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-rw-r--r--src/BlockEntities/BeaconEntity.cpp4
-rw-r--r--src/BlockEntities/HopperEntity.cpp2
-rw-r--r--src/BlockInServerPluginInterface.h4
-rw-r--r--src/Blocks/BlockInfested.h2
-rw-r--r--src/ClientHandle.cpp16
-rw-r--r--src/Color.cpp2
-rw-r--r--src/Entities/Pickup.cpp8
-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/Generating/BioGen.cpp38
-rw-r--r--src/Generating/FinishGen.cpp2
-rw-r--r--src/Generating/PieceModifier.cpp21
-rw-r--r--src/Generating/PrefabPiecePool.cpp16
-rw-r--r--src/Generating/Trees.cpp2
-rw-r--r--src/Generating/VerticalLimit.cpp16
-rw-r--r--src/Generating/VerticalStrategy.cpp15
-rw-r--r--src/Inventory.cpp16
-rw-r--r--src/Inventory.h6
-rw-r--r--src/ItemGrid.cpp28
-rw-r--r--src/ItemGrid.h12
-rw-r--r--src/LoggerSimple.h9
-rw-r--r--src/Mobs/Chicken.cpp2
-rw-r--r--src/Mobs/Monster.cpp6
-rw-r--r--src/Mobs/Mooshroom.cpp2
-rw-r--r--src/Mobs/Pig.cpp2
-rw-r--r--src/Mobs/Sheep.cpp2
-rw-r--r--src/OSSupport/IsThread.cpp2
-rw-r--r--src/Physics/Explodinator.cpp14
-rw-r--r--src/Protocol/Protocol_1_8.cpp2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h2
-rw-r--r--src/UI/BeaconWindow.cpp4
-rw-r--r--src/UI/SlotArea.cpp4
-rw-r--r--src/UI/Window.cpp16
-rw-r--r--src/UI/Window.h2
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
34 files changed, 114 insertions, 169 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index 87d25e57a..bff1b2e18 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -106,7 +106,7 @@ bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect)
// Send window update:
if (GetWindow() != nullptr)
{
- GetWindow()->SetProperty(1, m_PrimaryEffect);
+ GetWindow()->SetProperty(1, static_cast<short>(m_PrimaryEffect));
}
return true;
}
@@ -128,7 +128,7 @@ bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect)
// Send window update:
if (GetWindow() != nullptr)
{
- GetWindow()->SetProperty(2, m_SecondaryEffect);
+ GetWindow()->SetProperty(2, static_cast<short>(m_SecondaryEffect));
}
return true;
}
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 1e5c59c94..6c8a72c7e 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -254,7 +254,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk)
{
m_bFoundPickupsAbove = true;
- int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
+ char PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
diff --git a/src/BlockInServerPluginInterface.h b/src/BlockInServerPluginInterface.h
index f3ed774f7..1c6eff193 100644
--- a/src/BlockInServerPluginInterface.h
+++ b/src/BlockInServerPluginInterface.h
@@ -29,12 +29,12 @@ public:
virtual bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
- return cPluginManager::Get()->CallHookPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta);
+ return cPluginManager::Get()->CallHookPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), a_BlockType, a_BlockMeta);
}
virtual bool CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
- return cPluginManager::Get()->CallHookPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta);
+ return cPluginManager::Get()->CallHookPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), a_BlockType, a_BlockMeta);
}
private:
diff --git a/src/Blocks/BlockInfested.h b/src/Blocks/BlockInfested.h
index 06c69984b..4fcb5c19e 100644
--- a/src/Blocks/BlockInfested.h
+++ b/src/Blocks/BlockInfested.h
@@ -24,7 +24,7 @@ private:
{
// TODO: only display animation if the difficulty allows mob spawns - Add when difficulty is implemented
- const auto Position = Vector3f(a_BlockPos.x + 0.5f, a_BlockPos.y, a_BlockPos.z + 0.5f);
+ const auto Position = Vector3f(a_BlockPos.x + 0.5f, static_cast<float>(a_BlockPos.y), a_BlockPos.z + 0.5f);
a_WorldInterface.SpawnMob(Position.x, Position.y, Position.z, mtSilverfish, false);
a_WorldInterface.GetBroadcastManager().BroadcastParticleEffect("explode", Position, Vector3f(), 0.1f, 50);
}
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index c2135777b..0f5e4d678 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1140,7 +1140,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
}
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
- if (m_Player->IsFrozen() || PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, static_cast<char>(a_Status)))
+ if (m_Player->IsFrozen() || PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), static_cast<char>(a_Status)))
{
// A plugin doesn't agree with the action, replace the block on the client and quit:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *m_Player);
@@ -1371,7 +1371,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
cWorld * World = m_Player->GetWorld();
- if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta))
+ if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), DugBlock, DugMeta))
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *m_Player);
@@ -1403,7 +1403,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
}
World->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, absPos, DugBlock, this);
- cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta);
+ cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), DugBlock, DugMeta);
}
@@ -1480,7 +1480,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (
- !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ) &&
+ !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), a_CursorX, a_CursorY, a_CursorZ) &&
IsWithinReach && !m_Player->IsFrozen()
)
{
@@ -1500,12 +1500,12 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
if (BlockUsable && !(m_Player->IsCrouched() && !HeldItem.IsEmpty()))
{
cChunkInterface ChunkInterface(World->GetChunkMap());
- if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
+ if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
{
// Use a block:
if (BlockHandler.OnUse(ChunkInterface, *World, *m_Player, ClickedPosition, a_BlockFace, CursorPosition))
{
- PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
+ PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
return; // Block use was successful, we're done.
