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-rw-r--r--src/BlockID.h4
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp190
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h10
3 files changed, 175 insertions, 29 deletions
diff --git a/src/BlockID.h b/src/BlockID.h
index 2fec512e2..a227245aa 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -503,6 +503,10 @@ enum
E_META_PLANKS_CONIFER = 1,
E_META_PLANKS_BIRCH = 2,
E_META_PLANKS_JUNGLE = 3,
+
+ // E_BLOCK_(XXX_WEIGHTED)_PRESSURE_PLATE metas:
+ E_META_PRESSURE_PLATE_RAISED = 0,
+ E_META_PRESSURE_PLATE_DEPRESSED = 1,
// E_BLOCK_QUARTZ_BLOCK metas:
E_META_QUARTZ_NORMAL = 0,
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index e0640a409..1bedf7e5e 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -537,13 +537,14 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
unsigned char MyPower;
if (!IsWirePowered(a_BlockX, a_BlockY, a_BlockZ, MyPower))
{
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0);
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
return;
}
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower); // Maximum power
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower);
- if (MyPower < 2)
+ if (MyPower < 1)
{
return;
}
@@ -1015,16 +1016,146 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
break;
}
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
+ {
+ class cPressurePlateCallback :
+ public cEntityCallback
+ {
+ public:
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_NumberOfEntities(0),
+ m_X(a_BlockX),
+ m_Y(a_BlockY),
+ m_Z(a_BlockZ)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
+ double Distance = (EntityPos - BlockPos).Length();
+
+ if (Distance <= 0.7)
+ {
+ m_NumberOfEntities++;
+ }
+ return false;
+ }
+
+ bool GetPowerLevel(unsigned char & a_PowerLevel) const
+ {
+ a_PowerLevel = std::min(m_NumberOfEntities, MAX_POWER_LEVEL);
+ return (a_PowerLevel > 0);
+ }
+
+ protected:
+ int m_NumberOfEntities;
+
+ int m_X;
+ int m_Y;
+ int m_Z;
+ };
+
+ cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ);
+ m_World.ForEachEntity(PressurePlateCallback);
+
+ unsigned char Power;
+ NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (PressurePlateCallback.GetPowerLevel(Power))
+ {
+ if (Meta == E_META_PRESSURE_PLATE_RAISED)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
+ }
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED);
+ SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power);
+ }
+ else
+ {
+ if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
+ }
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+ break;
+ }
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
+ {class cPressurePlateCallback :
+ public cEntityCallback
+ {
+ public:
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_NumberOfEntities(0),
+ m_X(a_BlockX),
+ m_Y(a_BlockY),
+ m_Z(a_BlockZ)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
+ double Distance = (EntityPos - BlockPos).Length();
+
+ if (Distance <= 0.7)
+ {
+ m_NumberOfEntities++;
+ }
+ return false;
+ }
+
+ bool GetPowerLevel(unsigned char & a_PowerLevel) const
+ {
+ a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL);
+ return (a_PowerLevel > 0);
+ }
+
+ protected:
+ int m_NumberOfEntities;
+
+ int m_X;
+ int m_Y;
+ int m_Z;
+ };
+
+ cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ);
+ m_World.ForEachEntity(PressurePlateCallback);
+
+ unsigned char Power;
+ NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (PressurePlateCallback.GetPowerLevel(Power))
+ {
+ if (Meta == E_META_PRESSURE_PLATE_RAISED)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
+ }
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED);
+ SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power);
+ }
+ else
+ {
+ if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
+ {
+ m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
+ }
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+ break;
+ }
case E_BLOCK_WOODEN_PRESSURE_PLATE:
{
class cPressurePlateCallback :
public cEntityCallback
{
public:
- cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- m_Entity(NULL),
- m_World(a_World),
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_FoundEntity(false),
m_X(a_BlockX),
m_Y(a_BlockY),
m_Z(a_BlockZ)
@@ -1039,7 +1170,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
if (Distance <= 0.7)
{
- m_Entity = a_Entity;
+ m_FoundEntity = true;
return true; // Break out, we only need to know for plates that at least one entity is on top
}
return false;
@@ -1047,45 +1178,46 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
bool FoundEntity(void) const
{
- return m_Entity != NULL;
+ return m_FoundEntity;
}
protected:
- cEntity * m_Entity;
- cWorld * m_World;
+ bool m_FoundEntity;
int m_X;
int m_Y;
int m_Z;
} ;
- cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
+ cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ);
m_World.ForEachEntity(PressurePlateCallback);
NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (PressurePlateCallback.FoundEntity())
{
- if (Meta == 0x0)
+ if (Meta == E_META_PRESSURE_PLATE_RAISED)
{
m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
}
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED);
SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType);
}
else
{
- if (Meta == 0x1)
+ if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
{
m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
}
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED);
m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
}
break;
}
default:
+ {
LOGD("Unimplemented pressure plate type %s in cRedstoneSimulator", ItemToFullString(a_MyType).c_str());
break;
+ }
}
}
@@ -1426,7 +1558,7 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int
-void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock)
+void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel)
{
static const struct
{
@@ -1443,7 +1575,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions
{
- SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock);
+ SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock, a_PowerLevel);
}
}
@@ -1460,21 +1592,25 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY,
return;
}
- PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList();
- for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list
+ auto Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList();
+ for (auto itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list
{
if (
itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
)
{
- // Check for duplicates
+ // Check for duplicates, update power level if everything else the same but either way, don't add a new listing
+ if (itr->a_PowerLevel != a_PowerLevel)
+ {
+ itr->a_PowerLevel = a_PowerLevel;
+ }
return;
}
}
- PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList();
- for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list
+ auto OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList();
+ for (auto itr = OtherPowered->cbegin(); itr != OtherPowered->cend(); ++itr) // Check powered list
{
if (
itr->a_BlockPos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) &&
@@ -1515,8 +1651,8 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
return;
}
- LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList();
- for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list
+ auto Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList();
+ for (auto itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list
{
if (
itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
@@ -1524,7 +1660,11 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
)
{
- // Check for duplicates
+ // Check for duplicates, update power level if everything else the same but either way, don't add a new listing
+ if (itr->a_PowerLevel != a_PowerLevel)
+ {
+ itr->a_PowerLevel = a_PowerLevel;
+ }
return;
}
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index 21bf11887..f52c50f9c 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -36,6 +36,8 @@ public:
private:
+ #define MAX_POWER_LEVEL 15
+
struct sPoweredBlocks // Define structure of the directly powered blocks list
{
Vector3i a_BlockPos; // Position of powered block
@@ -134,15 +136,15 @@ private:
/* ====== Helper functions ====== */
/** Marks a block as powered */
- void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15);
+ void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Marks a block as being powered through another block */
- void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = 15);
+ void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */
void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered);
/** Marks the second block in a direction as linked powered */
- void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15);
+ void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Marks all blocks immediately surrounding a coordinate as powered */
- void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock);
+ void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Queues a repeater to be powered or unpowered */
void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn);