)
// Create the new classes:
tolua_usertype(tolua_S, "cCryptoHash");
tolua_cclass(tolua_S, "cCryptoHash", "cCryptoHash", "", nullptr);
+ tolua_usertype(tolua_S, "cStringCompression");
+ tolua_cclass(tolua_S, "cStringCompression", "cStringCompression", "", nullptr);
// Globals:
- tolua_function(tolua_S, "Clamp", tolua_Clamp);
- tolua_function(tolua_S, "StringSplit", tolua_StringSplit);
- tolua_function(tolua_S, "StringSplitAndTrim", tolua_StringSplitAndTrim);
- tolua_function(tolua_S, "LOG", tolua_LOG);
- tolua_function(tolua_S, "LOGINFO", tolua_LOGINFO);
- tolua_function(tolua_S, "LOGWARN", tolua_LOGWARN);
- tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN);
- tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR);
- tolua_function(tolua_S, "Base64Encode", tolua_Base64Encode);
- tolua_function(tolua_S, "Base64Decode", tolua_Base64Decode);
- tolua_function(tolua_S, "md5", tolua_md5_obsolete); // OBSOLETE, use cCryptoHash.md5() instead
+ tolua_function(tolua_S, "Clamp", tolua_Clamp);
+ tolua_function(tolua_S, "StringSplit", tolua_StringSplit);
+ tolua_function(tolua_S, "StringSplitWithQuotes", tolua_StringSplitWithQuotes);
+ tolua_function(tolua_S, "StringSplitAndTrim", tolua_StringSplitAndTrim);
+ tolua_function(tolua_S, "LOG", tolua_LOG);
+ tolua_function(tolua_S, "LOGINFO", tolua_LOGINFO);
+ tolua_function(tolua_S, "LOGWARN", tolua_LOGWARN);
+ tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN);
+ tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR);
+ tolua_function(tolua_S, "Base64Encode", tolua_Base64Encode);
+ tolua_function(tolua_S, "Base64Decode", tolua_Base64Decode);
+ tolua_function(tolua_S, "md5", tolua_md5_obsolete); // OBSOLETE, use cCryptoHash.md5() instead
tolua_beginmodule(tolua_S, "cFile");
tolua_function(tolua_S, "GetFolderContents", tolua_cFile_GetFolderContents);
@@ -3692,6 +3854,14 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "sha1HexString", tolua_sha1HexString);
tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S, "cStringCompression");
+ tolua_function(tolua_S, "CompressStringZLIB", tolua_CompressStringZLIB);
+ tolua_function(tolua_S, "UncompressStringZLIB", tolua_UncompressStringZLIB);
+ tolua_function(tolua_S, "CompressStringGZIP", tolua_CompressStringGZIP);
+ tolua_function(tolua_S, "UncompressStringGZIP", tolua_UncompressStringGZIP);
+ tolua_function(tolua_S, "InflateString", tolua_InflateString);
+ tolua_endmodule(tolua_S);
+
BindRankManager(tolua_S);
BindNetwork(tolua_S);
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 6210dbed4..3f9fa7655 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -57,6 +57,7 @@ public:
virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
+ virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
@@ -110,12 +111,12 @@ public:
Command permissions have already been checked.
Returns true if command handled successfully
*/
- virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player) = 0;
+ virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand) = 0;
/** Handles the console command split into a_Split.
Returns true if command handled successfully. Output is to be sent to the a_Output callback.
*/
- virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0;
+ virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand) = 0;
/// All bound commands are to be removed, do any language-dependent cleanup here
virtual void ClearCommands(void) {}
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 500913e76..263d1f005 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -857,6 +857,26 @@ bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPositi
+bool cPluginLua::OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_TELEPORT];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Entity, a_OldPosition, a_NewPosition, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
cCSLock Lock(m_CriticalSection);
@@ -1445,7 +1465,7 @@ bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, s
-bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player)
+bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
@@ -1457,7 +1477,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player
cCSLock Lock(m_CriticalSection);
bool res = false;
- m_LuaState.Call(cmd->second, a_Split, &a_Player, cLuaState::Return, res);
+ m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res);
return res;
}
@@ -1465,7 +1485,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player
-bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
+bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
@@ -1480,7 +1500,7 @@ bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOut
cCSLock Lock(m_CriticalSection);
bool res = false;
AString str;
- m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str);
+ m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
if (res && !str.empty())
{
a_Output.Out(str);
@@ -1577,6 +1597,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect";
+ case cPluginManager::HOOK_ENTITY_TELEPORT: return "OnEntityTeleport";
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
case cPluginManager::HOOK_KILLING: return "OnKilling";
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index f443f5fc0..4f3529fc9 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -106,6 +106,7 @@ public:
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
virtual bool OnPlayerShooting (cPlayer & a_Player) override;
virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
+ virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) override;
virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
@@ -130,9 +131,9 @@ public:
virtual bool OnWorldStarted (cWorld & a_World) override;
virtual bool OnWorldTick (cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) override;
- virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player) override;
+ virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand) override;
- virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override;
+ virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand) override;
virtual void ClearCommands(void) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 9d86c64a2..8935f7dd3 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -505,6 +505,24 @@ bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectTyp
+bool cPluginManager::CallHookEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
+{
+ FIND_HOOK(HOOK_ENTITY_TELEPORT);
+ VERIFY_HOOK;
+
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnEntityTeleport(a_Entity, a_OldPosition, a_NewPosition))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
FIND_HOOK(HOOK_EXECUTE_COMMAND);
@@ -1447,7 +1465,7 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player,
ASSERT(cmd->second.m_Plugin != nullptr);
- if (!cmd->second.m_Plugin->HandleCommand(Split, a_Player))
+ if (!cmd->second.m_Plugin->HandleCommand(Split, a_Player, a_Command))
{
return crError;
}
@@ -1750,7 +1768,7 @@ bool cPluginManager::IsConsoleCommandBound(const AString & a_Command)
-bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
+bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_Command)
{
if (a_Split.empty())
{
@@ -1777,7 +1795,7 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma
return false;
}
- return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output);
+ return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output, a_Command);
}
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 97e91c1df..4efcbb6f3 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -109,6 +109,7 @@ public:
HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
HOOK_PLAYER_SHOOTING,
HOOK_PLAYER_SPAWNED,
+ HOOK_ENTITY_TELEPORT,
HOOK_PLAYER_TOSSING_ITEM,
HOOK_PLAYER_USED_BLOCK,
HOOK_PLAYER_USED_ITEM,
@@ -190,6 +191,7 @@ public:
bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
+ bool CallHookEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == nullptr, it is a console cmd
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
@@ -282,7 +284,7 @@ public:
bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
/** Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback */
- bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
+ bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_Command);
/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
If a_Player is not nullptr, only commands for which the player has permissions are added.
diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp
index 188e06173..3e34ebdbe 100644
--- a/src/BiomeDef.cpp
+++ b/src/BiomeDef.cpp
@@ -222,3 +222,130 @@ bool IsBiomeCold(EMCSBiome a_Biome)
+
+int GetSnowStartHeight(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biIcePlainsSpikes:
+ case biIcePlains:
+ case biIceMountains:
+ case biFrozenRiver:
+ case biColdBeach:
+ case biColdTaiga:
+ case biColdTaigaHills:
+ case biColdTaigaM:
+ {
+ // Always snow
+ return 0;
+ }
+
+ case biExtremeHills:
+ case biExtremeHillsM:
+ case biExtremeHillsPlus:
+ case biExtremeHillsPlusM:
+ case biStoneBeach:
+ {
+ // Starts snowing at 96
+ return 96;
+ }
+
+ case biTaiga:
+ case biTaigaHills:
+ case biTaigaM:
+ {
+ // Start snowing at 130
+ return 130;
+ }
+
+ case biMegaTaiga:
+ case biMegaSpruceTaiga:
+ case biMegaTaigaHills:
+ case biMegaSpruceTaigaHills:
+ {
+ // Start snowing at 160
+ return 160;
+ }
+
+ case biRiver:
+ case biOcean:
+ case biDeepOcean:
+ {
+ // Starts snowing at 280
+ return 280;
+ }
+
+ case biBirchForest:
+ case biBirchForestHills:
+ case biBirchForestM:
+ case biBirchForestHillsM:
+ {
+ // Starts snowing at 335
+ return 335;
+ }
+
+ case biForest:
+ case biForestHills:
+ case biFlowerForest:
+ case biRoofedForest:
+ case biRoofedForestM:
+ {
+ // Starts snowing at 400
+ return 400;
+ }
+
+ case biPlains:
+ case biSunflowerPlains:
+ case biSwampland:
+ case biSwamplandM:
+ case biBeach:
+ {
+ // Starts snowing at 460
+ return 460;
+ }
+
+ case biMushroomIsland:
+ case biMushroomShore:
+ {
+ // Starts snowing at 520
+ return 520;
+ }
+
+ case biJungle:
+ case biJungleHills:
+ case biJungleM:
+ case biJungleEdge:
+ case biJungleEdgeM:
+ {
+ // Starts snowing at 550
+ return 550;
+ }
+
+ case biDesert:
+ case biDesertHills:
+ case biDesertM:
+ case biSavanna:
+ case biSavannaM:
+ case biSavannaPlateau:
+ case biSavannaPlateauM:
+ case biMesa:
+ case biMesaBryce:
+ case biMesaPlateau:
+ case biMesaPlateauF:
+ case biMesaPlateauFM:
+ case biMesaPlateauM:
+ {
+ // These biomes don't actualy have any downfall.
+ return 1000;
+ }
+
+ default:
+ {
+ return 0;
+ }
+ }
+}
+
+
+
+
diff --git a/src/BiomeDef.h b/src/BiomeDef.h
index 84751cfd7..cda12556a 100644
--- a/src/BiomeDef.h
+++ b/src/BiomeDef.h
@@ -129,4 +129,7 @@ extern bool IsBiomeVeryCold(EMCSBiome a_Biome);
Doesn't report Very Cold biomes, use IsBiomeVeryCold() for those. */
extern bool IsBiomeCold(EMCSBiome a_Biome);
+/** Returns the height when a biome when a biome starts snowing.*/
+extern int GetSnowStartHeight(EMCSBiome a_Biome);
+
// tolua_end
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index 37ce7a8ab..fb3940ce9 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -4,6 +4,7 @@
#include "BeaconEntity.h"
#include "../BlockArea.h"
#include "../Entities/Player.h"
+#include "../UI/BeaconWindow.h"
@@ -289,7 +290,7 @@ void cBeaconEntity::UsedBy(cPlayer * a_Player)
OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
-
+
if (Window != nullptr)
{
// if (a_Player->GetWindow() != Window)
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 0cd9c66e0..3821f9aab 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -4,7 +4,7 @@
#include "ChestEntity.h"
#include "../Item.h"
#include "../Entities/Player.h"
-#include "../UI/Window.h"
+#include "../UI/ChestWindow.h"
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 5e98506f1..039f5d360 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -8,6 +8,7 @@
#include "DropSpenserEntity.h"
#include "../Entities/Player.h"
#include "../Chunk.h"
+#include "../UI/DropSpenserWindow.h"
diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp
index e18490a1e..ab5c5a2de 100644
--- a/src/BlockEntities/EnderChestEntity.cpp
+++ b/src/BlockEntities/EnderChestEntity.cpp
@@ -4,7 +4,7 @@
#include "EnderChestEntity.h"
#include "../Item.h"
#include "../Entities/Player.h"
-#include "../UI/Window.h"
+#include "../UI/EnderChestWindow.h"
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index cc5a00af7..2621b560b 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FurnaceEntity.h"
-#include "../UI/Window.h"
+#include "../UI/FurnaceWindow.h"
#include "../Entities/Player.h"
#include "../Root.h"
#include "../Chunk.h"
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index c2d6cabbb..bfd4b8322 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -9,6 +9,7 @@
#include "../Entities/Player.h"
#include "../Entities/Pickup.h"
#include "../Bindings/PluginManager.h"
+#include "../UI/HopperWindow.h"
#include "ChestEntity.h"
#include "FurnaceEntity.h"
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
index 20514580e..abfa0f782 100644
--- a/src/Blocks/BlockAnvil.h
+++ b/src/Blocks/BlockAnvil.h
@@ -4,6 +4,7 @@
#include "BlockHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
+#include "../UI/AnvilWindow.h"
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index aae6719e2..12bca92dd 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -52,7 +52,19 @@ public:
return;
}
}
-
+
+ // Make sure that there is enough light at the source block to spread
+ if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
+ {
+ a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
+ return;
+ }
+ else if (std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9)
+ {
+ // Source block is not bright enough to spread
+ return;
+ }
+
// Grass spreads to adjacent dirt blocks:
cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h
index 81d2cb9a0..40001f356 100644
--- a/src/Blocks/BlockEnchantmentTable.h
+++ b/src/Blocks/BlockEnchantmentTable.h
@@ -2,7 +2,7 @@
#pragma once
#include "BlockHandler.h"
-#include "../UI/Window.h"
+#include "../UI/EnchantingWindow.h"
#include "../Entities/Player.h"
diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h
index f6ea3aa3c..08d79f435 100644
--- a/src/Blocks/BlockOre.h
+++ b/src/Blocks/BlockOre.h
@@ -11,6 +11,7 @@
class cBlockOreHandler :
public cBlockHandler
{
+ typedef cBlockHandler super;
public:
cBlockOreHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
@@ -56,6 +57,64 @@ public:
}
}
}
+
+ virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+
+ if (a_Player->IsGameModeCreative())
+ {
+ // Don't drop XP when the player is in creative mode.
+ return;
+ }
+
+ if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
+ {
+ // Don't drop XP when the ore is mined with the Silk Touch enchantment
+ return;
+ }
+
+ cFastRandom Random;
+ int Reward = 0;
+
+ switch (m_BlockType)
+ {
+ case E_BLOCK_NETHER_QUARTZ_ORE:
+ case E_BLOCK_LAPIS_ORE:
+ {
+ // Lapis and nether quartz get 2 - 5 experience
+ Reward = Random.NextInt(4) + 2;
+ break;
+ }
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ {
+ // Redstone gets 1 - 5 experience
+ Reward = Random.NextInt(5) + 1;
+ break;
+ }
+ case E_BLOCK_DIAMOND_ORE:
+ case E_BLOCK_EMERALD_ORE:
+ {
+ // Diamond and emerald get 3 - 7 experience
+ Reward = Random.NextInt(5) + 3;
+ break;
+ }
+ case E_BLOCK_COAL_ORE:
+ {
+ // Coal gets 0 - 2 experience
+ Reward = Random.NextInt(3);
+ break;
+ }
+
+ default: break;
+ }
+
+ if (Reward != 0)
+ {
+ a_WorldInterface.SpawnExperienceOrb(a_BlockX, a_BlockY, a_BlockZ, Reward);
+ }
+ }
} ;
diff --git a/src/Blocks/BlockWorkbench.h b/src/Blocks/BlockWorkbench.h
index 699badaf2..e40e15606 100644
--- a/src/Blocks/BlockWorkbench.h
+++ b/src/Blocks/BlockWorkbench.h
@@ -2,7 +2,7 @@
#pragma once
#include "BlockHandler.h"
-#include "../UI/Window.h"
+#include "../UI/CraftingWindow.h"
#include "../Entities/Player.h"
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index c39f5f6e6..b91c4f65a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -9,7 +9,7 @@ include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/libevent/include
set(FOLDERS
OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++ Bindings
- WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs
+ WorldStorage Mobs Entities Simulator BlockEntities UI Generating/Prefabs
Noise
)
@@ -318,7 +318,7 @@ if (NOT MSVC)
target_link_libraries(${EXECUTABLE}
OSSupport HTTPServer Bindings Items Blocks Noise
Protocol Generating Generating_Prefabs WorldStorage
- Mobs Entities Simulator UI BlockEntities PolarSSL++
+ Mobs Entities Simulator BlockEntities UI PolarSSL++
)
endif ()
if (WIN32)
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index a4198c322..00ac1fdb1 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -776,10 +776,22 @@ void cChunk::BroadcastPendingBlockChanges(void)
{
return;
}
-
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
+
+ if (m_PendingSendBlocks.size() >= 10240)
{
- (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks);
+ // Resend the full chunk
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
+ {
+ m_World->ForceSendChunkTo(m_PosX, m_PosZ, cChunkSender::E_CHUNK_PRIORITY_MEDIUM, (*itr));
+ }
+ }
+ else
+ {
+ // Only send block changes
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
+ {
+ (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks);
+ }
}
m_PendingSendBlocks.clear();
}
@@ -874,80 +886,71 @@ void cChunk::ApplyWeatherToTop()
int X = m_World->GetTickRandomNumber(15);
int Z = m_World->GetTickRandomNumber(15);
- switch (GetBiomeAt(X, Z))
- {
- case biTaiga:
- case biFrozenOcean:
- case biFrozenRiver:
- case biIcePlains:
- case biIceMountains:
- case biTaigaHills:
- {
- // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?)
- int Height = GetHeight(X, Z);
- BLOCKTYPE TopBlock = GetBlock(X, Height, Z);
- NIBBLETYPE TopMeta = GetMeta (X, Height, Z);
- if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW))
+
+ // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?)
+ int Height = GetHeight(X, Z);
+
+ if (GetSnowStartHeight(GetBiomeAt(X, Z)) > Height)
+ {
+ return;
+ }
+
+ BLOCKTYPE TopBlock = GetBlock(X, Height, Z);
+ NIBBLETYPE TopMeta = GetMeta (X, Height, Z);
+ if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW))
+ {
+ int MaxSize = 7;
+ BLOCKTYPE BlockType[4];
+ NIBBLETYPE BlockMeta[4];
+ UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]);
+ UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]);
+ UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]);
+ UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]);
+ for (int i = 0; i < 4; i++)
+ {
+ switch (BlockType[i])
{
- int MaxSize = 7;
- BLOCKTYPE BlockType[4];
- NIBBLETYPE BlockMeta[4];
- UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]);
- UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]);
- UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]);
- UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]);
- for (int i = 0; i < 4; i++)
- {
- switch (BlockType[i])
- {
- case E_BLOCK_AIR:
- {
- MaxSize = 0;
- break;
- }
- case E_BLOCK_SNOW:
- {
- MaxSize = std::min(BlockMeta[i] + 1, MaxSize);
- break;
- }
- }
- }
- if (TopMeta < MaxSize)
+ case E_BLOCK_AIR:
{
- FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1);
+ MaxSize = 0;
+ break;
}
- else if (TopMeta > MaxSize)
+ case E_BLOCK_SNOW:
{
- FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
+ MaxSize = std::min(BlockMeta[i] + 1, MaxSize);
+ break;
}
}
- else if (cBlockInfo::IsSnowable(TopBlock) && (Height + 1 < cChunkDef::Height))
- {
- SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
- }
- else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER))
- {
- SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
- }
- else if (
- (m_World->IsDeepSnowEnabled()) &&
- (
- (TopBlock == E_BLOCK_RED_ROSE) ||
- (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
- (TopBlock == E_BLOCK_RED_MUSHROOM) ||
- (TopBlock == E_BLOCK_BROWN_MUSHROOM)
- )
- )
- {
- SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
- }
- break;
- } // case (snowy biomes)
- default:
+ }
+ if (TopMeta < MaxSize)
{
- break;
+ FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1);
+ }
+ else if (TopMeta > MaxSize)
+ {
+ FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
}
- } // switch (biome)
+ }
+ else if (cBlockInfo::IsSnowable(TopBlock) && (Height + 1 < cChunkDef::Height))
+ {
+ SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
+ }
+ else if (IsBlockWater(TopBlock) && (TopMeta == 0))
+ {
+ SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
+ }
+ else if (
+ (m_World->IsDeepSnowEnabled()) &&
+ (
+ (TopBlock == E_BLOCK_RED_ROSE) ||
+ (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
+ (TopBlock == E_BLOCK_RED_MUSHROOM) ||
+ (TopBlock == E_BLOCK_BROWN_MUSHROOM)
+ )
+ )
+ {
+ SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
+ }
}
diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp
index 57b27c5e0..80f40d39e 100644
--- a/src/ChunkData.cpp
+++ b/src/ChunkData.cpp
@@ -361,7 +361,7 @@ void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Lengt
}
else
{
- memset(&a_Dest[(i * SectionBlockCount) - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy);
+ memset(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy);
}
}
}
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index c774a92c2..4fbce2b67 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -12,6 +12,9 @@
#include "BlockEntities/CommandBlockEntity.h"
#include "BlockEntities/SignEntity.h"
#include "UI/Window.h"
+#include "UI/AnvilWindow.h"
+#include "UI/BeaconWindow.h"
+#include "UI/EnchantingWindow.h"
#include "Item.h"
#include "Mobs/Monster.h"
#include "ChatColor.h"
@@ -1892,9 +1895,13 @@ void cClientHandle::Tick(float a_Dt)
cCSLock Lock(m_CSOutgoingData);
std::swap(OutgoingData, m_OutgoingData);
}
- if ((m_Link != nullptr) && !OutgoingData.empty())
+ if (!OutgoingData.empty())
{
- m_Link->Send(OutgoingData.data(), OutgoingData.size());
+ cTCPLinkPtr Link(m_Link); // Grab a copy of the link in a multithread-safe way
+ if ((Link != nullptr))
+ {
+ Link->Send(OutgoingData.data(), OutgoingData.size());
+ }
}
m_TicksSinceLastPacket += 1;
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index c51a27961..1bc4690e1 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1632,8 +1632,12 @@ void cEntity::TeleportToEntity(cEntity & a_Entity)
void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
- SetPosition(a_PosX, a_PosY, a_PosZ);
- m_World->BroadcastTeleportEntity(*this);
+ // ask the plugins to allow teleport to the new position.
+ if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPos, Vector3d(a_PosX, a_PosY, a_PosZ)))
+ {
+ SetPosition(a_PosX, a_PosY, a_PosZ);
+ m_World->BroadcastTeleportEntity(*this);
+ }
}
@@ -1913,10 +1917,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
{
- m_Speed.x += a_AddSpeedX;
- m_Speed.y += a_AddSpeedY;
- m_Speed.z += a_AddSpeedZ;
- WrapSpeed();
+ DoSetSpeed(m_Speed.x + a_AddSpeedX, m_Speed.y + a_AddSpeedY, m_Speed.z + a_AddSpeedZ);
}
@@ -1925,8 +1926,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
void cEntity::AddSpeedX(double a_AddSpeedX)
{
- m_Speed.x += a_AddSpeedX;
- WrapSpeed();
+ AddSpeed(a_AddSpeedX, 0, 0);
}
@@ -1935,8 +1935,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
void cEntity::AddSpeedY(double a_AddSpeedY)
{
- m_Speed.y += a_AddSpeedY;
- WrapSpeed();
+ AddSpeed(0, a_AddSpeedY, 0);
}
@@ -1945,8 +1944,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
- m_Speed.z += a_AddSpeedZ;
- WrapSpeed();
+ AddSpeed(0, 0, a_AddSpeedZ);
}
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 776f957f4..a32926838 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -11,6 +11,7 @@
#include "../Chunk.h"
#include "Player.h"
#include "../BoundingBox.h"
+#include "../UI/MinecartWithChestWindow.h"
#define NO_SPEED 0.0
#define MAX_SPEED 8
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 527380761..c89e7b87c 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -5,7 +5,7 @@
#include <unordered_map>
#include "../ChatColor.h"
#include "../Server.h"
-#include "../UI/Window.h"
+#include "../UI/InventoryWindow.h"
#include "../UI/WindowOwner.h"
#include "../World.h"
#include "../Bindings/PluginManager.h"
@@ -105,15 +105,15 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
SetPosX(World->GetSpawnX());
SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ());
- SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ()));
+ SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
);
}
- m_LastJumpHeight = (float)(GetPosY());
- m_LastGroundHeight = (float)(GetPosY());
+ m_LastJumpHeight = static_cast<float>(GetPosY());
+ m_LastGroundHeight = static_cast<float>(GetPosY());
m_Stance = GetPosY() + 1.62;
if (m_GameMode == gmNotSet)
@@ -232,7 +232,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
bool CanMove = true;
- if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
+ if (!GetPosition().EqualsEps(m_LastPos, 0.02)) // Non negligible change in position from last tick? 0.02 tp prevent continous calling while floating sometimes.