}
@@ -1533,14 +1533,14 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
ItemHandler.OnPlayerPlace(*m_Player, HeldItem, ClickedPosition, BlockType, BlockMeta, a_BlockFace, CursorPosition);
return;
}
- else if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
+ else if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), a_CursorX, a_CursorY, a_CursorZ))
{
// All plugins agree with using the item.
// Use an item in hand with a target block.
cBlockInServerPluginInterface PluginInterface(*World);
ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, ClickedPosition, a_BlockFace);
- PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
+ PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_BlockFace), a_CursorX, a_CursorY, a_CursorZ);
return;
}
}
diff --git a/src/Color.cpp b/src/Color.cpp
index f2180e2d9..bcaa3eff3 100644
--- a/src/Color.cpp
+++ b/src/Color.cpp
@@ -54,7 +54,7 @@ void cColor::SetBlue(unsigned char a_Blue)
unsigned char cColor::GetRed() const
{
- return (m_Color & COLOR_RED_BITS) >> COLOR_RED_OFFSET;
+ return static_cast<unsigned char>((m_Color & COLOR_RED_BITS) >> COLOR_RED_OFFSET);
}
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index bbc3313da..f37bb6b98 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -45,7 +45,7 @@ public:
cItem & Item = OtherPickup.GetItem();
if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()) && OtherPickup.CanCombine())
{
- short CombineCount = Item.m_ItemCount;
+ char CombineCount = Item.m_ItemCount;
if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize())
{
CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount;
@@ -56,7 +56,7 @@ public:
return false;
}
- m_Pickup->GetItem().AddCount(static_cast<char>(CombineCount));
+ m_Pickup->GetItem().AddCount(CombineCount);
Item.m_ItemCount -= CombineCount;
if (Item.m_ItemCount <= 0)
@@ -265,11 +265,9 @@ bool cPickup::CollectedBy(cEntity & a_Dest)
// Pickup cannot be collected because the entity has not enough space
return false;
}
-
}
else if (a_Dest.IsPlayer())
{
-
auto & Player = static_cast<cPlayer &>(a_Dest);
// If the player is a spectator, he cannot collect anything
@@ -284,7 +282,7 @@ bool cPickup::CollectedBy(cEntity & a_Dest)
return false;
}
- int NumAdded = Player.GetInventory().AddItem(m_Item);
+ char NumAdded = Player.GetInventory().AddItem(m_Item);
if (NumAdded > 0)
{
// Check achievements
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b0ab94874..c5c3114d8 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2344,7 +2344,7 @@ void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_R
{
for (int x = a_BlockX - a_Range + 1; x < a_BlockX + a_Range; x++)
{
- blks.emplace_back(x, y, z, E_BLOCK_AIR, 0); // Use fake blocktype, it will get set later on.
+ blks.emplace_back(x, y, z, E_BLOCK_AIR, char(0)); // Use fake blocktype, it will get set later on.
}
}
} // for y
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 5e8f5dddc..b71259f08 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -796,7 +796,7 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int
EMCSBiome OuterBiome;
} ;
- static BiomeLevels bgOcean[] =
+ static BiomeLevels bgOceanBlocks[] =
{
{ biOcean, biOcean, },
{ biOcean, biOcean, },
@@ -810,7 +810,7 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int
{ biDeepOcean, biDeepOcean, },
{ biMushroomIsland, biMushroomShore, }
} ;
- static BiomeLevels bgFrozen[] =
+ static BiomeLevels bgFrozenBlocks[] =
{
{ biIcePlains, biIcePlains, },
{ biIceMountains, biIceMountains, },
@@ -823,7 +823,7 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int
{ biExtremeHillsPlus, biExtremeHillsEdge, },
{ biExtremeHillsPlusM, biExtremeHillsPlusM, },
} ;
- static BiomeLevels bgTemperate[] =
+ static BiomeLevels bgTemperateBlocks[] =
{
{ biBirchForestHills, biBirchForest, },
{ biBirchForest, biBirchForest, },
@@ -839,7 +839,7 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int
{ biSwampland, biSwampland, },
{ biSwamplandM, biSwamplandM, },
} ;
- static BiomeLevels bgWarm[] =
