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-rw-r--r--src/Enchantments.cpp12
-rw-r--r--src/Enchantments.h2
-rw-r--r--src/Entities/Pawn.cpp4
-rw-r--r--src/Entities/Pawn.h4
4 files changed, 11 insertions, 11 deletions
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index 52ebc5e3e..8eda97eba 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -1170,20 +1170,20 @@ void cEnchantments::CheckEnchantmentConflictsFromVector(
-cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments)
+cEnchantments cEnchantments::GetRandomEnchantmentFromVector(const cWeightedEnchantments & a_Enchantments)
{
int AllWeights = 0;
- for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ for (const auto & Enchantment: a_Enchantments)
{
- AllWeights += (*it).m_Weight;
+ AllWeights += Enchantment.m_Weight;
}
int RandomNumber = GetRandomProvider().RandInt(AllWeights - 1);
- for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ for (const auto & Enchantment: a_Enchantments)
{
- RandomNumber -= (*it).m_Weight;
+ RandomNumber -= Enchantment.m_Weight;
if (RandomNumber < 0)
{
- return (*it).m_Enchantments;
+ return Enchantment.m_Enchantments;
}
}
diff --git a/src/Enchantments.h b/src/Enchantments.h
index cdd1f640e..40dbee038 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -140,7 +140,7 @@ public:
static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_FirstEnchantment);
/** Gets random enchantment from Vector and returns it */
- static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
+ static cEnchantments GetRandomEnchantmentFromVector(const cWeightedEnchantments & a_Enchantments);
/** Selects one enchantment from a Vector using cNoise. Mostly used for generators.
Uses the enchantments' weights for the random distribution.
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index b872cdfac..550d86e35 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -470,7 +470,7 @@ void cPawn::StopEveryoneFromTargetingMe()
-std::map<cEntityEffect::eType, cEntityEffect *> cPawn::GetEntityEffects()
+std::map<cEntityEffect::eType, cEntityEffect *> cPawn::GetEntityEffects() const
{
std::map<cEntityEffect::eType, cEntityEffect *> Effects;
for (auto & Effect : m_EntityEffects)
@@ -484,7 +484,7 @@ std::map<cEntityEffect::eType, cEntityEffect *> cPawn::GetEntityEffects()
-cEntityEffect * cPawn::GetEntityEffect(cEntityEffect::eType a_EffectType)
+cEntityEffect * cPawn::GetEntityEffect(cEntityEffect::eType a_EffectType) const
{
auto itr = m_EntityEffects.find(a_EffectType);
return (itr != m_EntityEffects.end()) ? itr->second.get() : nullptr;
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index f68db63e9..f4b1cbbbf 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -66,10 +66,10 @@ public:
void TargetingMe(cMonster * a_Monster);
/** Returns all entity effects */
- std::map<cEntityEffect::eType, cEntityEffect *> GetEntityEffects();
+ std::map<cEntityEffect::eType, cEntityEffect *> GetEntityEffects() const;
/** Returns the entity effect, if it is currently applied or nullptr if not. */
- cEntityEffect * GetEntityEffect(cEntityEffect::eType a_EffectType);
+ cEntityEffect * GetEntityEffect(cEntityEffect::eType a_EffectType) const;
protected:
typedef std::map<cEntityEffect::eType, std::unique_ptr<cEntityEffect>> tEffectMap;