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-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/RankManager.cpp153
-rw-r--r--src/RankManager.h103
3 files changed, 258 insertions, 0 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index db9c61082..d6066b38b 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -52,6 +52,7 @@ SET (SRCS
MonsterConfig.cpp
Noise.cpp
ProbabDistrib.cpp
+ RankManager.cpp
RCONServer.cpp
Root.cpp
Scoreboard.cpp
@@ -121,6 +122,7 @@ SET (HDRS
MonsterConfig.h
Noise.h
ProbabDistrib.h
+ RankManager.h
RCONServer.h
Root.h
Scoreboard.h
diff --git a/src/RankManager.cpp b/src/RankManager.cpp
new file mode 100644
index 000000000..954edd099
--- /dev/null
+++ b/src/RankManager.cpp
@@ -0,0 +1,153 @@
+
+// RankManager.cpp
+
+// Implements the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players
+
+#include "Globals.h"
+#include "RankManager.h"
+#include "Protocol/MojangAPI.h"
+#include "inifile/iniFile.h"
+#include <iostream>
+
+
+
+
+
+/*
+// This code is for internal testing while developing the cRankManager class
+static class cRankMgrTest
+{
+public:
+ cRankMgrTest(void) :
+ m_Mgr()
+ {
+ // Initialize the cMojangAPI so that it can convert playernames to UUIDs:
+ cIniFile Ini;
+ Ini.ReadFile("settings.ini");
+ m_API.Start(Ini);
+
+ // Test the cRankManager class:
+ ReportPlayer("xoft");
+ }
+
+ void ReportPlayer(const AString & a_PlayerName)
+ {
+ // Get the player's UUID and rank:
+ AString UUID = m_API.GetUUIDFromPlayerName(a_PlayerName);
+ std::cout << "Player " << a_PlayerName << " has UUID '" << UUID <<"'." << std::endl;
+ std::cout << " Rank: '" << m_Mgr.GetPlayerRankName(UUID) << "'." << std::endl;
+
+ // List all the permission groups for the player:
+ AStringVector Groups = m_Mgr.GetPlayerPermissionGroups(UUID);
+ std::cout << " Groups(" << Groups.size() << "):" << std::endl;
+ for (AStringVector::const_iterator itr = Groups.begin(), end = Groups.end(); itr != end; ++itr)
+ {
+ std::cout << " '" << *itr << "'." << std::endl;
+ } // for itr - Groups[]
+
+ // List all the permissions for the player:
+ AStringVector Permissions = m_Mgr.GetPlayerPermissions(UUID);
+ std::cout << " Permissions(" << Permissions.size() << "):" << std::endl;
+ for (AStringVector::const_iterator itr = Permissions.begin(), end = Permissions.end(); itr != end; ++itr)
+ {
+ std::cout << " '" << *itr << "'." << std::endl;
+ } // for itr - Groups[]
+
+ std::cout << "Done." << std::endl;
+ }
+
+protected:
+ cRankManager m_Mgr;
+ cMojangAPI m_API;
+} g_RankMgrTest;
+//*/
+
+
+
+
+
+cRankManager::cRankManager(void) :
+ m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE)
+{
+ // Create the DB tables, if they don't exist:
+ m_DB.exec("CREATE TABLE IF NOT EXISTS Rank (RankID, Name, MsgPrefix, MsgPostfix, MsgNameColorCode)");
+ m_DB.exec("CREATE TABLE IF NOT EXISTS PlayerRank (PlayerUUID, PlayerName, RankID)");
+ m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionGroup (GroupID, Name)");
+ m_DB.exec("CREATE TABLE IF NOT EXISTS RankPermissionGroups (RankID, GroupID)");
+ m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionItem (GroupID, Permission)");
+
+ // TODO: Check if tables empty, add some defaults then
+}
+
+
+
+
+
+AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
+{
+ SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
+ stmt.bind(1, a_PlayerUUID);
+ stmt.executeStep();
+ if (stmt.isDone())
+ {
+ // No data returned from the DB
+ return AString();
+ }
+ return stmt.getColumn(0).getText();
+}
+
+
+
+
+
+AStringVector cRankManager::GetPlayerPermissionGroups(const AString & a_PlayerUUID)
+{
+ // Prepare the DB statement:
+ SQLite::Statement stmt(m_DB,
+ "SELECT PermissionGroup.Name FROM PermissionGroup "
+ "LEFT JOIN RankPermissionGroups "
+ "ON PermissionGroup.GroupID = RankPermissionGroups.GroupID "
+ "LEFT JOIN PlayerRank "
+ "ON PlayerRank.RankID = RankPermissionGroups.RankID "
+ "WHERE PlayerRank.PlayerUUID = ?"