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
@@ -278,7 +278,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (IsFlying())
{
- m_LastGroundHeight = (float)GetPosY();
+ m_LastGroundHeight = static_cast<float>(GetPosY());
}
if (m_TicksUntilNextSave == 0)
@@ -296,7 +296,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-short cPlayer::CalcLevelFromXp(short a_XpTotal)
+int cPlayer::CalcLevelFromXp(int a_XpTotal)
{
// level 0 to 15
if (a_XpTotal <= XP_TO_LEVEL15)
@@ -307,18 +307,18 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
// level 30+
if (a_XpTotal > XP_TO_LEVEL30)
{
- return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
+ return static_cast<int>((151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7);
}
// level 16 to 30
- return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
+ return static_cast<int>((29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3);
}
-short cPlayer::XpForLevel(short a_Level)
+int cPlayer::XpForLevel(int a_Level)
{
// level 0 to 15
if (a_Level <= 15)
@@ -329,18 +329,18 @@ short cPlayer::XpForLevel(short a_Level)
// level 30+
if (a_Level >= 31)
{
- return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
+ return static_cast<int>((3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
}
// level 16 to 30
- return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
+ return static_cast<int>((1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
}
-short cPlayer::GetXpLevel()
+int cPlayer::GetXpLevel()
{
return CalcLevelFromXp(m_CurrentXp);
}
@@ -351,20 +351,20 @@ short cPlayer::GetXpLevel()
float cPlayer::GetXpPercentage()
{
- short int currentLevel = CalcLevelFromXp(m_CurrentXp);
- short int currentLevel_XpBase = XpForLevel(currentLevel);
+ int currentLevel = CalcLevelFromXp(m_CurrentXp);
+ int currentLevel_XpBase = XpForLevel(currentLevel);
- return (float)(m_CurrentXp - currentLevel_XpBase) /
- (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
+ return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
+ static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
-bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
+bool cPlayer::SetCurrentExperience(int a_CurrentXp)
{
- if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -382,19 +382,20 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
-short cPlayer::DeltaExperience(short a_Xp_delta)
+int cPlayer::DeltaExperience(int a_Xp_delta)
{
- if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp))
+ if (a_Xp_delta > (std::numeric_limits<int>().max() - m_CurrentXp))
{
// Value was bad, abort and report
- LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta);
+ LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the int datatype. Ignoring.", a_Xp_delta);
return -1; // Should we instead just return the current Xp?
}
m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much
- m_CurrentXp = std::max<short>(m_CurrentXp, 0);
+ m_CurrentXp = std::max(m_CurrentXp, 0);
+
// Update total for score calculation
if (a_Xp_delta > 0)
@@ -466,7 +467,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{
if (GetPosY() > m_LastJumpHeight)
{
- m_LastJumpHeight = (float)GetPosY();
+ m_LastJumpHeight = static_cast<float>(GetPosY());
}
cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
@@ -483,13 +484,13 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
(BlockType == E_BLOCK_VINES)
)
{
- m_LastGroundHeight = (float)GetPosY();
+ m_LastGroundHeight = static_cast<float>(GetPosY());
}
}
}
else
{
- float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
+ float Dist = static_cast<float>(m_LastGroundHeight - floor(GetPosY()));
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
@@ -497,12 +498,12 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
}
- int Damage = (int)(Dist - 3.f);
+ int Damage = static_cast<int>(Dist - 3.f);
if (m_LastJumpHeight > m_LastGroundHeight)
{
Damage++;
}
- m_LastJumpHeight = (float)GetPosY();
+ m_LastJumpHeight = static_cast<float>(GetPosY());
if (Damage > 0)
{
@@ -510,10 +511,10 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
- GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
+ GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
- m_LastGroundHeight = (float)GetPosY();
+ m_LastGroundHeight = static_cast<float>(GetPosY());
}
}
@@ -551,7 +552,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
{
- m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, (double) m_FoodLevel);
+ m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, static_cast<double>(m_FoodLevel));
}
@@ -1274,13 +1275,17 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
- SetPosition(a_PosX, a_PosY, a_PosZ);
- m_LastGroundHeight = (float)a_PosY;
- m_LastJumpHeight = (float)a_PosY;
- m_bIsTeleporting = true;
+ // ask plugins to allow teleport to the new position.
+ if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPos, Vector3d(a_PosX, a_PosY, a_PosZ)))
+ {
+ SetPosition(a_PosX, a_PosY, a_PosZ);
+ m_LastGroundHeight = static_cast<float>(a_PosY);
+ m_LastJumpHeight = static_cast<float>(a_PosY);
+ m_bIsTeleporting = true;
- m_World->BroadcastTeleportEntity(*this, GetClientHandle());
- m_ClientHandle->SendPlayerMoveLook();
+ m_World->BroadcastTeleportEntity(*this, GetClientHandle());
+ m_ClientHandle->SendPlayerMoveLook();
+ }
}
@@ -1714,9 +1719,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3)
{
- SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble());
- SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble());
- SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble());
+ SetYaw (static_cast<float>(JSON_PlayerRotation[(unsigned)0].asDouble()));
+ SetPitch (static_cast<float>(JSON_PlayerRotation[(unsigned)1].asDouble()));
+ SetRoll (static_cast<float>(JSON_PlayerRotation[(unsigned)2].asDouble()));
}
m_Health = root.get("health", 0).asInt();
@@ -1725,9 +1730,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
- m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
- m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
- m_IsFlying = root.get("isflying", 0).asBool();
+ m_LifetimeTotalXp = root.get("xpTotal", 0).asInt();
+ m_CurrentXp = root.get("xpCurrent", 0).asInt();
+ m_IsFlying = root.get("isflying", 0).asBool();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@@ -1812,18 +1817,18 @@ bool cPlayer::SaveToDisk()
root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode())
{
- root["gamemode"] = (int) eGameMode_NotSet;
+ root["gamemode"] = static_cast<int>(eGameMode_NotSet);
}
else
{
- root["gamemode"] = (int) m_GameMode;
+ root["gamemode"] = static_cast<int>(m_GameMode);
}
}
else
{
// This happens if the player is saved to new format after loading from the old format
root["world"] = m_LoadedWorldName;
- root["gamemode"] = (int) eGameMode_NotSet;
+ root["gamemode"] = static_cast<int>(eGameMode_NotSet);
}
Json::StyledWriter writer;
@@ -1839,7 +1844,7 @@ bool cPlayer::SaveToDisk()
);
return false;
}
- if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
+ if (f.Write(JsonData.c_str(), JsonData.size()) != static_cast<int>(JsonData.size()))
{
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
@@ -1894,7 +1899,7 @@ void cPlayer::UseEquippedItem(int a_Amount)
if (GetInventory().DamageEquippedItem(a_Amount))
{
- m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
}
}
@@ -2042,17 +2047,17 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
else if (IsSubmerged())
{
m_Stats.AddValue(statDistDove, Value);
- AddFoodExhaustion(0.00015 * (double)Value);
+ AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsSwimming())
{
m_Stats.AddValue(statDistSwum, Value);
- AddFoodExhaustion(0.00015 * (double)Value);
+ AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsOnGround())
{
m_Stats.AddValue(statDistWalked, Value);
- AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * (double)Value);
+ AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * static_cast<double>(Value));
}
else
{
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 7abb1b98a..e02c66bd3 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -72,22 +72,22 @@ public:
Returns true on success
"should" really only be called at init or player death, plugins excepted
*/
- bool SetCurrentExperience(short a_XpTotal);
+ bool SetCurrentExperience(int a_XpTotal);
/* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE
Wont't allow xp to go negative
Returns the new current experience, -1 on error
*/
- short DeltaExperience(short a_Xp_delta);
+ int DeltaExperience(int a_Xp_delta);
/** Gets the experience total - XpTotal for score on death */
- inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
+ inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
/** Gets the currrent experience */
- inline short GetCurrentXp(void) { return m_CurrentXp; }
+ inline int GetCurrentXp(void) { return m_CurrentXp; }
/** Gets the current level - XpLevel */
- short GetXpLevel(void);
+ int GetXpLevel(void);
/** Gets the experience bar percentage - XpP */
float GetXpPercentage(void);
@@ -95,13 +95,13 @@ public:
/** Caculates the amount of XP needed for a given level
Ref: http://minecraft.gamepedia.com/XP
*/
- static short XpForLevel(short int a_Level);
+ static int XpForLevel(int a_Level);
/** Inverse of XpForLevel
Ref: http://minecraft.gamepedia.com/XP
values are as per this with pre-calculations
*/
- static short CalcLevelFromXp(short int a_CurrentXp);
+ static int CalcLevelFromXp(int a_CurrentXp);
// tolua_end
@@ -581,8 +581,8 @@ protected:
Int64 m_EatingFinishTick;
/** Player Xp level */
- short int m_LifetimeTotalXp;
- short int m_CurrentXp;
+ int m_LifetimeTotalXp;
+ int m_CurrentXp;
// flag saying we need to send a xp update to client
bool m_bDirtyExperience;
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
index 112aa8146..ea952a852 100644
--- a/src/FurnaceRecipe.cpp
+++ b/src/FurnaceRecipe.cpp
@@ -291,6 +291,22 @@ const cFurnaceRecipe::cRecipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_In
+bool cFurnaceRecipe::IsFuel(const cItem & a_Item) const
+{
+ for (auto & Fuel : m_pState->Fuel)
+ {
+ if ((Fuel.In->m_ItemType == a_Item.m_ItemType) && (Fuel.In->m_ItemCount <= a_Item.m_ItemCount))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
{
int BestFuel = 0;
diff --git a/src/FurnaceRecipe.h b/src/FurnaceRecipe.h
index 936ef706d..912b6aba2 100644
--- a/src/FurnaceRecipe.h
+++ b/src/FurnaceRecipe.h
@@ -34,6 +34,9 @@ public:
/** Returns a recipe for the specified input, nullptr if no recipe found */
const cRecipe * GetRecipeFrom(const cItem & a_Ingredient) const;
+
+ /** Returns true if the item is a fuel, false if not. */
+ bool IsFuel(const cItem & a_Item) const;
/** Returns the amount of time that the specified fuel burns, in ticks */
int GetBurnTime(const cItem & a_Fuel) const;
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 378ece6a3..265db30ad 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -1036,7 +1036,7 @@ protected:
////////////////////////////////////////////////////////////////////////////////
-// cBioGenGrown:
+// cBioGenProtGrown:
class cBioGenProtGrown:
public cBiomeGen
diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp
index 030c2baa5..3140bd754 100644
--- a/src/Generating/CompoGenBiomal.cpp
+++ b/src/Generating/CompoGenBiomal.cpp
@@ -542,6 +542,20 @@ protected:
HasHadWater = true;
} // for y
a_ChunkDesc.SetBlockType(a_RelX, 0, a_RelZ, E_BLOCK_BEDROCK);
+
+ EMCSBiome MesaVersion = a_ChunkDesc.GetBiome(a_RelX, a_RelZ);
+ if ((MesaVersion == biMesaPlateauF) || (MesaVersion == biMesaPlateauFM))
+ {
+ if (Top < 95 + static_cast<int>(m_MesaFloor.CubicNoise2D(NoiseY * 2, NoiseX * 2) * 6))
+ {
+ return;
+ }
+
+ BLOCKTYPE Block = (m_MesaFloor.CubicNoise2D(NoiseX * 4, NoiseY * 4) < 0) ? E_BLOCK_DIRT : E_BLOCK_GRASS;
+ NIBBLETYPE Meta = (Block == E_BLOCK_GRASS) ? 0 : 1;
+
+ a_ChunkDesc.SetBlockTypeMeta(a_RelX, Top, a_RelZ, Block, Meta);
+ }
}
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index bda45ad92..4a670b064 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -616,6 +616,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
m_FinishGens.push_back(std::make_shared<cVillageGen>(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_CompositedHeightCache));
}
+ else if (NoCaseCompare(*itr, "Vines") == 0)
+ {
+ int Level = a_IniFile.GetValueSetI("Generator", "VinesLevel", 40);
+ m_FinishGens.push_back(std::make_shared<cFinishGenVines>(Seed, Level));
+ }
else if (NoCaseCompare(*itr, "WaterLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index e10cb00f8..260253d62 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -244,6 +244,100 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
////////////////////////////////////////////////////////////////////////////////
+// cFinishGenVines
+
+bool cFinishGenVines::IsJungleVariant(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biJungle:
+ case biJungleEdge:
+ case biJungleEdgeM:
+ case biJungleHills:
+ case biJungleM:
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+
+
+
+void cFinishGenVines::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ if (!IsJungleVariant(a_ChunkDesc.GetBiome(x, z)))
+ {
+ // Current biome isn't a jungle
+ continue;
+ }
+
+ if ((m_Noise.IntNoise2DInt(xx, zz) % 101) < 50)
+ {
+ continue;
+ }
+
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ for (int y = Height; y > m_Level; y--)
+ {
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
+ {
+ // Can't place vines in non-air blocks
+ continue;
+ }
+
+ if ((m_Noise.IntNoise3DInt(xx, y, zz) % 101) < 50)
+ {
+ continue;
+ }
+
+ std::vector<NIBBLETYPE> Places;
+ if ((x + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x + 1, y, z)))
+ {
+ Places.push_back(8);
+ }
+
+ if ((x - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x - 1, y, z)))
+ {
+ Places.push_back(2);
+ }
+
+ if ((z + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z + 1)))
+ {
+ Places.push_back(1);
+ }
+
+ if ((z - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z - 1)))
+ {
+ Places.push_back(4);
+ }
+
+ if (Places.size() == 0)
+ {
+ continue;
+ }
+
+ NIBBLETYPE Meta = Places[m_Noise.IntNoise3DInt(xx, y, zz) % Places.size()];
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_VINES, Meta);
+ }
+ }
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
@@ -470,30 +564,22 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- switch (a_ChunkDesc.GetBiome(x, z))
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height)
{
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = a_ChunkDesc.GetHeight(x, z);
- if (cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) && (Height < cChunkDef::Height - 1))
- {
- a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
- a_ChunkDesc.SetHeight(x, z, Height + 1);
- }
- break;
- }
- default:
- {
- // There's no snow in the other biomes.