+ static BiomeLevels bgWarmBlocks[] =
{
{ biDesertHills, biDesert, },
{ biDesert, biDesert, },
@@ -848,7 +848,7 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int
{ biSavanna, biSavanna, },
{ biSavannaM, biSavannaM, },
} ;
- static BiomeLevels bgMesa[] =
+ static BiomeLevels bgMesaBlocks[] =
{
{ biMesaPlateau, biMesa, },
{ biMesaPlateauF, biMesa, },
@@ -858,7 +858,7 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int
{ biSavanna, biSavanna, },
{ biSavannaPlateau, biSavanna, },
} ;
- static BiomeLevels bgConifers[] =
+ static BiomeLevels bgConifersBlocks[] =
{
{ biTaiga, biTaiga, },
{ biTaigaM, biTaigaM, },
@@ -866,7 +866,7 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int
{ biMegaSpruceTaiga, biMegaSpruceTaiga, },
{ biMegaSpruceTaigaHills, biMegaSpruceTaiga, }
} ;
- static BiomeLevels bgDenseTrees[] =
+ static BiomeLevels bgDenseTreesBlocks[] =
{
{ biJungleHills, biJungle, },
{ biJungle, biJungleEdge, },
@@ -878,18 +878,18 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int
size_t Count;
} BiomeGroups[] =
{
- { bgOcean, ARRAYCOUNT(bgOcean), },
- { bgOcean, ARRAYCOUNT(bgOcean), },
- { bgFrozen, ARRAYCOUNT(bgFrozen), },
- { bgFrozen, ARRAYCOUNT(bgFrozen), },
- { bgTemperate, ARRAYCOUNT(bgTemperate), },
- { bgTemperate, ARRAYCOUNT(bgTemperate), },
- { bgConifers, ARRAYCOUNT(bgConifers), },
- { bgConifers, ARRAYCOUNT(bgConifers), },
- { bgWarm, ARRAYCOUNT(bgWarm), },
- { bgWarm, ARRAYCOUNT(bgWarm), },
- { bgMesa, ARRAYCOUNT(bgMesa), },
- { bgDenseTrees, ARRAYCOUNT(bgDenseTrees), },
+ { bgOceanBlocks, ARRAYCOUNT(bgOceanBlocks), },
+ { bgOceanBlocks, ARRAYCOUNT(bgOceanBlocks), },
+ { bgFrozenBlocks, ARRAYCOUNT(bgFrozenBlocks), },
+ { bgFrozenBlocks, ARRAYCOUNT(bgFrozenBlocks), },
+ { bgTemperateBlocks, ARRAYCOUNT(bgTemperateBlocks), },
+ { bgTemperateBlocks, ARRAYCOUNT(bgTemperateBlocks), },
+ { bgConifersBlocks, ARRAYCOUNT(bgConifersBlocks), },
+ { bgConifersBlocks, ARRAYCOUNT(bgConifersBlocks), },
+ { bgWarmBlocks, ARRAYCOUNT(bgWarmBlocks), },
+ { bgWarmBlocks, ARRAYCOUNT(bgWarmBlocks), },
+ { bgMesaBlocks, ARRAYCOUNT(bgMesaBlocks), },
+ { bgDenseTreesBlocks, ARRAYCOUNT(bgDenseTreesBlocks), },
} ;
size_t Group = static_cast<size_t>(a_BiomeGroup) % ARRAYCOUNT(BiomeGroups);
size_t Index = a_BiomeIdx % BiomeGroups[Group].Count;
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 984957e60..34ca30b26 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -1822,7 +1822,7 @@ cFinishGenOres::OreInfos cFinishGenOres::OreInfosFromString(const AString & a_Or
);
continue;
}
- auto oreType = BlockStringToType(parts[0]);
+ auto oreType = static_cast<BLOCKTYPE>(BlockStringToType(parts[0]));
if (oreType < 0)
{
LOGWARNING("Cannot parse ore information from string, invalid OreType: \"%s\".", parts[0].c_str());
diff --git a/src/Generating/PieceModifier.cpp b/src/Generating/PieceModifier.cpp
index 54d6a2c21..922e68e40 100644
--- a/src/Generating/PieceModifier.cpp
+++ b/src/Generating/PieceModifier.cpp
@@ -16,21 +16,6 @@ static const int SEED_OFFSET = 135 * 13;
-
-
-// Emit a warning if the first param is true
-#define CONDWARNING(ShouldLog, Fmt, ...) \
- do { \
- if (ShouldLog) \
- { \
- LOGWARNING(Fmt, __VA_ARGS__); \
- } \
- } while (false)
-
-
-
-
-
////////////////////////////////////////////////////////////////////////////////
/** A modifier which is pseudo-randomly replacing blocks to other types and metas. */
class cPieceModifierRandomizeBlocks:
@@ -252,7 +237,7 @@ public:
{
if (m_BlocksToReplace.count(BlockTypes[i]))
{
- float BlockRnd = PieceNoise.IntNoise2DInRange(a_PieceRot, static_cast<int>(i), 0, m_AllWeights);
+ float BlockRnd = PieceNoise.IntNoise2DInRange(a_PieceRot, static_cast<int>(i), 0.0F, static_cast<float>(m_AllWeights));
int weightDelta = 0;
for (auto & blockToRnd : m_BlocksToRandomize)
@@ -265,7 +250,7 @@ public:
// Per block meta params
if (blockToRnd.m_MinMeta < blockToRnd.m_MaxMeta)
{
- int BlockMetaRnd = std::clamp(static_cast<int>(PieceNoise.IntNoise2DInRange(a_PieceRot*2, static_cast<int>(i), blockToRnd.m_MinNoiseMeta, blockToRnd.m_MaxNoiseMeta)), blockToRnd.m_MinMeta, blockToRnd.m_MaxMeta);