+ );
+ stmt.bind(1, a_PlayerUUID);
+
+ // Execute and get results:
+ AStringVector res;
+ while (stmt.executeStep())
+ {
+ res.push_back(stmt.getColumn(0).getText());
+ }
+ return res;
+}
+
+
+
+
+
+AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID)
+{
+ // Prepare the DB statement:
+ SQLite::Statement stmt(m_DB,
+ "SELECT PermissionItem.Permission FROM PermissionItem "
+ "LEFT JOIN RankPermissionGroups "
+ "ON PermissionItem.GroupID = RankPermissionGroups.GroupID "
+ "LEFT JOIN PlayerRank "
+ "ON PlayerRank.RankID = RankPermissionGroups.RankID "
+ "WHERE PlayerRank.PlayerUUID = ?"
+ );
+ stmt.bind(1, a_PlayerUUID);
+
+ // Execute and get results:
+ AStringVector res;
+ while (stmt.executeStep())
+ {
+ res.push_back(stmt.getColumn(0).getText());
+ }
+ return res;
+}
+
+
+
+
diff --git a/src/RankManager.h b/src/RankManager.h
new file mode 100644
index 000000000..cda6beee9
--- /dev/null
+++ b/src/RankManager.h
@@ -0,0 +1,103 @@
+
+// RankManager.h
+
+// Declares the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players
+
+
+
+
+#pragma once
+
+#include "SQLiteCpp/Database.h"
+
+
+
+
+
+class cRankManager
+{
+public:
+ cRankManager(void);
+
+ /** Returns the name of the rank that the specified player has assigned to them. */
+ AString GetPlayerRankName(const AString & a_PlayerUUID);
+
+ /** Returns the names of PermissionGroups that the specified player has assigned to them. */
+ AStringVector GetPlayerPermissionGroups(const AString & a_PlayerUUID);
+
+ /** Returns the permissions that the specified player has assigned to them. */
+ AStringVector GetPlayerPermissions(const AString & a_PlayerUUID);
+
+ /** Returns the names of groups that the specified rank has assigned to it. */
+ AStringVector GetRankPermissionGroups(const AString & a_RankName);
+
+ /** Returns the permissions that the specified permission group has assigned to it. */
+ AStringVector GetPermissionGroupPermissiont(const AString & a_GroupName);
+
+ /** Returns the names of all defined ranks. */
+ AStringVector GetAllRanks(void);
+
+ /** Returns the names of all permission groups. */
+ AStringVector GetAllPermissionGroups(void);
+
+ /** Returns all the distinct permissions that are stored in the DB. */
+ AStringVector GetAllPermissions(void);
+
+ /** Returns the message visuals (prefix, postfix, color) for the specified player. */
+ void GetPlayerMsgVisuals(
+ const AString & a_PlayerUUID,
+ AString & a_MsgPrefix,
+ AString & a_MsgPostfix,
+ AString & a_MsgNameColorCode
+ );
+
+ /** Adds a new rank. No action if the rank already exists. */
+ void AddRank(const AString & a_RankName);
+
+ /** Adds a new permission group. No action if such a group already exists. */
+ void AddPermissionGroup(const AString & a_GroupName);
+
+ /** Adds the specified permission group to the specified rank.
+ Fails if the rank or group names are not found.
+ Returns true if successful, false on error. */
+ bool AddPermissionGroupToRank(const AString & a_RankName, const AString & a_GroupName);
+
+ /** Adds the specified permission to the specified permission group.
+ Fails if the permission group name is not found.
+ Returns true if successful, false on error. */
+ bool AddPermissionToPermissionGroup(const AString & a_Permission, const AString & a_GroupName);
+
+ /** Removes the specified rank.
+ All players assigned to that rank will be re-assigned to a_ReplacementRankName, unless it is empty. */
+ void RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName);
+
+ /** Removes the specified permission group. */
+ void RemovePermissionGroup(const AString & a_PermissionGroup);
+
+ /** Removes the specified permission from the specified permission group. */
+ void RemovePermission(const AString & a_Permission, const AString & a_PermissionGroup);
+
+ /** Renames the specified rank. No action if the rank name is not found.
+ Fails if the new name is already used.
+ Returns true on success, false on failure. */
+ bool RenameRank(const AString & a_OldName, const AString & a_NewName);
+
+ /** Renames the specified permission group. No action if the rank name is not found.
+ Fails if the new name is already used.
+ Returns true on success, false on failure. */
+ bool RenamePermissionGroup(const AString & a_OldName, const AString & a_NewName);
+
+ /** Sets the specified player's rank.
+ If the player already had rank assigned to them, it is overwritten with the new rank.
+ Note that this doesn't change the cPlayer if the player is already connected, you need to update all the
+ cPlayer instances manually. */
+ void SetPlayerRank(const AString & a_PlayerUUID, const AString & a_RankName);
+
+protected:
+
+ SQLite::Database m_DB;
+} ;
+
+
+
+