- break;
- }
+ // Height isn't high enough for snow to start forming.
+ continue;
}
- }
+
+ if (!cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) && (Height < cChunkDef::Height - 1))
+ {
+ // The top block can't be snown over.
+ continue;
+ }
+
+ a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
+ a_ChunkDesc.SetHeight(x, z, Height + 1);
+ } // for x
} // for z
}
@@ -511,34 +597,27 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- switch (a_ChunkDesc.GetBiome(x, z))
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height)
{
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = a_ChunkDesc.GetHeight(x, z);
- switch (a_ChunkDesc.GetBlockType(x, Height, z))
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
- break;
- }
- }
- break;
- }
- default:
- {
- // No icy water in other biomes.
- break;
- }
+ // Height isn't high enough for snow to start forming.
+ continue;
}
- }
+
+ if (!IsBlockWater(a_ChunkDesc.GetBlockType(x, Height, z)))
+ {
+ // The block isn't a water block.
+ continue;
+ }
+
+ if (a_ChunkDesc.GetBlockMeta(x, Height, z) != 0)
+ {
+ // The water block isn't a source block.
+ continue;
+ }
+
+ a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
+ } // for x
} // for z
}
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index ae6dee590..70696c4f8 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -118,6 +118,29 @@ protected:
+class cFinishGenVines :
+ public cFinishGen
+{
+public:
+ cFinishGenVines(int a_Seed, int a_Level) :
+ m_Noise(a_Seed),
+ m_Level(a_Level)
+ {
+ }
+
+ bool IsJungleVariant(EMCSBiome a_Biome);
+
+protected:
+ cNoise m_Noise;
+ int m_Level;
+
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+};
+
+
+
+
+
class cFinishGenSoulsandRims :
public cFinishGen
{
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index 61d087c17..54567cb4d 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -10,6 +10,66 @@
#include "DistortedHeightmap.h"
#include "EndGen.h"
#include "Noise3DGenerator.h"
+#include "ProtIntGen.h"
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cHeiGenSteppy:
+
+class cHeiGenSteppy:
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenSteppy(int a_Seed) :
+ m_Seed(a_Seed)
+ {
+ m_Gen =
+ std::make_shared<cProtIntGenWeightAvg<16, 1, 0>>(
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 1,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 2,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 3,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 4,
+ std::make_shared<cProtIntGenAddRnd> (a_Seed + 5, 1,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 6,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 7,
+ std::make_shared<cProtIntGenRndBetween> (a_Seed + 8, 60,
+ std::make_shared<cProtIntGenAddRnd> (a_Seed + 9, 1,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 1,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 2,
+ std::make_shared<cProtIntGenRndBetween> (a_Seed + 3, 60,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 4,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 5,
+ std::make_shared<cProtIntGenRndBetween> (a_Seed + 6, 60,
+ std::make_shared<cProtIntGenRndChoice> (a_Seed + 7, 10, 50, 50,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 8,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 9,
+ std::make_shared<cProtIntGenRndChoice> (a_Seed + 1, 10, 50, 50,
+ std::make_shared<cProtIntGenAddRnd> (a_Seed + 2, 2,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 3,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 4,
+ std::make_shared<cProtIntGenChoice> (a_Seed + 5, 10)
+ )))))))))))))))))))))));
+ }
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override
+ {
+ int heights[cChunkDef::Width * cChunkDef::Width];
+ m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, cChunkDef::Width, cChunkDef::Width, heights);
+ for (size_t i = 0; i < ARRAYCOUNT(heights); i++)
+ {
+ a_HeightMap[i] = static_cast<HEIGHTTYPE>(std::max(std::min(60 + heights[i], cChunkDef::Height - 60), 40));
+ }
+ }
+
+protected:
+ int m_Seed;
+
+ SharedPtr<cProtIntGen> m_Gen;
+};
@@ -821,6 +881,10 @@ cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cB
// Return an empty pointer, the caller will create the proper generator:
return cTerrainHeightGenPtr();
}
+ else if (NoCaseCompare(HeightGenName, "Steppy") == 0)
+ {
+ res = std::make_shared<cHeiGenSteppy>(a_Seed);
+ }
else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
{
// Not a heightmap-based generator, but it used to be accessible via HeightGen, so we need to skip making the default out of it
diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h
index 73ed27096..e709222fe 100644
--- a/src/Generating/ProtIntGen.h
+++ b/src/Generating/ProtIntGen.h
@@ -318,6 +318,350 @@ protected:
+/** Averages the values of the underlying 2 * 2 neighbors. */
+class cProtIntGenAvgValues :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenAvgValues(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 1;
+ int lowerSizeZ = a_SizeZ + 1;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Average - add all 4 "neighbors" and divide by 4:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower = x + lowerSizeX * z;
+ a_Values[x + a_SizeX * z] = (
+ lowerData[idxLower] + lowerData[idxLower + 1] +
+ lowerData[idxLower + lowerSizeX] + lowerData[idxLower + lowerSizeX + 1]
+ ) / 4;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Averages the values of the underlying 4 * 4 neighbors. */
+class cProtIntGenAvg4Values :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenAvg4Values(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 4;
+ int lowerSizeZ = a_SizeZ + 4;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Calculate the weighted average of all 16 "neighbors":
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower1 = x + lowerSizeX * z;
+ int idxLower2 = idxLower1 + lowerSizeX;
+ int idxLower3 = idxLower1 + 2 * lowerSizeX;
+ int idxLower4 = idxLower1 + 3 * lowerSizeX;
+ a_Values[x + a_SizeX * z] = (
+ 1 * lowerData[idxLower1] + 2 * lowerData[idxLower1 + 1] + 2 * lowerData[idxLower1 + 2] + 1 * lowerData[idxLower1 + 3] +
+ 2 * lowerData[idxLower2] + 32 * lowerData[idxLower2 + 1] + 32 * lowerData[idxLower2 + 2] + 2 * lowerData[idxLower2 + 3] +
+ 2 * lowerData[idxLower3] + 32 * lowerData[idxLower3 + 1] + 32 * lowerData[idxLower3 + 2] + 2 * lowerData[idxLower3 + 3] +
+ 1 * lowerData[idxLower4] + 2 * lowerData[idxLower4 + 1] + 2 * lowerData[idxLower4 + 2] + 1 * lowerData[idxLower4 + 3]
+ ) / 148;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Averages the values of the underlying 3 * 3 neighbors with custom weight. */
+template <int WeightCenter, int WeightCardinal, int WeightDiagonal>
+class cProtIntGenWeightAvg :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenWeightAvg(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 3;
+ int lowerSizeZ = a_SizeZ + 3;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Calculate the weighted average the neighbors:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower1 = x + lowerSizeX * z;
+ int idxLower2 = idxLower1 + lowerSizeX;
+ int idxLower3 = idxLower1 + 2 * lowerSizeX;
+ a_Values[x + a_SizeX * z] = (
+ WeightDiagonal * lowerData[idxLower1] + WeightCardinal * lowerData[idxLower1 + 1] + WeightDiagonal * lowerData[idxLower1 + 2] +
+ WeightCardinal * lowerData[idxLower2] + WeightCenter * lowerData[idxLower2 + 1] + WeightCardinal * lowerData[idxLower2 + 2] +
+ WeightDiagonal * lowerData[idxLower3] + WeightCardinal * lowerData[idxLower3 + 1] + WeightDiagonal * lowerData[idxLower3 + 2]
+ ) / (4 * WeightDiagonal + 4 * WeightCardinal + WeightCenter);
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Replaces random values of the underlying data with random integers in the specified range [Min .. Min + Range). */
+class cProtIntGenRndChoice :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRndChoice(int a_Seed, int a_ChancePct, int a_Min, int a_Range, Underlying a_Underlying) :
+ super(a_Seed),
+ m_ChancePct(a_ChancePct),
+ m_Min(a_Min),
+ m_Range(a_Range),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Replace random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int BaseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ if (((super::m_Noise.IntNoise2DInt(BaseZ, a_MinX + x) / 13) % 101) < m_ChancePct)
+ {
+ a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range;
+ }
+ } // for x
+ } // for z
+ }
+
+protected:
+ int m_ChancePct;
+ int m_Min;
+ int m_Range;
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Adds a random value in range [-a_HalfRange, +a_HalfRange] to each of the underlying values. */
+class cProtIntGenAddRnd :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenAddRnd(int a_Seed, int a_HalfRange, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Range(a_HalfRange * 2 + 1),
+ m_HalfRange(a_HalfRange),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Add the random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int noiseVal = ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % m_Range) - m_HalfRange;
+ a_Values[x + z * a_SizeX] += noiseVal;
+ }
+ }
+ }
+
+protected:
+ int m_Range;
+ int m_HalfRange;
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Replaces random underlying values with the average of the neighbors. */
+class cProtIntGenRndAvg :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRndAvg(int a_Seed, int a_AvgChancePct, Underlying a_Underlying) :
+ super(a_Seed),
+ m_AvgChancePct(a_AvgChancePct),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Average random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower = x + 1 + lowerSizeX * (z + 1);
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct)
+ {
+ // Average the 4 neighbors:
+ a_Values[x + z * a_SizeX] = (
+ lowerData[idxLower - 1] + lowerData[idxLower + 1] +
+ lowerData[idxLower - lowerSizeX] + lowerData[idxLower + lowerSizeX]
+ ) / 4;
+ }
+ else
+ {
+ // Keep the underlying value:
+ a_Values[x + z * a_SizeX] = lowerData[idxLower];
+ }
+ }
+ }
+ }
+
+protected:
+ int m_AvgChancePct;
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Replaces random underlying values with a random value in between the max and min of the neighbors. */
+class cProtIntGenRndBetween :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRndBetween(int a_Seed, int a_AvgChancePct, Underlying a_Underlying) :
+ super(a_Seed),
+ m_AvgChancePct(a_AvgChancePct),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Average random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower = x + 1 + lowerSizeX * (z + 1);
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct)
+ {
+ // Chose a value in between the min and max neighbor:
+ int min = std::min(std::min(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::min(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX]));
+ int max = std::max(std::max(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::max(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX]));
+ a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ + 10) / 7) % (max - min + 1));
+ }
+ else
+ {
+ // Keep the underlying value:
+ a_Values[x + z * a_SizeX] = lowerData[idxLower];
+ }
+ }
+ }
+ }
+
+protected:
+ int m_AvgChancePct;
+ Underlying m_Underlying;
+};
+
+
+
+
+
/** Converts land biomes at the edge of an ocean into the respective beach biome. */
class cProtIntGenBeaches :
public cProtIntGen
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index a10e0f4f1..9e72a688f 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -224,9 +224,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
case biMegaTaiga:
case biMegaTaigaHills:
case biExtremeHillsPlus:
- case biMesa:
- case biMesaPlateauF:
- case biMesaPlateau:
case biSunflowerPlains:
case biDesertM:
case biExtremeHillsM:
@@ -239,9 +236,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
case biMegaSpruceTaiga:
case biMegaSpruceTaigaHills:
case biExtremeHillsPlusM:
- case biMesaBryce:
- case biMesaPlateauFM:
- case biMesaPlateauM:
{
// TODO: These need their special trees
GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
@@ -264,6 +258,16 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
return;
}
+ case biMesa:
+ case biMesaPlateauF:
+ case biMesaPlateau:
+ case biMesaBryce:
+ case biMesaPlateauFM:
+ case biMesaPlateauM:
+ {
+ GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+
case biDesert:
case biDesertHills:
case biRiver:
diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h
index 18289be03..71143d5a8 100644
--- a/src/Items/ItemDoor.h
+++ b/src/Items/ItemDoor.h
@@ -77,19 +77,32 @@ public:
NIBBLETYPE LowerBlockMeta = cBlockDoorHandler::PlayerYawToMetaData(a_Player.GetYaw());
Vector3i RelDirToOutside = cBlockDoorHandler::GetRelativeDirectionToOutside(LowerBlockMeta);
Vector3i LeftNeighborPos = RelDirToOutside;
- LeftNeighborPos.TurnCCW();
+ LeftNeighborPos.TurnCW();
LeftNeighborPos.Move(a_BlockX, a_BlockY, a_BlockZ);
Vector3i RightNeighborPos = RelDirToOutside;
- RightNeighborPos.TurnCW();
+ RightNeighborPos.TurnCCW();
RightNeighborPos.Move(a_BlockX, a_BlockY, a_BlockZ);
// Decide whether the hinge is on the left (default) or on the right:
NIBBLETYPE UpperBlockMeta = 0x08;
+ BLOCKTYPE LeftNeighborBlock = a_World.GetBlock(LeftNeighborPos);
+ BLOCKTYPE RightNeighborBlock = a_World.GetBlock(RightNeighborPos);
+ /*
+ // DEBUG:
+ LOGD("Door being placed at {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ);
+ LOGD("RelDirToOutside: {%d, %d, %d}", RelDirToOutside.x, RelDirToOutside.y, RelDirToOutside.z);
+ LOGD("Left neighbor at {%d, %d, %d}: %d (%s)", LeftNeighborPos.x, LeftNeighborPos.y, LeftNeighborPos.z, LeftNeighborBlock, ItemTypeToString(LeftNeighborBlock).c_str());
+ LOGD("Right neighbor at {%d, %d, %d}: %d (%s)", RightNeighborPos.x, RightNeighborPos.y, RightNeighborPos.z, RightNeighborBlock, ItemTypeToString(RightNeighborBlock).c_str());
+ */
if (
- cBlockDoorHandler::IsDoorBlockType(a_World.GetBlock(LeftNeighborPos)) || // The block to the left is a door block
- cBlockInfo::IsSolid(a_World.GetBlock(RightNeighborPos)) // The block to the right is solid
+ cBlockDoorHandler::IsDoorBlockType(LeftNeighborBlock) || // The block to the left is a door block
+ (
+ cBlockInfo::IsSolid(RightNeighborBlock) && // The block to the right is solid...
+ !cBlockDoorHandler::IsDoorBlockType(RightNeighborBlock) // ... but not a door
+ )
)
{
+ // DEBUG: LOGD("Setting hinge to right side");
UpperBlockMeta = 0x09; // Upper block | hinge on right
}
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 9b0f1c37c..22280f800 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -874,11 +874,15 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt(2);
- Pkt.WriteVarInt(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+ auto ClientHandle = a_Player.GetClientHandlePtr();
+ if (ClientHandle != nullptr)
+ {
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(2);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt(static_cast<UInt32>(ClientHandle->GetPing()));
+ }
}
diff --git a/src/Server.cpp b/src/Server.cpp
index 3f61be378..df2c7deef 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -549,7 +549,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
}
#endif
- else if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
+ else if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output, a_Cmd))
{
a_Output.Finished();
return;
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 4eb2d48b6..95b3c7400 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -140,6 +140,54 @@ AStringVector StringSplit(const AString & str, const AString & delim)
+AStringVector StringSplitWithQuotes(const AString & str, const AString & delim)
+{
+ AStringVector results;
+
+ size_t cutAt = 0;
+ size_t Prev = 0;
+ size_t cutAtQuote = 0;
+
+ while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
+ {
+ AString current = str.substr(Prev, cutAt - Prev);
+ if ((current.at(0) == '"') || (current.at(0) == '\''))
+ {
+ Prev += 1;
+ cutAtQuote = str.find_first_of(current.at(0), Prev);
+ if (cutAtQuote != str.npos)
+ {
+ current = str.substr(Prev, cutAtQuote - Prev);
+ cutAt = cutAtQuote + 1;
+ }
+ }
+
+ results.push_back(current);
+ Prev = cutAt + 1;
+ }
+
+ if (Prev < str.length())
+ {
+ AString current = str.substr(Prev);
+
+ // If the remant is wrapped in matching quotes, remove them:
+ if (
+ (current.length() >= 2) &&
+ ((current.front() == '"') || (current.front() == '\'')) &&
+ (current.front() == current.back())
+ )
+ {
+ current = current.substr(1, current.length() - 2);
+ }
+
+ results.push_back(current);
+ }
+
+ return results;
+}
+
+
+
AStringVector StringSplitAndTrim(const AString & str, const AString & delim)
{
diff --git a/src/StringUtils.h b/src/StringUtils.h
index bc3bb7a2c..785197763 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -41,6 +41,11 @@ extern AString & AppendPrintf (AString & a_Dst, const char * format, ...) FORMAT
Return the splitted strings as a stringvector. */
extern AStringVector StringSplit(const AString & str, const AString & delim);
+/** Split the string at any of the listed delimiters. Keeps quoted content together
+Resolves issue #490
+Return the splitted strings as a stringvector. */
+extern AStringVector StringSplitWithQuotes(const AString & str, const AString & delim);
+
/** Split the string at any of the listed delimiters and trim each value.
Returns the splitted strings as a stringvector. */
extern AStringVector StringSplitAndTrim(const AString & str, const AString & delim);
diff --git a/src/UI/AnvilWindow.cpp b/src/UI/AnvilWindow.cpp
new file mode 100644
index 000000000..daa35cf47
--- /dev/null
+++ b/src/UI/AnvilWindow.cpp
@@ -0,0 +1,83 @@
+
+// AnvilWindow.cpp
+
+// Representing the UI window for the anvil block
+
+#include "Globals.h"
+#include "AnvilWindow.h"
+#include "SlotArea.h"
+
+
+
+
+cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtAnvil, "Repair"),
+ m_RepairedItemName(""),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+{
+ m_AnvilSlotArea = new cSlotAreaAnvil(*this);
+ m_SlotAreas.push_back(m_AnvilSlotArea);
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+AString cAnvilWindow::GetRepairedItemName(void) const
+{
+ return m_RepairedItemName;
+}
+
+
+
+
+
+void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
+{
+ m_RepairedItemName = a_Name;
+ if (a_Player != nullptr)
+ {
+ m_AnvilSlotArea->UpdateResult(*a_Player);
+ }
+}
+
+
+
+
+
+void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
+{
+ a_PosX = m_BlockX;
+ a_PosY = m_BlockY;
+ a_PosZ = m_BlockZ;
+}
+
+
+
+
+
+void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Anvil Slot
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ }
+ else
+ {
+ // Inventory or Hotbar
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */
+ }
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+}
+
+
+
+
diff --git a/src/UI/AnvilWindow.h b/src/UI/AnvilWindow.h
new file mode 100644
index 000000000..e23c744fe
--- /dev/null
+++ b/src/UI/AnvilWindow.h
@@ -0,0 +1,45 @@
+
+// AnvilWindow.h
+
+// Representing the UI window for the anvil block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cAnvilWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /** Gets the repaired item name. */
+ AString GetRepairedItemName(void) const;
+
+ /** Set the repaired item name. */
+ void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
+
+ /** Gets the Position from the Anvil */
+ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+
+protected:
+ cSlotAreaAnvil * m_AnvilSlotArea;
+ AString m_RepairedItemName;
+ int m_BlockX, m_BlockY, m_BlockZ;
+};
+
+
+
+
diff --git a/src/UI/BeaconWindow.cpp b/src/UI/BeaconWindow.cpp
new file mode 100644
index 000000000..c1efa78ad
--- /dev/null
+++ b/src/UI/BeaconWindow.cpp
@@ -0,0 +1,76 @@
+
+// BeaconWindow.cpp
+
+// Representing the UI window for the beacon block
+
+#include "Globals.h"
+#include "BeaconWindow.h"
+#include "SlotArea.h"
+#include "../BlockEntities/BeaconEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
+ cWindow(wtBeacon, "Beacon"),
+ m_Beacon(a_Beacon)
+{
+ m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cBeaconWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Beacon Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ if (cSlotAreaBeacon::IsPlaceableItem(a_ItemStack.m_ItemType) && (a_ItemStack.m_ItemCount == 1))
+ {
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Beacon */
+ }
+
+ if (a_ClickedArea == m_SlotAreas[1])
+ {
+ // Inventory Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ }
+ else
+ {
+ // Hotbar Area
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ }
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+
+
+void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
+{
+ super::OpenedByPlayer(a_Player);
+
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
+}
+
+
+
+
diff --git a/src/UI/BeaconWindow.h b/src/UI/BeaconWindow.h
new file mode 100644
index 000000000..fa28b41ba
--- /dev/null
+++ b/src/UI/BeaconWindow.h
@@ -0,0 +1,40 @@
+
+// BeaconWindow.h
+
+// Representing the UI window for the beacon block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBeaconWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon);
+
+ cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+
+ // cWindow Overrides:
+ virtual void OpenedByPlayer(cPlayer & a_Player) override;
+
+protected:
+ cBeaconEntity * m_Beacon;
+};
+
+
+
+
diff --git a/src/UI/CMakeLists.txt b/src/UI/CMakeLists.txt
index 2b094ef1d..ef4afc40a 100644
--- a/src/UI/CMakeLists.txt
+++ b/src/UI/CMakeLists.txt
@@ -6,11 +6,32 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
SET (SRCS
SlotArea.cpp
- Window.cpp)
+ Window.cpp
+ AnvilWindow.cpp
+ BeaconWindow.cpp
+ ChestWindow.cpp
+ CraftingWindow.cpp
+ DropSpenserWindow.cpp
+ EnchantingWindow.cpp
+ EnderChestWindow.cpp
+ FurnaceWindow.cpp
+ HopperWindow.cpp
+ InventoryWindow.cpp)
SET (HDRS
SlotArea.h
Window.h
+ AnvilWindow.h
+ BeaconWindow.h
+ ChestWindow.h
+ CraftingWindow.h
+ DropSpenserWindow.h
+ EnchantingWindow.h
+ EnderChestWindow.h
+ FurnaceWindow.h
+ HopperWindow.h
+ InventoryWindow.h
+ MinecartWithChestWindow.h
WindowOwner.h)
if(NOT MSVC)
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp
new file mode 100644
index 000000000..3766b132d
--- /dev/null
+++ b/src/UI/ChestWindow.cpp
@@ -0,0 +1,141 @@
+
+// ChestWindow.cpp
+
+// Representing the UI window for the chest block
+
+#include "Globals.h"
+#include "ChestWindow.h"
+#include "../BlockEntities/ChestEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cChestWindow::cChestWindow(cChestEntity * a_Chest) :
+ cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"),
+ m_World(a_Chest->GetWorld()),
+ m_BlockX(a_Chest->GetPosX()),
+ m_BlockY(a_Chest->GetPosY()),
+ m_BlockZ(a_Chest->GetPosZ()),
+ m_PrimaryChest(a_Chest),
+ m_SecondaryChest(nullptr)
+{
+ m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+
+ // Send out the chest-open packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
+}
+
+
+
+
+
+cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
+ cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"),
+ m_World(a_PrimaryChest->GetWorld()),
+ m_BlockX(a_PrimaryChest->GetPosX()),
+ m_BlockY(a_PrimaryChest->GetPosY()),
+ m_BlockZ(a_PrimaryChest->GetPosZ()),
+ m_PrimaryChest(a_PrimaryChest),
+ m_SecondaryChest(a_SecondaryChest)
+{
+ m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+
+ // Send out the chest-open packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
+}
+
+
+
+
+
+cChestWindow::~cChestWindow()
+{