+ char BlockMetaRnd = static_cast<char>(std::clamp<int>(static_cast<int>(PieceNoise.IntNoise2DInRange(a_PieceRot*2, static_cast<int>(i), static_cast<float>(blockToRnd.m_MinNoiseMeta), static_cast<float>(blockToRnd.m_MaxNoiseMeta))), blockToRnd.m_MinMeta, blockToRnd.m_MaxMeta));
BlockMetas[i] = static_cast<NIBBLETYPE>(BlockMetaRnd);
}
else if ((blockToRnd.m_MaxMeta > -1) && (blockToRnd.m_MaxMeta == blockToRnd.m_MinMeta))
@@ -280,7 +265,7 @@ public:
// All blocks meta params
if (m_MaxMeta > m_MinMeta)
{
- int BlockMetaRnd = std::clamp(static_cast<int>(PieceNoise.IntNoise2DInRange(a_PieceRot*2, static_cast<int>(i), m_MinNoiseMeta, m_MaxNoiseMeta)), m_MinMeta, m_MaxMeta);
+ char BlockMetaRnd = static_cast<char>(std::clamp<int>(static_cast<int>(PieceNoise.IntNoise2DInRange(a_PieceRot * 2, static_cast<int>(i), static_cast<float>(m_MinNoiseMeta), static_cast<float>(m_MaxNoiseMeta))), m_MinMeta, m_MaxMeta));
BlockMetas[i] = static_cast<NIBBLETYPE>(BlockMetaRnd);
}
else if ((m_MaxMeta > -1) && (m_MaxMeta == m_MinMeta))
diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp
index 67d464d13..4deee38ef 100644
--- a/src/Generating/PrefabPiecePool.cpp
+++ b/src/Generating/PrefabPiecePool.cpp
@@ -11,22 +11,6 @@
#include "../StringCompression.h"
-
-
-
-// Conditionally log a warning
-#define CONDWARNING(ShouldLog, ...) \
- do { \
- if (ShouldLog) \
- { \
- LOGWARNING(__VA_ARGS__); \
- } \
- } while (false)
-
-
-
-
-
/** Returns the map of string => eMergeStrategy used when translating cubeset file merge strategies. */
static std::map<AString, cBlockArea::eMergeStrategy> & GetMergeStrategyMap(void)
{
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index 53017ce06..4b3d2c24e 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -949,7 +949,7 @@ void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s
{
a_LogBlocks.emplace_back(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER);
}
- Height += a_BlockPos.y;
+ Height += static_cast<HEIGHTTYPE>(a_BlockPos.y);
// Optional size-1 bottom leaves layer:
if ((MyRandom & 1) == 0)
diff --git a/src/Generating/VerticalLimit.cpp b/src/Generating/VerticalLimit.cpp
index b3e8ea35d..8ae8c4d9b 100644
--- a/src/Generating/VerticalLimit.cpp
+++ b/src/Generating/VerticalLimit.cpp
@@ -5,22 +5,6 @@
#include "VerticalLimit.h"
-
-
-
-// Emit a warning if the first param is true
-#define CONDWARNING(ShouldLog, Fmt, ...) \
- do { \
- if (ShouldLog) \
- { \
- LOGWARNING(Fmt, __VA_ARGS__); \
- } \
- } while (false)
-
-
-
-
-
////////////////////////////////////////////////////////////////////////////////
// Globals:
diff --git a/src/Generating/VerticalStrategy.cpp b/src/Generating/VerticalStrategy.cpp
index 9fd11865b..3b0307167 100644
--- a/src/Generating/VerticalStrategy.cpp
+++ b/src/Generating/VerticalStrategy.cpp
@@ -16,21 +16,6 @@ static const int SEED_OFFSET = 135;
-
-
-// Emit a warning if the first param is true
-#define CONDWARNING(ShouldLog, Fmt, ...) \
- do { \
- if (ShouldLog) \
- { \
- LOGWARNING(Fmt, __VA_ARGS__); \
- } \
- } while (false)
-
-
-
-
-
////////////////////////////////////////////////////////////////////////////////
// Globals:
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 2fdd1c25f..914122cee 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -78,7 +78,7 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int
}
char NumLeft = a_ItemStack.m_ItemCount;
- int MaxStack = a_ItemStack.GetMaxStackSize();
+ char MaxStack = a_ItemStack.GetMaxStackSize();
for (int i = a_BeginSlotNum; i <= a_EndSlotNum; i++)
{
const cItem & Slot = GetSlot(i);
@@ -103,12 +103,12 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int
-int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks)
+char cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks)
{
m_Owner.AddKnownItem(a_Item);
cItem ToAdd(a_Item);
- int res = 0;
+ char res = 0;
// When the item is a armor, try to set it directly to the armor slot.
