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-rw-r--r--src/Entities/Pawn.cpp3
-rw-r--r--src/Items/ItemPotion.h12
2 files changed, 3 insertions, 12 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index a1f24138d..297b4afda 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -69,8 +69,7 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E
}
m_EntityEffects[a_EffectType] = a_Effect;
- m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(),
- a_Effect.m_Ticks * a_Effect.GetDistanceModifier());
+ m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.m_Ticks * a_Effect.GetDistanceModifier());
}
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index c2441fa48..40748d71c 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -123,12 +123,7 @@ public:
Vector3d Speed = a_Player->GetLookVector() * 7;
short potion_damage = a_Item.m_ItemDamage;
- cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed,
- GetEntityEffectType(potion_damage),
- cEntityEffect(GetEntityEffectDuration(potion_damage),
- GetEntityEffectIntensity(potion_damage),
- a_Player),
- GetPotionName(potion_damage));
+ cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage), a_Player), GetPotionName(potion_damage));
if (Projectile == NULL)
{
return false;
@@ -152,10 +147,7 @@ public:
{
// Called when potion is a drinkable potion
short potion_damage = a_Item->m_ItemDamage;
- a_Player->AddEntityEffect(GetEntityEffectType(potion_damage),
- cEntityEffect(GetEntityEffectDuration(potion_damage),
- GetEntityEffectIntensity(potion_damage),
- a_Player));
+ a_Player->AddEntityEffect(GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage), a_Player));
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
return true;