+ // Send out the chest-close packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
+
+ m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+}
+
+
+
+
+
+bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
+{
+ int ChunkX, ChunkZ;
+
+ m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
+ cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
+ m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
+
+ if (m_SecondaryChest != nullptr)
+ {
+ m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
+ cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
+ m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
+ }
+
+ cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
+ return true;
+}
+
+
+
+
+
+void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
+{
+ int ChunkX, ChunkZ;
+
+ m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
+ cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
+ m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
+
+ if (m_SecondaryChest != nullptr)
+ {
+ m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
+ cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
+ m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
+ }
+
+ cWindow::OpenedByPlayer(a_Player);
+}
+
+
+
+
+
+void cChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Chest Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Hotbar or Inventory
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+
diff --git a/src/UI/ChestWindow.h b/src/UI/ChestWindow.h
new file mode 100644
index 000000000..a3b20cdd9
--- /dev/null
+++ b/src/UI/ChestWindow.h
@@ -0,0 +1,45 @@
+
+// ChestWindow.h
+
+// Representing the UI window for the chest block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cChestWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cChestWindow(cChestEntity * a_Chest);
+
+ cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
+
+ ~cChestWindow();
+
+ virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
+
+ virtual void OpenedByPlayer(cPlayer & a_Player) override;
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+
+protected:
+ cWorld * m_World;
+ int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet
+ cChestEntity * m_PrimaryChest;
+ cChestEntity * m_SecondaryChest;
+};
+
+
+
+
diff --git a/src/UI/CraftingWindow.cpp b/src/UI/CraftingWindow.cpp
new file mode 100644
index 000000000..ca44056f9
--- /dev/null
+++ b/src/UI/CraftingWindow.cpp
@@ -0,0 +1,61 @@
+
+// CraftingWindow.cpp
+
+// Representing the UI window for the crafting block
+
+#include "Globals.h"
+#include "CraftingWindow.h"
+#include "SlotArea.h"
+
+
+
+
+cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtWorkbench, "Crafting Table")
+{
+ m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cCraftingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Crafting Area
+ if (a_Slot == 0)
+ {
+ // Result Slot
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ }
+ else
+ {
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ }
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
+ }
+ else if (a_ClickedArea == m_SlotAreas[1])
+ {
+ // Inventory Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ else
+ {
+ // Hotbar
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+
diff --git a/src/UI/CraftingWindow.h b/src/UI/CraftingWindow.h
new file mode 100644
index 000000000..01b2da73a
--- /dev/null
+++ b/src/UI/CraftingWindow.h
@@ -0,0 +1,31 @@
+
+// CraftingWindow.h
+
+// Representing the UI window for the crafting block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cCraftingWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+};
+
+
+
+
diff --git a/src/UI/DropSpenserWindow.cpp b/src/UI/DropSpenserWindow.cpp
new file mode 100644
index 000000000..aeb7c64b7
--- /dev/null
+++ b/src/UI/DropSpenserWindow.cpp
@@ -0,0 +1,46 @@
+
+// DropSpenserWindow.cpp
+
+// Representing the UI window for the dropper/dispenser block
+
+#include "Globals.h"
+#include "DropSpenserWindow.h"
+
+
+
+
+
+cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
+ cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
+{
+ m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cDropSpenserWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // DropSpenser Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Inventory or Hotbar
+ AreasInOrder.push_back(m_SlotAreas[0]); /* DropSpenser */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+
diff --git a/src/UI/DropSpenserWindow.h b/src/UI/DropSpenserWindow.h
new file mode 100644
index 000000000..edff936e5
--- /dev/null
+++ b/src/UI/DropSpenserWindow.h
@@ -0,0 +1,32 @@
+
+// DropSpenserWindow.h
+
+// Representing the UI window for the dropper/dispenser block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+#include "../BlockEntities/DropSpenserEntity.h"
+
+
+
+
+
+class cDropSpenserWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser);
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+};
+
+
+
+
diff --git a/src/UI/EnchantingWindow.cpp b/src/UI/EnchantingWindow.cpp
new file mode 100644
index 000000000..fe21ee83d
--- /dev/null
+++ b/src/UI/EnchantingWindow.cpp
@@ -0,0 +1,100 @@
+
+// EnchantingWindow.cpp
+
+// Representing the UI window for the enchanting block
+
+#include "Globals.h"
+#include "EnchantingWindow.h"
+#include "SlotArea.h"
+
+
+
+
+
+cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtEnchantment, "Enchant"),
+ m_SlotArea(),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+{
+ m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ);
+ m_SlotAreas.push_back(m_SlotArea);
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
+{
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return;
+ }
+
+ m_PropertyValue[a_Property] = a_Value;
+ super::SetProperty(a_Property, a_Value, a_Player);
+}
+
+
+
+
+
+
+void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
+{
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return;
+ }
+
+ m_PropertyValue[a_Property] = a_Value;
+ super::SetProperty(a_Property, a_Value);
+}
+
+
+
+
+
+short cEnchantingWindow::GetPropertyValue(short a_Property)
+{
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return 0;
+ }
+
+ return m_PropertyValue[a_Property];
+}
+
+
+
+
+
+void cEnchantingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Enchanting Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Inventory or Hotbar
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Enchanting */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+
diff --git a/src/UI/EnchantingWindow.h b/src/UI/EnchantingWindow.h
new file mode 100644
index 000000000..bf805c6c8
--- /dev/null
+++ b/src/UI/EnchantingWindow.h
@@ -0,0 +1,44 @@
+
+// EnchantingWindow.h
+
+// Representing the UI window for the enchanting block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cEnchantingWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
+
+ virtual void SetProperty(short a_Property, short a_Value) override;
+
+ /** Return the value of a property */
+ short GetPropertyValue(short a_Property);
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+
+ cSlotArea * m_SlotArea;
+
+protected:
+ short m_PropertyValue[3];
+ int m_BlockX, m_BlockY, m_BlockZ;
+};
+
+
+
+
diff --git a/src/UI/EnderChestWindow.cpp b/src/UI/EnderChestWindow.cpp
new file mode 100644
index 000000000..a5484468f
--- /dev/null
+++ b/src/UI/EnderChestWindow.cpp
@@ -0,0 +1,71 @@
+
+// EnderChestWindow.cpp
+
+// Representing the UI window for the enderchest block
+
+#include "Globals.h"
+#include "../World.h"
+#include "EnderChestWindow.h"
+#include "SlotArea.h"
+
+
+
+
+
+cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
+ cWindow(wtChest, "Ender Chest"),
+ m_World(a_EnderChest->GetWorld()),
+ m_BlockX(a_EnderChest->GetPosX()),
+ m_BlockY(a_EnderChest->GetPosY()),
+ m_BlockZ(a_EnderChest->GetPosZ())
+{
+ m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+
+ // Send out the chest-open packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
+}
+
+
+
+
+
+cEnderChestWindow::~cEnderChestWindow()
+{
+ // Send out the chest-close packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
+
+ // Play the closing sound
+ m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+}
+
+
+
+
+
+void cEnderChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Chest Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Hotbar or Inventory
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+
diff --git a/src/UI/EnderChestWindow.h b/src/UI/EnderChestWindow.h
new file mode 100644
index 000000000..006a490bf
--- /dev/null
+++ b/src/UI/EnderChestWindow.h
@@ -0,0 +1,38 @@
+
+// EnderChestWindow.h
+
+// Representing the UI window for the enderchest block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+#include "../BlockEntities/EnderChestEntity.h"
+
+
+
+
+
+class cEnderChestWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cEnderChestWindow(cEnderChestEntity * a_EnderChest);
+
+ ~cEnderChestWindow();
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+
+protected:
+ cWorld * m_World;
+ int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
+};
+
+
+
+
diff --git a/src/UI/FurnaceWindow.cpp b/src/UI/FurnaceWindow.cpp
new file mode 100644
index 000000000..132439ff3
--- /dev/null
+++ b/src/UI/FurnaceWindow.cpp
@@ -0,0 +1,74 @@
+
+// FurnaceWindow.cpp
+
+// Representing the UI window for the furnace block
+
+#include "Globals.h"
+#include "FurnaceWindow.h"
+#include "SlotArea.h"
+#include "../FurnaceRecipe.h"
+#include "../Root.h"
+
+
+
+
+
+cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
+ cWindow(wtFurnace, "Furnace")
+{
+ m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cFurnaceWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Furnace Area
+ if (a_Slot == 2)
+ {
+ // Result Slot
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Furnace Input/Fuel Slot
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ }
+ else
+ {
+ cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe();
+ if ((FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr) || (FurnaceRecipes->IsFuel(a_ItemStack)))
+ {
+ // The item is a valid input item or fuel
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Furnace Area */
+ }
+ else if (a_ClickedArea == m_SlotAreas[1])
+ {
+ // Inventory Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ }
+ else
+ {
+ // Hotbar Area
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ }
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+
diff --git a/src/UI/FurnaceWindow.h b/src/UI/FurnaceWindow.h
new file mode 100644
index 000000000..845505f8e
--- /dev/null
+++ b/src/UI/FurnaceWindow.h
@@ -0,0 +1,32 @@
+
+// FurnaceWindow.h
+
+// Representing the UI window for the furnace block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cFurnaceWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace);
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+
+};
+
+
+
+
diff --git a/src/UI/HopperWindow.cpp b/src/UI/HopperWindow.cpp
new file mode 100644
index 000000000..79f0767e8
--- /dev/null
+++ b/src/UI/HopperWindow.cpp
@@ -0,0 +1,48 @@
+
+// HopperWindow.cpp
+
+// Representing the UI window for the hopper block
+
+#include "Globals.h"
+#include "../BlockEntities/HopperEntity.h"
+#include "HopperWindow.h"
+#include "../BlockEntities/DropperEntity.h"
+
+
+
+
+
+cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
+ super(wtHopper, "Hopper")
+{
+ m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cHopperWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Hopper Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Inventory or Hotbar
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Hopper */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+
diff --git a/src/UI/HopperWindow.h b/src/UI/HopperWindow.h
new file mode 100644
index 000000000..2dec08666
--- /dev/null