if (ItemCategory::IsArmor(a_Item.m_ItemType))
@@ -162,12 +162,12 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks)
-int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks)
+char cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks)
{
- int TotalAdded = 0;
+ char TotalAdded = 0;
for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
{
- int NumAdded = AddItem(*itr, a_AllowNewStacks);
+ char NumAdded = AddItem(*itr, a_AllowNewStacks);
if (itr->m_ItemCount == NumAdded)
{
itr = a_ItemStackList.erase(itr);
@@ -188,7 +188,7 @@ int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks)
int cInventory::RemoveItem(const cItem & a_ItemStack)
{
- int RemovedItems = m_ShieldSlots.RemoveItem(a_ItemStack);
+ char RemovedItems = m_ShieldSlots.RemoveItem(a_ItemStack);
if (RemovedItems < a_ItemStack.m_ItemCount)
{
@@ -495,7 +495,7 @@ bool cInventory::DamageEquippedItem(short a_Amount)
-int cInventory::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
+char cInventory::ChangeSlotCount(int a_SlotNum, char a_AddToCount)
{
int GridSlotNum = 0;
cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
diff --git a/src/Inventory.h b/src/Inventory.h
index 7221ded00..c54da5975 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -74,7 +74,7 @@ public:
Fills existing stacks first and fills the hotbar before the main inventory.
Returns the number of items that fit.
*/
- int AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true);
+ char AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true);
/** Same as AddItem, but works on an entire list of item stacks.
The a_ItemStackList is modified to reflect the leftover items.
@@ -82,7 +82,7 @@ public:
if a_AllowNewStacks is set to true, empty slots can be used for the rest.
Returns the total number of items that fit.
*/
- int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks);
+ char AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks);
/** Removes the specified item from the inventory, as many as possible, up to a_ItemStack.m_ItemCount.
Returns the number of items that were removed. */
@@ -165,7 +165,7 @@ public:
If the slot is empty, ignores the call.
Returns the new count, or -1 if the slot number is invalid.
*/
- int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
+ char ChangeSlotCount(int a_SlotNum, char a_AddToCount);
/** Adds the specified damage to the specified item; deletes the item and returns true if the item broke. */
bool DamageItem(int a_SlotNum, short a_Amount);
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
index 4ffd51b97..33e50d1d0 100644
--- a/src/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
@@ -280,7 +280,7 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks)
-int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack)
+char cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack)
{
if (!IsValidSlotNum(a_Slot))
{
@@ -290,7 +290,7 @@ int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, i
return 0;
}
- int PrevCount = 0;
+ char PrevCount = 0;
if (m_Slots[a_Slot].IsEmpty())
{
m_Slots[a_Slot] = a_ItemStack;
@@ -301,7 +301,7 @@ int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, i
PrevCount = m_Slots[a_Slot].m_ItemCount;
}
m_Slots[a_Slot].m_ItemCount = static_cast<char>(std::min(a_MaxStack, PrevCount + a_Num));
- int toReturn = m_Slots[a_Slot].m_ItemCount - PrevCount;
+ char toReturn = m_Slots[a_Slot].m_ItemCount - PrevCount;
TriggerListeners(a_Slot);
return toReturn;
}
@@ -310,10 +310,10 @@ int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, i
-int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_PrioritySlot)
+char cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_PrioritySlot)
{
- int NumLeft = a_ItemStack.m_ItemCount;
- int MaxStack = a_ItemStack.GetMaxStackSize();
+ char NumLeft = a_ItemStack.m_ItemCount;
+ char MaxStack = a_ItemStack.GetMaxStackSize();
if ((a_PrioritySlot != -1) && !IsValidSlotNum(a_PrioritySlot))
{
@@ -378,12 +378,12 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit
-int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, int a_PrioritySlot)
+char cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, int a_PrioritySlot)
{
- int TotalAdded = 0;
+ char TotalAdded = 0;
for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
{
- int NumAdded = AddItem(*itr, a_AllowNewStacks, a_PrioritySlot);
+ char NumAdded = AddItem(*itr, a_AllowNewStacks, a_PrioritySlot);
if (itr->m_ItemCount == NumAdded)
{
itr = a_ItemStackList.erase(itr);
@@ -402,9 +402,9 @@ int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, int a_P
-int cItemGrid::RemoveItem(const cItem & a_ItemStack)
+char cItemGrid::RemoveItem(const cItem & a_ItemStack)
{
- int NumLeft = a_ItemStack.m_ItemCount;
+ char NumLeft = a_ItemStack.m_ItemCount;
if (!m_Slots.IsStorageAllocated())
{
@@ -420,7 +420,7 @@ int cItemGrid::RemoveItem(const cItem & a_ItemStack)
if (m_Slots[i].IsEqual(a_ItemStack))
{
- int NumToRemove = std::min(NumLeft, static_cast<int>(m_Slots[i].m_ItemCount));
+ char NumToRemove = std::min<char>(NumLeft, m_Slots[i].m_ItemCount);
NumLeft -= NumToRemove;
m_Slots[i].m_ItemCount -= NumToRemove;
@@ -465,7 +465,7 @@ cItem * cItemGrid::FindItem(const cItem & a_RecipeItem)
-int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
+char cItemGrid::ChangeSlotCount(int a_SlotNum, char a_AddToCount)
{
if (!IsValidSlotNum(a_SlotNum))
{
@@ -504,7 +504,7 @@ int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
-int cItemGrid::ChangeSlotCount(int a_X, int a_Y, int a_AddToCount)
+char cItemGrid::ChangeSlotCount(int a_X, int a_Y, char a_AddToCount)
{
return ChangeSlotCount(GetSlotNum(a_X, a_Y), a_AddToCount);
}
diff --git a/src/ItemGrid.h b/src/ItemGrid.h
index 52cfbc84a..24acb3c9a 100644
--- a/src/ItemGrid.h
+++ b/src/ItemGrid.h
@@ -86,7 +86,7 @@ public:
If a_PrioritySlot is set to -1, regular order applies.
