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-rw-r--r--src/Entities/Entity.h3
-rw-r--r--src/Entities/Floater.cpp58
-rw-r--r--src/Entities/Floater.h29
-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/Entities/Player.h10
-rw-r--r--src/Items/ItemFishingRod.h78
-rw-r--r--src/Items/ItemHandler.cpp2
7 files changed, 182 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 8d1692c98..7107a4a13 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -75,6 +75,7 @@ public:
etTNT,
etProjectile,
etExpOrb,
+ etFloater,
// Common variations
etMob = etMonster, // DEPRECATED, use etMonster instead!
@@ -129,6 +130,8 @@ public:
bool IsBoat (void) const { return (m_EntityType == etBoat); }
bool IsTNT (void) const { return (m_EntityType == etTNT); }
bool IsProjectile (void) const { return (m_EntityType == etProjectile); }
+ bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); }
+ bool IsFloater (void) const { return (m_EntityType == etFloater); }
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
virtual bool IsA(const char * a_ClassName) const;
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
new file mode 100644
index 000000000..1aa0413d9
--- /dev/null
+++ b/src/Entities/Floater.cpp
@@ -0,0 +1,58 @@
+#include "Globals.h"
+
+#include "Floater.h"
+#include "Player.h"
+#include "../ClientHandle.h"
+
+cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) :
+ cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98),
+ m_PlayerID(a_PlayerID),
+ m_CanPickupItem(false),
+ m_PickupCountDown(0)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cFloater::SpawnOn(cClientHandle & a_Client)
+{
+ a_Client.SendSpawnObject(*this, 90, m_PlayerID, 0, 0);
+}
+
+
+
+
+
+void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ HandlePhysics(a_Dt, a_Chunk);
+ if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())))
+ {
+ if (m_World->GetTickRandomNumber(100) == 0)
+ {
+ SetPosY(GetPosY() - 1);
+ m_CanPickupItem = true;
+ m_PickupCountDown = 20;
+ LOGD("Floater %i can be picked up", GetUniqueID());
+ }
+ else
+ {
+ SetSpeedY(1);
+ }
+ }
+ SetSpeedX(GetSpeedX() * 0.95);
+ SetSpeedZ(GetSpeedZ() * 0.95);
+ if (CanPickup())
+ {
+ m_PickupCountDown--;
+ if (m_PickupCountDown == 0)
+ {
+ m_CanPickupItem = false;
+ LOGD("The fish is gone. Floater %i can not pick an item up.", GetUniqueID());
+ }
+ }
+ BroadcastMovementUpdate();
+} \ No newline at end of file
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
new file mode 100644
index 000000000..9bc5039f8
--- /dev/null
+++ b/src/Entities/Floater.h
@@ -0,0 +1,29 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+class cFloater :
+ public cEntity
+{
+ typedef cFloater super;
+
+public:
+
+ cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID);
+
+ virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ bool CanPickup(void) const { return m_CanPickupItem; }
+
+protected:
+ Vector3d m_Speed;
+ int m_PickupCountDown;
+ int m_PlayerID;
+ bool m_CanPickupItem;
+} ; \ No newline at end of file
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 7e7d77433..577a33ad9 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -65,6 +65,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IsSubmerged(false)
, m_IsFlying(false)
, m_CanFly(false)
+ , m_IsFishing(false)
+ , m_FloaterID(-1)
, m_EatingFinishTick(-1)
, m_IsChargingBow(false)
, m_BowCharge(0)
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 59e941040..74da857e8 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -253,6 +253,14 @@ public:
/// Returns true if the player is currently flying.
bool IsFlying(void) const { return m_IsFlying; }
+
+ /// returns true if the player has thrown out a floater.
+ bool IsFishing(void) const { return m_IsFishing; }
+
+ void SetIsFishing(bool a_IsFishing, int a_FloaterID = -1) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; }
+
+ int GetFloaterID(void) const { return m_FloaterID; }
+
// tolua_end
/// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet
@@ -429,6 +437,7 @@ protected:
bool m_IsFlying;
bool m_IsSwimming;
bool m_IsSubmerged;
+ bool m_IsFishing;
bool m_CanFly; // If this is true the player can fly. Even if he is not in creative.
@@ -445,6 +454,7 @@ protected:
bool m_IsChargingBow;
int m_BowCharge;
+ int m_FloaterID;
virtual void Destroyed(void);
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
new file mode 100644
index 000000000..91c0e9638
--- /dev/null
+++ b/src/Items/ItemFishingRod.h
@@ -0,0 +1,78 @@
+
+// ItemFishingRod.h
+
+// Declares the various fishing rod ItemHandlers
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Floater.h"
+#include "../Entities/Entity.h"
+#include "../Item.h"
+
+
+
+
+class cItemFishingRodHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemFishingRodHandler(int a_ItemType) :
+ super(a_ItemType)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ if (a_Player->IsFishing())
+ {
+ class cFloaterCallback :
+ public cEntityCallback
+ {
+ public:
+ cFloaterCallback(void) :
+ m_CanPickup(false)
+ {
+ }
+
+ bool CanPickup(void) const { return m_CanPickup; }
+ Vector3d GetPos(void) const { return m_Pos; }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ m_CanPickup = ((cFloater *)a_Entity)->CanPickup();
+ m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
+ a_Entity->Destroy(true);
+ return true;
+ }
+ protected:
+ bool m_CanPickup;
+ Vector3d m_Pos;
+ } Callbacks;
+ a_World->DoWithEntityByID(a_Player->GetFloaterID(), Callbacks);
+ a_Player->SetIsFishing(false);
+
+ if (Callbacks.CanPickup())
+ {
+ cItems Drops;
+ Drops.Add(cItem(E_ITEM_RAW_FISH));
+ Vector3d FloaterPos(Callbacks.GetPos());
+ Vector3d FlyDirection(a_Player->GetPosition() - FloaterPos);
+ a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y, FlyDirection.z);
+ // TODO: More types of pickups.
+ }
+ }
+ else
+ {
+ cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID());
+ Floater->Initialize(a_World);
+ a_Player->SetIsFishing(true, Floater->GetUniqueID());
+ }
+ return true;
+ }
+} ; \ No newline at end of file
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 23b9a86d4..250e21dc4 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -17,6 +17,7 @@
#include "ItemComparator.h"
#include "ItemDoor.h"
#include "ItemDye.h"
+#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
#include "ItemHoe.h"
@@ -100,6 +101,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
+ case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);