+++ b/src/UI/HopperWindow.h
@@ -0,0 +1,32 @@
+
+// HopperWindow.h
+
+// Representing the UI window for the hopper block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cHopperWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper);
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+
+};
+
+
+
+
diff --git a/src/UI/InventoryWindow.cpp b/src/UI/InventoryWindow.cpp
new file mode 100644
index 000000000..0f876e559
--- /dev/null
+++ b/src/UI/InventoryWindow.cpp
@@ -0,0 +1,73 @@
+
+// InventoryWindow.cpp
+
+// Representing the UI window for the player inventory
+
+#include "Globals.h"
+#include "InventoryWindow.h"
+#include "SlotArea.h"
+
+
+
+
+
+cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
+ cWindow(wtInventory, "Inventory"),
+ m_Player(a_Player)
+{
+ m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
+ m_SlotAreas.push_back(new cSlotAreaArmor(*this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cInventoryWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Crafting Area
+ if (a_Slot == 0)
+ {
+ // Result Slot
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ }
+ else
+ {
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ }
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
+ }
+ else if (a_ClickedArea == m_SlotAreas[1])
+ {
+ // Armor Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ else if (a_ClickedArea == m_SlotAreas[2])
+ {
+ // Inventory Area
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ else
+ {
+ // Hotbar
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+
diff --git a/src/UI/InventoryWindow.h b/src/UI/InventoryWindow.h
new file mode 100644
index 000000000..10952d37f
--- /dev/null
+++ b/src/UI/InventoryWindow.h
@@ -0,0 +1,34 @@
+
+// InventoryWindow.h
+
+// Representing the UI window for the player inventory
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cInventoryWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cInventoryWindow(cPlayer & a_Player);
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
+
+protected:
+ cPlayer & m_Player;
+};
+
+
+
+
diff --git a/src/UI/MinecartWithChestWindow.h b/src/UI/MinecartWithChestWindow.h
new file mode 100644
index 000000000..a2b5283a6
--- /dev/null
+++ b/src/UI/MinecartWithChestWindow.h
@@ -0,0 +1,67 @@
+
+// MinecartWithChestWindow.h
+
+// Representing the UI window for the minecart chest entity
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+#include "../Entities/Minecart.h"
+
+
+
+
+
+class cMinecartWithChestWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
+ cWindow(wtChest, "Minecart with Chest"),
+ m_ChestCart(a_ChestCart)
+ {
+ m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
+ }
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea* a_ClickedArea, bool a_ShouldApply) override
+ {
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Chest Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Hotbar or Inventory
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ }
+
+
+ ~cMinecartWithChestWindow()
+ {
+ m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
+ }
+
+private:
+ cMinecartWithChest * m_ChestCart;
+};
+
+
+
+
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index e784569d9..37683a8e5 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1,3 +1,4 @@
+
// SlotArea.cpp
// Implements the cSlotArea class and its descendants
@@ -12,6 +13,7 @@
#include "../BlockEntities/FurnaceEntity.h"
#include "../Entities/Minecart.h"
#include "../Items/ItemHandler.h"
+#include "AnvilWindow.h"
#include "Window.h"
#include "../CraftingRecipes.h"
#include "../Root.h"
@@ -205,7 +207,7 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_
{
// Make a copy of the slot, distribute it among the other areas, then update the slot to contain the leftover:
cItem Slot(*GetSlot(a_SlotNum, a_Player));
- m_ParentWindow.DistributeStack(Slot, a_Player, this, true);
+ m_ParentWindow.DistributeStack(Slot, a_SlotNum, a_Player, this, true);
if (Slot.IsEmpty())
{
// Empty the slot completely, the client doesn't like left-over ItemType with zero count
@@ -340,31 +342,31 @@ void cSlotArea::OnPlayerRemoved(cPlayer & a_Player)
-void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
{
for (int i = 0; i < m_NumSlots; i++)
{
- const cItem * Slot = GetSlot(i, a_Player);
+ int SlotNum = (a_BackFill) ? (m_NumSlots - 1 - i) : i;
+
+ const cItem * Slot = GetSlot(SlotNum, a_Player);
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
{
// Different items
continue;
}
- int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
+ char NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
if (NumFit <= 0)
{
// Full stack already
continue;
}
- if (NumFit > a_ItemStack.m_ItemCount)
- {
- NumFit = a_ItemStack.m_ItemCount;
- }
+ NumFit = std::min(NumFit, a_ItemStack.m_ItemCount);
+
if (a_ShouldApply)
{
cItem NewSlot(a_ItemStack);
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
- SetSlot(i, a_Player, NewSlot);
+ SetSlot(SlotNum, a_Player, NewSlot);
}
a_ItemStack.m_ItemCount -= NumFit;
if (a_ItemStack.IsEmpty())
@@ -589,12 +591,13 @@ void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem &
-void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
{
UNUSED(a_ItemStack);
UNUSED(a_Player);
UNUSED(a_ShouldApply);
UNUSED(a_KeepEmptySlots);
+ UNUSED(a_BackFill);
}
@@ -656,7 +659,7 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
{
// Try distributing the result. If it fails, bail out:
cItem ResultCopy(Result);
- m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, false);
+ m_ParentWindow.DistributeStack(ResultCopy, 0, a_Player, this, false);
if (!ResultCopy.IsEmpty())
{
// Couldn't distribute all of it. Bail out
@@ -665,7 +668,7 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
// Distribute the result, this time for real:
ResultCopy = Result;
- m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true);
+ m_ParentWindow.DistributeStack(ResultCopy, 0, a_Player, this, true);
// Remove the ingredients from the crafting grid and update the recipe:
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
@@ -769,7 +772,7 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play
////////////////////////////////////////////////////////////////////////////////
// cSlotAreaAnvil:
-cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) :
+cSlotAreaAnvil::cSlotAreaAnvil(cWindow & a_ParentWindow) :
cSlotAreaTemporary(3, a_ParentWindow),
m_MaximumCost(0),
m_StackSizeToBeUsedInRepair(0)
@@ -894,7 +897,7 @@ void cSlotAreaAnvil::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem
return;
}
- m_ParentWindow.DistributeStack(Slot, a_Player, this, true);
+ m_ParentWindow.DistributeStack(Slot, a_SlotNum, a_Player, this, true);
if (Slot.IsEmpty())
{
Slot.Empty();
@@ -910,31 +913,31 @@ void cSlotAreaAnvil::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem
-void cSlotAreaAnvil::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+void cSlotAreaAnvil::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
{
for (int i = 0; i < 2; i++)
{
- const cItem * Slot = GetSlot(i, a_Player);
+ int SlotNum = (a_BackFill) ? (2 - 1 - i) : i;
+
+ const cItem * Slot = GetSlot(SlotNum, a_Player);
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
{
// Different items
continue;
}
- int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
+ char NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
if (NumFit <= 0)
{
// Full stack already
continue;
}
- if (NumFit > a_ItemStack.m_ItemCount)
- {
- NumFit = a_ItemStack.m_ItemCount;
- }
+ NumFit = std::min(NumFit, a_ItemStack.m_ItemCount);
+
if (a_ShouldApply)
{
cItem NewSlot(a_ItemStack);
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
- SetSlot(i, a_Player, NewSlot);
+ SetSlot(SlotNum, a_Player, NewSlot);
}
a_ItemStack.m_ItemCount -= NumFit;
if (a_ItemStack.IsEmpty())
@@ -1051,7 +1054,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
cItem SecondInput(*GetSlot(1, a_Player));
cItem Output(*GetSlot(2, a_Player));
- if (Input.IsEmpty() && !Output.IsEmpty())
+ if (Input.IsEmpty())
{
Output.Empty();
SetSlot(2, a_Player, Output);
@@ -1335,7 +1338,7 @@ void cSlotAreaBeacon::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_
-void cSlotAreaBeacon::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+void cSlotAreaBeacon::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
{
const cItem * Slot = GetSlot(0, a_Player);
if (!Slot->IsEmpty() || !IsPlaceableItem(a_ItemStack.m_ItemType) || (a_ItemStack.m_ItemCount != 1))
@@ -1390,13 +1393,12 @@ void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnchanting:
-cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
+cSlotAreaEnchanting::cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
cSlotAreaTemporary(1, a_ParentWindow),
m_BlockX(a_BlockX),
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
{
- a_ParentWindow.m_SlotArea = this;
}
@@ -1503,7 +1505,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
-void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
+void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots, bool a_BackFill)
{
const cItem * Slot = GetSlot(0, a_Player);
if (!Slot->IsEmpty())
@@ -1833,38 +1835,50 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
-void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
{
- for (int i = 0; i < 2; i++)
+ int SlotNum;
+ cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe();
+
+ if (FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr)
{
- const cItem * Slot = GetSlot(i, a_Player);
- if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
- {
- // Different items
- continue;
- }
- int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
- if (NumFit <= 0)
- {
- // Full stack already
- continue;
- }
- if (NumFit > a_ItemStack.m_ItemCount)
- {
- NumFit = a_ItemStack.m_ItemCount;
- }
- if (a_ShouldApply)
- {
- cItem NewSlot(a_ItemStack);
- NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
- SetSlot(i, a_Player, NewSlot);
- }
- a_ItemStack.m_ItemCount -= NumFit;
- if (a_ItemStack.IsEmpty())
- {
- return;
- }
- } // for i - Slots
+ SlotNum = 0;
+ }
+ else if (FurnaceRecipes->IsFuel(a_ItemStack))
+ {
+ SlotNum = 1;
+ }
+ else
+ {
+ return;
+ }
+
+ const cItem * Slot = GetSlot(SlotNum, a_Player);
+ if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
+ {
+ // Different items
+ return;
+ }
+
+ char NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
+ if (NumFit <= 0)
+ {
+ // Full stack already
+ return;
+ }
+ NumFit = std::min(NumFit, a_ItemStack.m_ItemCount);
+
+ if (a_ShouldApply)
+ {
+ cItem NewSlot(a_ItemStack);
+ NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
+ SetSlot(SlotNum, a_Player, NewSlot);
+ }
+ a_ItemStack.m_ItemCount -= NumFit;
+ if (a_ItemStack.IsEmpty())
+ {
+ return;
+ }
}
@@ -2013,7 +2027,7 @@ void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cI
////////////////////////////////////////////////////////////////////////////////
// cSlotAreaArmor:
-void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
{
if (ItemCategory::IsHelmet(a_ItemStack.m_ItemType) && GetSlot(0, a_Player)->IsEmpty())
{
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 1eeeb9836..e39d372c9 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -17,12 +17,10 @@ class cWindow;
class cPlayer;
class cBeaconEntity;
class cChestEntity;
-class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cMinecartWithChest;
class cCraftingRecipe;
-class cEnchantingWindow;
class cWorld;
@@ -73,7 +71,7 @@ public:
if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled
*/
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots);
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill);
/// Called on DblClicking to collect all stackable items into hand.
/// The items are accumulated in a_Dragging and removed from the slots immediately.