Returns the number of items that fit.
*/
- int AddItem(cItem & a_ItemStack, bool a_AllowNewStacks = true, int a_PrioritySlot = -1);
+ char AddItem(cItem & a_ItemStack, bool a_AllowNewStacks = true, int a_PrioritySlot = -1);
/** Same as AddItem, but works on an entire list of item stacks.
The a_ItemStackList is modified to reflect the leftover items.
@@ -96,11 +96,11 @@ public:
If a_PrioritySlot is set to -1, regular order applies.
Returns the total number of items that fit.
*/
- int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritySlot = -1);
+ char AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritySlot = -1);
/** Removes the specified item from the grid, as many as possible, up to a_ItemStack.m_ItemCount.
Returns the number of items that were removed. */
- int RemoveItem(const cItem & a_ItemStack);
+ char RemoveItem(const cItem & a_ItemStack);
/** Finds an item based on ItemType and ItemDamage (<- defines the itemType, too) */
cItem * FindItem(const cItem & a_RecipeItem);
@@ -109,13 +109,13 @@ public:
If the slot is empty, ignores the call.
Returns the new count.
*/
- int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
+ char ChangeSlotCount(int a_SlotNum, char a_AddToCount);
/** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
If the slot is empty, ignores the call.
Returns the new count.
*/
- int ChangeSlotCount(int a_X, int a_Y, int a_AddToCount);
+ char ChangeSlotCount(int a_X, int a_Y, char a_AddToCount);
/** Removes one item from the stack in the specified slot, and returns it.
If the slot was empty, returns an empty item
@@ -198,6 +198,6 @@ protected:
/** Adds up to a_Num items out of a_ItemStack, as many as can fit, in specified slot
Returns the number of items that did fit.
*/
- int AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack);
+ char AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack);
} ;
// tolua_end
diff --git a/src/LoggerSimple.h b/src/LoggerSimple.h
index 7c984d2ca..37ed36bc6 100644
--- a/src/LoggerSimple.h
+++ b/src/LoggerSimple.h
@@ -94,3 +94,12 @@ void LOGERROR(std::string_view a_Format, const Args & ... args)
#endif // !NDEBUG
#define FLOGWARN FLOGWARNING
+
+// Conditionally log a warning
+#define CONDWARNING(ShouldLog, ...) \
+ do { \
+ if (ShouldLog) \
+ { \
+ LOGWARNING(__VA_ARGS__); \
+ } \
+ } while (false)
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index 1a6d62fce..bb0a4efbf 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -40,7 +40,7 @@ void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
cItems Drops;
m_EggDropTimer = 0;
- Drops.emplace_back(E_ITEM_EGG, 1);
+ Drops.emplace_back(E_ITEM_EGG, char(1));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
else
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 3193f97ae..0ebf30554 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1510,8 +1510,8 @@ void cMonster::RightClickFeed(cPlayer & a_Player)
void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth)
{
- auto Count = GetRandomProvider().RandInt<unsigned int>(a_Min, a_Max);
- auto MaxStackSize = static_cast<unsigned char>(cItem(a_Item).GetMaxStackSize());
+ auto Count = GetRandomProvider().RandInt(a_Min, a_Max);
+ char MaxStackSize = ItemHandler(a_Item)->GetMaxStackSize();
while (Count > MaxStackSize)
{
a_Drops.emplace_back(a_Item, MaxStackSize, a_ItemHealth);
@@ -1531,7 +1531,7 @@ void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short
{
if (GetRandomProvider().RandBool(a_Chance / 100.0))
{
- a_Drops.emplace_back(a_Item, 1, a_ItemHealth);
+ a_Drops.emplace_back(a_Item, char(1), a_ItemHealth);
}
}
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
index 1e0d13c9b..3e4cb7154 100644
--- a/src/Mobs/Mooshroom.cpp
+++ b/src/Mobs/Mooshroom.cpp
@@ -65,7 +65,7 @@ void cMooshroom::OnRightClicked(cPlayer & a_Player)
}
cItems Drops;
- Drops.emplace_back(E_BLOCK_RED_MUSHROOM, 5, 0);
+ Drops.emplace_back(E_BLOCK_RED_MUSHROOM, char(5), char(0));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtCow, false);
Destroy();
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
index 88f3795c1..dc26caca9 100644
--- a/src/Mobs/Pig.cpp
+++ b/src/Mobs/Pig.cpp
@@ -34,7 +34,7 @@ void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
if (m_bIsSaddled)
{
- a_Drops.emplace_back(E_ITEM_SADDLE, 1);
+ a_Drops.emplace_back(E_ITEM_SADDLE, char(1));
}
}
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index 156046c74..14d8dd8d8 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -42,7 +42,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
if (!m_IsSheared)
{
- a_Drops.emplace_back(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor));
+ a_Drops.emplace_back(E_BLOCK_WOOL, char(1), static_cast<short>(m_WoolColor));
}
unsigned int LootingLevel = 0;
diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp
index 28ed327f1..03ca2bfc4 100644
--- a/src/OSSupport/IsThread.cpp
+++ b/src/OSSupport/IsThread.cpp
@@ -114,7 +114,7 @@ void cIsThread::SetThreadName() const
#pragma pack(pop)
const DWORD NAME_EXCEPTION = 0x406D1388;
- const THREADNAME_INFO Name = { 0x1000, m_ThreadName.c_str(), -1, 0 };
+ const THREADNAME_INFO Name = { 0x1000, m_ThreadName.c_str(), static_cast<DWORD>(-1), 0 };
__try
{
diff --git a/src/Physics/Explodinator.cpp b/src/Physics/Explodinator.cpp
index 72d050c59..7cd266c15 100644
--- a/src/Physics/Explodinator.cpp
+++ b/src/Physics/Explodinator.cpp
@@ -390,9 +390,9 @@ namespace Explodinator
// Trace rays from the explosion centre to all points in a square of area TraceCubeSideLength * TraceCubeSideLength
// for the top and bottom sides:
- for (int OffsetX = -HalfSide; OffsetX < HalfSide; OffsetX++)
+ for (float OffsetX = -HalfSide; OffsetX < HalfSide; OffsetX++)
{
- for (int OffsetZ = -HalfSide; OffsetZ < HalfSide; OffsetZ++)
+ for (float OffsetZ = -HalfSide; OffsetZ < HalfSide; OffsetZ++)
{
DestructionTrace(&a_Chunk, a_Position, Vector3f(OffsetX, +HalfSide, OffsetZ), a_Power, a_Fiery, RandomIntensity(Random, a_Power), a_ExplodingEntity);
DestructionTrace(&a_Chunk, a_Position, Vector3f(OffsetX, -HalfSide, OffsetZ), a_Power, a_Fiery, RandomIntensity(Random, a_Power), a_ExplodingEntity);
@@ -400,9 +400,9 @@ namespace Explodinator
}
// Left and right sides, avoid duplicates at top and bottom edges:
- for (int OffsetX = -HalfSide; OffsetX < HalfSide; OffsetX++)
+ for (float OffsetX = -HalfSide; OffsetX < HalfSide; OffsetX++)
{
- for (int OffsetY = -HalfSide + 1; OffsetY < HalfSide - 1; OffsetY++)
+ for (float OffsetY = -HalfSide + 1; OffsetY < HalfSide - 1; OffsetY++)
{
DestructionTrace(&a_Chunk, a_Position, Vector3f(OffsetX, OffsetY, +HalfSide), a_Power, a_Fiery, RandomIntensity(Random, a_Power), a_ExplodingEntity);
DestructionTrace(&a_Chunk, a_Position, Vector3f(OffsetX, OffsetY, -HalfSide), a_Power, a_Fiery, RandomIntensity(Random, a_Power), a_ExplodingEntity);
@@ -410,9 +410,9 @@ namespace Explodinator
}
// Front and back sides, avoid all edges:
- for (int OffsetZ = -HalfSide + 1; OffsetZ < HalfSide - 1; OffsetZ++)
+ for (float OffsetZ = -HalfSide + 1; OffsetZ < HalfSide - 1; OffsetZ++)
{
- for (int OffsetY = -HalfSide + 1; OffsetY < HalfSide - 1; OffsetY++)
+ for (float OffsetY = -HalfSide + 1; OffsetY < HalfSide - 1; OffsetY++)
{
DestructionTrace(&a_Chunk, a_Position, Vector3f(+HalfSide, OffsetY, OffsetZ), a_Power, a_Fiery, RandomIntensity(Random, a_Power), a_ExplodingEntity);
DestructionTrace(&a_Chunk, a_Position, Vector3f(-HalfSide, OffsetY, OffsetZ), a_Power, a_Fiery, RandomIntensity(Random, a_Power), a_ExplodingEntity);
@@ -425,7 +425,7 @@ namespace Explodinator
{
for (const auto Client : a_Chunk.GetAllClients())
{
- Client->SendExplosion(a_Position, a_Power);
+ Client->SendExplosion(a_Position, static_cast<float>(a_Power));
}
}
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 012821c61..bf31c084c 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -374,7 +374,7 @@ void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type
// Send the json string to the client:
cPacketizer Pkt(*this, pktChatRaw);
Pkt.WriteString(a_MessageRaw);
- Pkt.WriteBEInt8(a_Type);
+ Pkt.WriteBEInt8(static_cast<signed char>(a_Type));
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
index 521490023..8f5e8c1b7 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
@@ -23,7 +23,7 @@ namespace RedstoneRepeaterHandler
if (!Chunk.UnboundedRelGetBlock(a_Position, Type, Meta))
{
- return std::make_pair(false, 0);
+ return std::make_pair(false, static_cast<NIBBLETYPE>(0));
}
return std::make_pair(IsOn(Type), Meta);
diff --git a/src/UI/BeaconWindow.cpp b/src/UI/BeaconWindow.cpp
index d72eb5603..43addf630 100644
--- a/src/UI/BeaconWindow.cpp
+++ b/src/UI/BeaconWindow.cpp
@@ -67,8 +67,8 @@ void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
Super::OpenedByPlayer(a_Player);
a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
- a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
- a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 1, static_cast<short>(m_Beacon->GetPrimaryEffect()));
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 2, static_cast<short>(m_Beacon->GetSecondaryEffect()));
}
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 0b060a5e4..bf328154d 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -399,7 +399,7 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool
{
continue;
}