@@ -158,7 +156,7 @@ public:
}
/** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
/** Called when a player clicks in the window. Parameters taken from the click packet. */
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
@@ -246,7 +244,7 @@ public:
virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
// Distributing items into this area is completely disabled
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
protected:
@@ -285,12 +283,12 @@ class cSlotAreaAnvil :
typedef cSlotAreaTemporary super;
public:
- cSlotAreaAnvil(cAnvilWindow & a_ParentWindow);
+ cSlotAreaAnvil(cWindow & a_ParentWindow);
// cSlotArea overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
// cSlotAreaTemporary overrides:
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
@@ -326,10 +324,10 @@ public:
cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow);
virtual ~cSlotAreaBeacon();
- bool IsPlaceableItem(short a_ItemType);
+ static bool IsPlaceableItem(short a_ItemType);
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
@@ -350,11 +348,11 @@ class cSlotAreaEnchanting :
typedef cSlotAreaTemporary super;
public:
- cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
// cSlotArea overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
// cSlotAreaTemporary overrides:
@@ -439,7 +437,7 @@ public:
virtual ~cSlotAreaFurnace();
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 1598dd3e7..bb2e2a807 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -32,7 +32,6 @@ cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
m_WindowType(a_WindowType),
m_WindowTitle(a_WindowTitle),
m_IsDestroyed(false),
- m_ShouldDistributeToHotbarFirst(true),
m_Owner(nullptr)
{
if (a_WindowType == wtInventory)
@@ -392,43 +391,23 @@ bool cWindow::ForEachClient(cItemCallback<cClientHandle> & a_Callback)
-void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply)
+void cWindow::DistributeStackToAreas(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill)
{
- // Ask each slot area to take as much of the stack as it can.
- // First ask only slots that already have the same kind of item
- // Then ask any remaining slots
- for (int Pass = 0; Pass < 2; ++Pass)
+ /* Ask each slot area to take as much of the stack as it can.
+ First ask only slots that already have the same kind of item
+ Then ask any remaining slots */
+ for (size_t Pass = 0; Pass < 2; Pass++)
{
- if (m_ShouldDistributeToHotbarFirst)
+ for (auto SlotArea : a_AreasInOrder)
{
- // First distribute into the hotbar:
- if (a_ExcludeArea != m_SlotAreas.back())
- {
- m_SlotAreas.back()->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
- if (a_ItemStack.IsEmpty())
- {
- // Distributed it all
- return;
- }
- }
- }
-
- // The distribute to all other areas:
- cSlotAreas::iterator end = m_ShouldDistributeToHotbarFirst ? (m_SlotAreas.end() - 1) : m_SlotAreas.end();
- for (cSlotAreas::iterator itr = m_SlotAreas.begin(); itr != end; ++itr)
- {
- if (*itr == a_ExcludeArea)
- {
- continue;
- }
- (*itr)->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
+ SlotArea->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0), a_BackFill);
if (a_ItemStack.IsEmpty())
{
// Distributed it all
return;
}
- } // for itr - m_SlotAreas[]
- } // for Pass - repeat twice
+ }
+ }
}
@@ -779,401 +758,3 @@ void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
-
-////////////////////////////////////////////////////////////////////////////////
-// cInventoryWindow:
-
-cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
- cWindow(wtInventory, "Inventory"),
- m_Player(a_Player)
-{
- m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
- m_SlotAreas.push_back(new cSlotAreaArmor(*this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cCraftingWindow:
-
-cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
- cWindow(wtWorkbench, "Crafting Table")
-{
- m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cAnvilWindow:
-
-cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
- cWindow(wtAnvil, "Repair"),
- m_RepairedItemName(""),
- m_BlockX(a_BlockX),
- m_BlockY(a_BlockY),
- m_BlockZ(a_BlockZ)
-{
- m_AnvilSlotArea = new cSlotAreaAnvil(*this);
- m_SlotAreas.push_back(m_AnvilSlotArea);
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
-{
- m_RepairedItemName = a_Name;
-
- if (a_Player != nullptr)
- {
- m_AnvilSlotArea->UpdateResult(*a_Player);
- }
-}
-
-
-
-
-
-void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
-{
- a_PosX = m_BlockX;
- a_PosY = m_BlockY;
- a_PosZ = m_BlockZ;
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cBeaconWindow:
-
-cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
- cWindow(wtBeacon, "Beacon"),
- m_Beacon(a_Beacon)
-{
- m_ShouldDistributeToHotbarFirst = true;
- m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
-{
- super::OpenedByPlayer(a_Player);
-
- a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
- a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
- a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cEnchantingWindow:
-
-cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
- cWindow(wtEnchantment, "Enchant"),
- m_SlotArea(),
- m_BlockX(a_BlockX),
- m_BlockY(a_BlockY),
- m_BlockZ(a_BlockZ)
-{
- m_SlotAreas.push_back(new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
-{
- if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
- {
- ASSERT(!"a_Property is invalid");
- return;
- }
-
- m_PropertyValue[a_Property] = a_Value;
- super::SetProperty(a_Property, a_Value);
-}
-
-
-
-
-
-void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
-{
- if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
- {
- ASSERT(!"a_Property is invalid");
- return;
- }
-
- m_PropertyValue[a_Property] = a_Value;
- super::SetProperty(a_Property, a_Value, a_Player);
-}
-
-
-
-
-
-short cEnchantingWindow::GetPropertyValue(short a_Property)
-{
- if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
- {
- ASSERT(!"a_Property is invalid");
- return 0;
- }
-
- return m_PropertyValue[a_Property];
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cChestWindow:
-
-cChestWindow::cChestWindow(cChestEntity * a_Chest) :
- cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"),
- m_World(a_Chest->GetWorld()),
- m_BlockX(a_Chest->GetPosX()),
- m_BlockY(a_Chest->GetPosY()),
- m_BlockZ(a_Chest->GetPosZ()),
- m_PrimaryChest(a_Chest),
- m_SecondaryChest(nullptr)
-{
- m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- // Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-
- // Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
-}
-
-
-
-
-
-cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
- cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"),
- m_World(a_PrimaryChest->GetWorld()),
- m_BlockX(a_PrimaryChest->GetPosX()),
- m_BlockY(a_PrimaryChest->GetPosY()),
- m_BlockZ(a_PrimaryChest->GetPosZ()),
- m_PrimaryChest(a_PrimaryChest),
- m_SecondaryChest(a_SecondaryChest)
-{
- m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- m_ShouldDistributeToHotbarFirst = false;
-
- // Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-
- // Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
-}
-
-
-
-
-
-void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
-{
- int ChunkX, ChunkZ;
-
- m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
- cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
-
- if (m_SecondaryChest != nullptr)
- {
- m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
- cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
- }
-
- cWindow::OpenedByPlayer(a_Player);
-}
-
-
-
-
-
-bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
-{
- int ChunkX, ChunkZ;
-
- m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
- cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
-
- if (m_SecondaryChest != nullptr)
- {
- m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
- cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
- }
-
- cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
- return true;
-}
-
-
-
-
-
-cChestWindow::~cChestWindow()
-{
- // Send out the chest-close packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
-
- m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithChestWindow:
-
-cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
- cWindow(wtChest, "Minecart with Chest"),
- m_ChestCart(a_ChestCart)
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
-}
-
-
-
-
-
-cMinecartWithChestWindow::~cMinecartWithChestWindow()
-{
- m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cDropSpenserWindow:
-
-cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
- cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cEnderChestWindow:
-
-cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
- cWindow(wtChest, "Ender Chest"),
- m_World(a_EnderChest->GetWorld()),
- m_BlockX(a_EnderChest->GetPosX()),
- m_BlockY(a_EnderChest->GetPosY()),
- m_BlockZ(a_EnderChest->GetPosZ())
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- // Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-
- // Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
-}
-
-
-
-
-
-cEnderChestWindow::~cEnderChestWindow()
-{
- // Send out the chest-close packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
-
- // Play the closing sound
- m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cHopperWindow:
-
-cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
- super(wtHopper, "Hopper")
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cFurnaceWindow:
-
-cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
- cWindow(wtFurnace, "Furnace")
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
diff --git a/src/UI/Window.h b/src/UI/Window.h
index e62176d50..9821aade1 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -19,7 +19,6 @@ class cPlayer;
class cWindowOwner;
class cClientHandle;
class cChestEntity;
-class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cHopperEntity;
@@ -154,14 +153,19 @@ public:
/** Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is distributed!
if a_ShouldApply is true, the changes are written into the slots;
+ if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) */
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) = 0;
+
+ /** Called from DistributeStack() to distribute the stack into a_AreasInOrder; Modifies a_ItemStack as it is distributed!
+ If a_ShouldApply is true, the changes are written into the slots;
if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
- */
- void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
+ If a_BackFill is true, the areas will be filled from the back (right side). (Example: Empty Hotbar -> Item get in slot 8, not slot 0) */
+ void DistributeStackToAreas(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill);
- /// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
- /// The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
- /// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
- /// Returns true if full stack has been collected, false if there's space remaining to fill.
+ /** Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
+ The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
+ If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
+ Returns true if full stack has been collected, false if there's space remaining to fill. */
bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks);
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
@@ -178,7 +182,6 @@ protected:
cPlayerList m_OpenedBy;
bool m_IsDestroyed;
- bool m_ShouldDistributeToHotbarFirst; ///< If set (default), shift+click tries to distribute to hotbar first, then other areas. False for doublechests
cWindowOwner * m_Owner;
@@ -219,188 +222,3 @@ protected:
-
-class cCraftingWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
-} ;
-
-
-
-
-
-class cAnvilWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /** Gets the repaired item name. */
- AString GetRepairedItemName(void) const { return m_RepairedItemName; }
-
- /** Set the repaired item name. */
- void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
-
- /** Gets the Position from the Anvil */
- void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
-
-protected:
- cSlotAreaAnvil * m_AnvilSlotArea;
- AString m_RepairedItemName;
- int m_BlockX, m_BlockY, m_BlockZ;
-} ;
-
-
-
-
-
-class cBeaconWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon);
-
- cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }
-
- // cWindow Overrides:
- virtual void OpenedByPlayer(cPlayer & a_Player) override;
-
-protected:
- cBeaconEntity * m_Beacon;
-} ;
-
-
-
-
-
-class cEnchantingWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
- virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
- virtual void SetProperty(short a_Property, short a_Value) override;
-
- /** Return the Value of a Property */
- short GetPropertyValue(short a_Property);
-
- cSlotArea * m_SlotArea;
-
-protected:
- short m_PropertyValue[3];
- int m_BlockX, m_BlockY, m_BlockZ;
-};
-
-
-
-
-
-class cFurnaceWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace);
-} ;
-
-
-
-
-
-class cDropSpenserWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_Dispenser);
-} ;
-
-
-
-
-
-class cHopperWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper);
-} ;
-
-
-
-
-
-class cChestWindow :
- public cWindow
-{
-public:
- cChestWindow(cChestEntity * a_Chest);
- cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
- ~cChestWindow();
-
- virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
- virtual void OpenedByPlayer(cPlayer & a_Player) override;
-
-protected:
- cWorld * m_World;
- int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet
- cChestEntity * m_PrimaryChest;
- cChestEntity * m_SecondaryChest;
-} ;
-
-
-
-
-
-class cMinecartWithChestWindow :
- public cWindow
-{
-public:
- cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart);
- ~cMinecartWithChestWindow();
-private:
- cMinecartWithChest * m_ChestCart;
-};
-
-
-
-
-
-class cEnderChestWindow :
- public cWindow
-{
-public:
- cEnderChestWindow(cEnderChestEntity * a_EnderChest);
- ~cEnderChestWindow();
-
-protected:
- cWorld * m_World;
- int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
-};
-
-
-
-
-
-class cInventoryWindow :
- public cWindow
-{
-public:
- cInventoryWindow(cPlayer & a_Player);
-
-protected:
- cPlayer & m_Player;
-
-} ;
-
-
-
-
-