- int ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount;
+ char ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount;
if (ToMove > SlotItem.m_ItemCount)
{
ToMove = SlotItem.m_ItemCount;
@@ -1167,7 +1167,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
// Repair until out of materials, or fully repaired:
while ((DamageDiff > 0) && (NumItemsConsumed < Sacrifice.m_ItemCount))
{
- Output.m_ItemDamage -= DamageDiff;
+ Output.m_ItemDamage -= static_cast<char>(DamageDiff);
NeedExp += std::max(1, DamageDiff / 100) + static_cast<int>(Target.m_Enchantments.Count());
DamageDiff = std::min(static_cast<int>(Output.m_ItemDamage), static_cast<int>(Target.GetMaxDamage()) / 4);
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 81704d6f0..89f3812d6 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -636,9 +636,9 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player)
const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
cItem ToDistribute(a_Player.GetDraggingItem());
- int ToEachSlot = static_cast<int>(ToDistribute.m_ItemCount) / static_cast<int>(SlotNums.size());
+ char ToEachSlot = ToDistribute.m_ItemCount / static_cast<char>(SlotNums.size());
- int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums);
+ char NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums);
// Remove the items distributed from the dragging item:
a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
@@ -666,7 +666,7 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player)
const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
cItem ToDistribute(a_Player.GetDraggingItem());
- int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums);
+ char NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums);
// Remove the items distributed from the dragging item:
a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
@@ -710,7 +710,7 @@ void cWindow::OnMiddlePaintEnd(cPlayer & a_Player)
-int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems)
+char cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, char a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems)
{
if (a_LimitItems && (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size()))
{
@@ -720,7 +720,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
}
// Distribute to individual slots, keep track of how many items were actually distributed (full stacks etc.)
- int NumDistributed = 0;
+ char NumDistributed = 0;
for (cSlotNums::const_iterator itr = a_SlotNums.begin(), end = a_SlotNums.end(); itr != end; ++itr)
{
int LocalSlotNum = 0;
@@ -733,19 +733,19 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
// Modify the item at the slot
cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player));
- int MaxStack = AtSlot.GetMaxStackSize();
+ char MaxStack = AtSlot.GetMaxStackSize();
if (AtSlot.IsEmpty())
{
// Empty, just move all of it there:
cItem ToStore(a_Item);
- ToStore.m_ItemCount = static_cast<char>(std::min(a_NumToEachSlot, static_cast<int>(MaxStack)));
+ ToStore.m_ItemCount = std::min<char>(a_NumToEachSlot, MaxStack);
Area->SetSlot(LocalSlotNum, a_Player, ToStore);
NumDistributed += ToStore.m_ItemCount;
}
else if (AtSlot.IsEqual(a_Item))
{
// Occupied, add and cap at MaxStack:
- int CanStore = std::min(a_NumToEachSlot, static_cast<int>(MaxStack) - AtSlot.m_ItemCount);
+ char CanStore = std::min<char>(a_NumToEachSlot, MaxStack - AtSlot.m_ItemCount);
AtSlot.m_ItemCount += CanStore;
Area->SetSlot(LocalSlotNum, a_Player, AtSlot);
NumDistributed += CanStore;
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 46935acef..3b69b2da4 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -222,5 +222,5 @@ protected:
/** Distributes a_NumToEachSlot items into the slots specified in a_SlotNums; returns the total number of items distributed.
@param a_LimitItems if false, no checks are performed on a_Item.m_ItemCount. */
- int DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems = true);
+ char DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, char a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems = true);
} ; // tolua_export
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index dde6c299c..c3d1eca77 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -1041,7 +1041,7 @@ public:
mWriter.AddShort("xTile", static_cast<Int16>(Arrow->GetBlockHit().x));
mWriter.AddShort("yTile", static_cast<Int16>(Arrow->GetBlockHit().y));
mWriter.AddShort("zTile", static_cast<Int16>(Arrow->GetBlockHit().z));
- mWriter.AddByte("pickup", Arrow->GetPickupState());
+ mWriter.AddByte("pickup", static_cast<unsigned char>(Arrow->GetPickupState()));
mWriter.AddDouble("damage", Arrow->GetDamageCoeff());
break;
}